[MOD] Updated: 1/7/06 "M6 upgrade mod(/w cockpits/restored models)"
Posted: Mon, 19. Dec 05, 06:31
I've slapped it together into something vaguely resembling a releasable state if you'd like to give it a try. It includes cockpits for all ships. Credit goes to Galaxy613 for that.
Compatible with X3 version 1.3 now.
Download the M6 upgrade here. (No Cockpit version for crazy peoples)
Download the M6 upgrade here. (Cockpit version)
Update 12/22/05:
Started over with version 1.3 files.
Update 12/22/05 part deux:
Included a file I forgot by accident.
Fixed Perseus Vanguard model
Added cockpit version of the mod
Update 12/23/05:
Set astronaut to use the right cockpit.
Fixed Discoverer cockpit location.
Update 1/07/06:
Added docking space for 1 fighter to every corvette.
Further tweaking to balance lasers. If you don't like the results you can delete the TLaser and TBullet files from the mod with no ill effects.
Enabled 2 of previously unused turrets on the Xenon P.
Update 1/07/06 Part 2:
A flaw in the game engine is causing crashes as a result of added dockport types if a ship that uses them has ever been owned by the player. The docking space has been removed from the corvettes as a result.
Here's a list of changes from the readme...
Compatible with X3 version 1.3 now.
Download the M6 upgrade here. (No Cockpit version for crazy peoples)
Download the M6 upgrade here. (Cockpit version)
Update 12/22/05:
Started over with version 1.3 files.
Update 12/22/05 part deux:
Included a file I forgot by accident.
Fixed Perseus Vanguard model
Added cockpit version of the mod
Update 12/23/05:
Set astronaut to use the right cockpit.
Fixed Discoverer cockpit location.
Update 1/07/06:
Added docking space for 1 fighter to every corvette.
Further tweaking to balance lasers. If you don't like the results you can delete the TLaser and TBullet files from the mod with no ill effects.
Enabled 2 of previously unused turrets on the Xenon P.
Update 1/07/06 Part 2:
A flaw in the game engine is causing crashes as a result of added dockport types if a ship that uses them has ever been owned by the player. The docking space has been removed from the corvettes as a result.
Here's a list of changes from the readme...
Changelist:
Restored models of the following craft:
Pirate Nova Raider.
Boron Orca:
Fixed rear turret.
Teladi Falcon:
Added rear turret.
Paranid Perseus Vanguard:
Restored model.
All turrets on M6s now mount 2 guns each.
All M6s have had their weapons capacitor increased significantly and their shield generator increased by a small amount.
Argon Centaur:
2 turrets each in the Port, Starboard and Aft arcs instead of 1.
1 extra shield bay.
Boron Hydra:
6 Top turrets.
1 extra shield bay.
Split Dragon:
3 Top turrets.
2 Down turrets.
Paranid Nemesis:
4 turrets each Port and Starboard.
1 extra shield bay.
Increased cargo bay to 250-750.
Teladi Osprey:
1 extra shield bay.
2 turrets each Port and Starboard.
3 Top turrets.
Xenon P:
1 extra shield bay.
1 turret each Port and Starboard.
Increased hull significantly.
Changed possible lasers to be more like 1.2 version of the Xenon P (they can use many weapons types, but not all).
Flak batteries:
Increased range roughly five-fold.
Decreased damage and energy used to roughly 1/10th.
HEPTs:
Decreased fire rate slightly.
Alpha PSG:
Decreased fire rate moderately, increased damage moderately.
Files Modified:
types\TShips.pck
types\TCockpits.pck
types\Components.pck
types\TBullets.pck
types\TLaser.pck
types\Dummies.pck
objects\cut\04512.pdb
objects\ships\split\split_m6_scene.pbd
objects\ships\argon\argon_m6_scene.pbd
objects\ships\boron\boron_m6_scene.pbd
objects\ships\boron\boron_TL_scene.pbd
objects\ships\paranid\paranid_m6_scene.pbd
objects\ships\teladi\teladi_m6_scene.pbd