[SCRIPT] Salvage Claim Software V1.05 : Updated 29/06/06
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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The other Salvage claim software is from TECSG Salvage Network script ... and is say another offering on the market for ship claiming sofware so one doesnt have to leave ones commander chair when claiming ships.apricotslice
The mk 1 script is part of the origninal game, but is illegal to carry everywhere except pirate and unknown sectors.
The mk2 is a 'legal' version. Or should we say, scan hidden version Smile
I not sure if one ship claim software offering from one script will do the job in another scripts missions ???...can you confirm this Cycrow.... ?
System Spec :-
AMD Athlon(tm) 64 Duel 6000+ (3.01GHz)
Windows XP Home Ed. SP 3
ATI Radeon HD 4850 (512)
Creative X-FI Soundard
2.00 GB of RAM
G9 RAZOR Mouse
AMD Athlon(tm) 64 Duel 6000+ (3.01GHz)
Windows XP Home Ed. SP 3
ATI Radeon HD 4850 (512)
Creative X-FI Soundard
2.00 GB of RAM
G9 RAZOR Mouse
Cycrow:
You read my mind, but I must say that finding an oversight to exploit is like an easter egg but now that you have fixed it, not going to the upgrade seems like cheating. So nice job, and I will find a real job. The goodies you put into the upgrades are much better than a few free ships.
My wife and I had a good laugh, you really got me by fixing the assassins guild script too.
Keep up the good work
DWB1
You read my mind, but I must say that finding an oversight to exploit is like an easter egg but now that you have fixed it, not going to the upgrade seems like cheating. So nice job, and I will find a real job. The goodies you put into the upgrades are much better than a few free ships.
My wife and I had a good laugh, you really got me by fixing the assassins guild script too.
Keep up the good work
DWB1
Hello Cycrow,
I've been using your scripts for quite a while now and they made X3 a lot more interesting as far as I am concerned. Since the upgrade to SOSMK2 1.01 it's impossible to claim more than one ship in a given sector. I still have to spacewalk if there's more than one capture.
For the assassins guild; The pilots name as stated on the BBS differs from the name actually on the ship when entering the target sector. It's not such a big deal, when you kill the target ship you get payed anyway, but I thought you should know.
Currently I'm using your scripts in the "The Syndicate Mod" by Nuclear Eclipse. Maybe thats why these things happen im my game.
Greetings
I've been using your scripts for quite a while now and they made X3 a lot more interesting as far as I am concerned. Since the upgrade to SOSMK2 1.01 it's impossible to claim more than one ship in a given sector. I still have to spacewalk if there's more than one capture.
For the assassins guild; The pilots name as stated on the BBS differs from the name actually on the ship when entering the target sector. It's not such a big deal, when you kill the target ship you get payed anyway, but I thought you should know.
Currently I'm using your scripts in the "The Syndicate Mod" by Nuclear Eclipse. Maybe thats why these things happen im my game.
Greetings
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- Joined: Sat, 17. Dec 05, 21:02
nice script cyrow !
however, it doesn't work with the german x3 version. in order to make it run, you've to add to the check pilotname == 'No Pilot' another OR pilotname == 'Kein Pilot' in both scripts. Don't remember the line (or the syntax ), sorry.
btw, this is my first post, you may feel honoured
however, it doesn't work with the german x3 version. in order to make it run, you've to add to the check pilotname == 'No Pilot' another OR pilotname == 'Kein Pilot' in both scripts. Don't remember the line (or the syntax ), sorry.
btw, this is my first post, you may feel honoured
ok, could u test out the new version, i should be fixed i thinkdragomancer wrote:nice script cyrow !
however, it doesn't work with the german x3 version. in order to make it run, you've to add to the check pilotname == 'No Pilot' another OR pilotname == 'Kein Pilot' in both scripts. Don't remember the line (or the syntax ), sorry.
btw, this is my first post, you may feel honoured
let me know if its still not working
V1.02
* Fixed claiming of multiple ships
* Fixed for non english versions
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SHouldn't be too tough. Just find the sound file in it's folder, get it's number, then open the script and replace *that* number with the one you just found.
I like that, I'll do it when I get home. If you didn't find it yet, I'll give the info.
That is of course, if cycrow doesn't mind a slight molestation of his script? I've already changed the range to 7500m anyway.
Edit: argh. Changing it is a 2 second deal, FINDING it is a whole other can of worms. I can't figure out how anything is referenced in the /mov folder.
Has anyone broken this down?
As an aside, in my attempts, it made the exploding container sound effect when you claimed a ship, heh.
I like that, I'll do it when I get home. If you didn't find it yet, I'll give the info.
That is of course, if cycrow doesn't mind a slight molestation of his script? I've already changed the range to 7500m anyway.
Edit: argh. Changing it is a 2 second deal, FINDING it is a whole other can of worms. I can't figure out how anything is referenced in the /mov folder.
Has anyone broken this down?
As an aside, in my attempts, it made the exploding container sound effect when you claimed a ship, heh.