Community Extended Mod Pack {EMP} v1.4 & 2.01

The place to discuss scripting and game modifications for X³: Reunion.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

AalaarDB
Posts: 2282
Joined: Thu, 29. Jan 04, 08:19
x3tc

Post by AalaarDB » Thu, 16. Feb 06, 00:28

No it's currently not possible.
Cycrow wrote:althou i might add EMP support for it at some point
Do not double click - that's how you install a *.spk file, which this is not.
Follow the directions on the first post.

User avatar
SteelRush
Posts: 548
Joined: Wed, 6. Nov 02, 20:31
x4

Post by SteelRush » Sun, 26. Feb 06, 05:18

Great work Aalaar! I'll definitely get this integrated into my current build of Firelance.

AalaarDB
Posts: 2282
Joined: Thu, 29. Jan 04, 08:19
x3tc

Post by AalaarDB » Sun, 26. Feb 06, 05:19

There will be another version when 1.4 comes out, so you might want to wait.

User avatar
SteelRush
Posts: 548
Joined: Wed, 6. Nov 02, 20:31
x4

Post by SteelRush » Sun, 26. Feb 06, 06:02

AalaarDB wrote:There will be another version when 1.4 comes out, so you might want to wait.
Sounds like there might be more wares in TWareT meaning the whole system will have to be reindexed. I can see your point. :)

I've already dropped it in, and I'm still at an early enough stage that even rewriting TWareT won't pose much of a problem.

AalaarDB
Posts: 2282
Joined: Thu, 29. Jan 04, 08:19
x3tc

Post by AalaarDB » Sun, 26. Feb 06, 06:37

Today is my first day as a level 5, so to be careful, let me explain.
In no way am I implying that there will be an official change to the twaret file in 1.4.
In 1.3 I made an error. I released 1.3.01 when the beta came out, and that fixed the error. I didn't make it official because 1.3.01 isn't official. Some people have asked for different ware prices. I will take the 1.3.01 and edit the prices, then release that when 1.4 comes out. This way *if there is any change* in the twaret file for 1.4 it won't force player to update 3+ times...

mharvey9077
Posts: 16
Joined: Tue, 7. Feb 06, 07:11
x3

Post by mharvey9077 » Tue, 14. Mar 06, 07:01

Love your work. It says to download the EMP. ok, I did and it went into a directory. Now what. I loaded the package installer...now what...type slowly. do I load a new script and not lose what others I have???

Heretic666
Posts: 463
Joined: Fri, 20. Feb 04, 17:30
x3tc

Post by Heretic666 » Wed, 15. Mar 06, 12:39

What do you mean exactly? What are you having trouble with, installing the EMP pack itself?

User avatar
arcana75
Posts: 2165
Joined: Tue, 2. Dec 03, 09:28
x3tc

Post by arcana75 » Wed, 15. Mar 06, 13:54

Does EMP 1.4 require a reindexing of scripts that use it, thus requiring new updated versions of said scripts?

Armegeddon
Posts: 393
Joined: Fri, 26. Dec 03, 13:37
x4

Post by Armegeddon » Wed, 15. Mar 06, 14:17

I may be wrong, but from a quick look at the new TwareT.xml it appears only one item was added, and it was given a very high number (9999). So, I think bringing EMP inline with the 1.4 patch shouldn't break any existing scripts. But, like I said, I could be wrong as I haven't tested that theory.
There is a thin line between genius & insanity i have erased this line

Armegeddon's X3 scripts and mods

999-JAY-999
Posts: 622
Joined: Mon, 7. Apr 03, 16:29
x3tc

Post by 999-JAY-999 » Thu, 16. Mar 06, 20:07

Be careful not to overwrite any files. If you are asked to overwrite any files, extract the zip to a temp folder. Then check in your Main X3 directory for files called 04.dat .. 05.dat
I am a little lost with this now its been updated to 1.4

Before I had two versions of this... a 1.3 and a beta version... do I just need this ONE version now ???... and do I delete the previous 06 version ?
System Spec :-

AMD Athlon(tm) 64 Duel 6000+ (3.01GHz)
Windows XP Home Ed. SP 3
ATI Radeon HD 4850 (512)
Creative X-FI Soundard
2.00 GB of RAM
G9 RAZOR Mouse

AalaarDB
Posts: 2282
Joined: Thu, 29. Jan 04, 08:19
x3tc

Post by AalaarDB » Sat, 18. Mar 06, 08:07

arcana75 wrote:Does EMP 1.4 require a reindexing of scripts that use it, thus requiring new updated versions of said scripts?
No.

You are only supposed to use the most recent version of this, just like all other software.
If you have X3 patch 1.4 or 1.3.1 or 1.3.2 beta, do not delete 06!

999-JAY-999
Posts: 622
Joined: Mon, 7. Apr 03, 16:29
x3tc

Post by 999-JAY-999 » Sun, 19. Mar 06, 13:49

Thanks....... noted.
System Spec :-

AMD Athlon(tm) 64 Duel 6000+ (3.01GHz)
Windows XP Home Ed. SP 3
ATI Radeon HD 4850 (512)
Creative X-FI Soundard
2.00 GB of RAM
G9 RAZOR Mouse

User avatar
al_main
Posts: 1379
Joined: Wed, 6. Oct 04, 10:26
x3

Post by al_main » Sun, 26. Mar 06, 00:44

Is this version of the {emp} a 'final' version?

For my own personal use i've modified it slightly using doubleshadows modmanager + editor so that my station shield generator ware has ware type M and a volume of 25. I'm also modifying my script to have a bigger version of it that will be L and volume 150 or so. These modifications seems to work fine without any ill effects. Is there anything that I should be aware of when making these changes (ie anything else apart from changing those two values in TwareT per ware?)

And is there any chance that these changes could be integrated into the {emp}? If theres going to be any new versions?

Should take very little time and there are plenty of wares to go around! They just make the wares abit more realistic. :)

Sorry if I'm making more work for you! (I know its not the first thing that I've requested!!! :oops: )

AL

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22201
Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow » Wed, 5. Apr 06, 13:39

Im using these

Advanced Jumpdrive :
317 - SS_WARE_SW_CUSTOM17_12
315 - SS_WARE_SW_CUSTOM15_12

EDIT: (this too)

356 - SS_WARE_SW_CUSTOM16_14
Last edited by Cycrow on Thu, 6. Apr 06, 18:40, edited 1 time in total.

DarthVain
Posts: 845
Joined: Mon, 2. Jun 03, 11:53
x3tc

Post by DarthVain » Thu, 6. Apr 06, 04:36

Some questions if I may, Do I place the EMP in the X3 Directory before I add Mod Cat and Dat files or doesn't this matter. For example, I have Imp.-'s "Callback Mod" as 07.cat and 07.dat and the Min Hud mod as 08.cat and 08.dat can EMP be renamed as 09.cat and 09.dat?

After 09, is the next numeric 10 or 010? or doesn't it matter?

Thanks in advance.
Another one bites the dust!!

DarthVain

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22201
Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow » Thu, 6. Apr 06, 04:38

yes, you name it 09, and its 10.dat that follows

or, you could use the script manager, package each of those mods up and install them, and the manager will rename them automatically in sequence for u

DarthVain
Posts: 845
Joined: Mon, 2. Jun 03, 11:53
x3tc

Post by DarthVain » Thu, 6. Apr 06, 04:55

Thanks Cycrow. But for a Noob like me, Installing and uninstalling scripts is no problem using the installer but using the packager to pack a mod then installing it so the files go to the right folders (in this case the X3 dir) is something I haven't worked out. I tried but no luck. :cry:

Does that mean then (if I ever work it out) I could pack Imps Callback Mod and instal it with the script installer?
Another one bites the dust!!

DarthVain

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22201
Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow » Thu, 6. Apr 06, 05:04

thats correct yeah, you can add mod files, and mods like that are pretty simple

if u want the emp, try http://ircwhore.co.uk/x3/scripts/emp.spk

to package up the others, you just enter the script name and author in the packager, select the mod check button, goto add files and select the cat and dat file to add, and save package, that will create ur package with the mods in, then just install those as you would any other spk script

DarthVain
Posts: 845
Joined: Mon, 2. Jun 03, 11:53
x3tc

Post by DarthVain » Thu, 6. Apr 06, 05:27

Much appreciated Cycrow. Thanks for your input and advise.
Another one bites the dust!!

DarthVain

999-JAY-999
Posts: 622
Joined: Mon, 7. Apr 03, 16:29
x3tc

Post by 999-JAY-999 » Thu, 6. Apr 06, 12:04

Dont worry captainfred, its easier to do than it is to read about...

I can 'almost' PK a file with my eyes closed now... (not advised though)

:)
System Spec :-

AMD Athlon(tm) 64 Duel 6000+ (3.01GHz)
Windows XP Home Ed. SP 3
ATI Radeon HD 4850 (512)
Creative X-FI Soundard
2.00 GB of RAM
G9 RAZOR Mouse

Post Reply

Return to “X³: Reunion - Scripts and Modding”