AL Plugin : X3 Race Response Fleets Final 1.7a 3/12/07
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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- Posts: 132
- Joined: Sun, 20. Nov 05, 06:26
I did try again, and it didn't work, but the third time was the charm, and the download seems to have worked. As for "forcgrip", I'm not sure what you mean, but I sure like the sound of it. There's a growing list of people I would definitely apply forcgrips to, although it will mean my getting lumps of coal in my stocking this Christmas instead of good presents.LV wrote:my webspace needs a forcgrip every now and then, try again and it will come
In any case, thanks for your help!
- Sandalpocalypse
- Posts: 4447
- Joined: Tue, 2. Dec 03, 22:28
- Sandalpocalypse
- Posts: 4447
- Joined: Tue, 2. Dec 03, 22:28
- Sandalpocalypse
- Posts: 4447
- Joined: Tue, 2. Dec 03, 22:28
Why are the stations so sensitive now? One time I was coming towards a Argon Trading Station when I press left mouse button... thus discharging my two APACs, but the ATS did not turn red, so I contiuned docking. 10-50 meters from the docking bay it turned red, I was like "WTH?!" and when I was running to get out of range of the slowly turning laser tower 3 RED Argon Centuars jumped in for my blood!
How come they are so sensitive now?
Also because of this I now have the FAA factory in Red Light enemy to me, tho nothing jumped in it seems, but I was in combat protecting my escortee, I was using only AIREs!!!
How come they are so sensitive now?
Also because of this I now have the FAA factory in Red Light enemy to me, tho nothing jumped in it seems, but I was in combat protecting my escortee, I was using only AIREs!!!
10,000 Lightyears of awesomeness
Guys I have installed this but have a problem with the paranid. Because of the plot bug I was stuck as an Unholy Nomad. I then did one of the bounty missions in Paranid space and invoked a horrible response. I shot a few Paranid which bough my rating down to Desecrator of Holy Light.
I then paid the fee of forgiveness and am told I can wonder freely but most of the sector are still shooting at me and are displayed as red. In fact it is the same in all Paranid core sectors. This never happened before and I just feel the Paranid chap is ripping me off. Actually if I offer to pay him again its 2 atrocities im supposed to have comitted then next time he says I comitted 3 then next time he say 4 and so on.
PS I have checked my global settings and these are correct.
I then paid the fee of forgiveness and am told I can wonder freely but most of the sector are still shooting at me and are displayed as red. In fact it is the same in all Paranid core sectors. This never happened before and I just feel the Paranid chap is ripping me off. Actually if I offer to pay him again its 2 atrocities im supposed to have comitted then next time he says I comitted 3 then next time he say 4 and so on.
PS I have checked my global settings and these are correct.
- Sandalpocalypse
- Posts: 4447
- Joined: Tue, 2. Dec 03, 22:28
Hi LV,
Any chance M1s could launch some fighters when they JTP?
I would also like to relate an interesting story...
I've been busy establishing several complexes and supporting stations in Getsu Fune. Occasionally, (probably owing to my total clear out of Xenon Sector 347), the Xenon sector to the north launches a couple swarms of Xenon fighters through the sector. When this occurs I usually launch fighters from my TL and lead an interception. One group proved a little nastier than normal, and I was engaged with them for a while right next to the Split Equipment Dock. The Split arn't very happy with me as a general rule (it must be all their stuff i blow up), and some stray shot or another must have impacted the equip dock. Anyways, the other group was almost to the gate and I was starting to head for them when a Split Raptor jumped out of the gate! I was shocked. I realized it must have been because of JTP, but it was quite sudden!
The Xenon fighters all began attacking the Raptor which didn't have so much as PACs. It seemed to be mostly PPCs. It managed to kill two of them, but otherwise it was getting pantsed. Anyways, I direct my fighters to attack the Raptor, and I focused on clearing out the Xenon fighters one by one. I nailed the last L as the Raptors shields failed. I did a strafing run and then pulled back my fighters as the raptor was starting to move and the extended attack runs the AI fighters were doing rendered them vulnerable to PPCs. A couple hornet missiles and a long salvo of HEPT fire, and I had my first Raptor kill.
Also, I suppose this is a modding matter, but JTP would be more effective if (for instance) M6s mounted anti-fighter missiles. If I ever get the time / get the hang of it, I do plan to beef up M6s with extra turrets and stuff, though.
Any chance M1s could launch some fighters when they JTP?
I would also like to relate an interesting story...
I've been busy establishing several complexes and supporting stations in Getsu Fune. Occasionally, (probably owing to my total clear out of Xenon Sector 347), the Xenon sector to the north launches a couple swarms of Xenon fighters through the sector. When this occurs I usually launch fighters from my TL and lead an interception. One group proved a little nastier than normal, and I was engaged with them for a while right next to the Split Equipment Dock. The Split arn't very happy with me as a general rule (it must be all their stuff i blow up), and some stray shot or another must have impacted the equip dock. Anyways, the other group was almost to the gate and I was starting to head for them when a Split Raptor jumped out of the gate! I was shocked. I realized it must have been because of JTP, but it was quite sudden!
The Xenon fighters all began attacking the Raptor which didn't have so much as PACs. It seemed to be mostly PPCs. It managed to kill two of them, but otherwise it was getting pantsed. Anyways, I direct my fighters to attack the Raptor, and I focused on clearing out the Xenon fighters one by one. I nailed the last L as the Raptors shields failed. I did a strafing run and then pulled back my fighters as the raptor was starting to move and the extended attack runs the AI fighters were doing rendered them vulnerable to PPCs. A couple hornet missiles and a long salvo of HEPT fire, and I had my first Raptor kill.
Also, I suppose this is a modding matter, but JTP would be more effective if (for instance) M6s mounted anti-fighter missiles. If I ever get the time / get the hang of it, I do plan to beef up M6s with extra turrets and stuff, though.
- CO. Dragon Corp
- Posts: 490
- Joined: Wed, 23. Nov 05, 14:49
This mod seems to be very cool, but it works only partially with my german version.
Featuring a german readme I thought it was compatible with the german version...
1.) Problem: There only a "Read text 9037 somewhat blabla" in the special command menu
2.) Problem: I attack an argon station --> several Centaur and a Colossus jump in. I press the "Read text blabla" button in the special command menu. But the ships remain enemy. I get a message, also just "Read text blabla".
What am I doing wrong? Is the mod not compatible with the german version at least? That would be a pity .
Featuring a german readme I thought it was compatible with the german version...
1.) Problem: There only a "Read text 9037 somewhat blabla" in the special command menu
2.) Problem: I attack an argon station --> several Centaur and a Colossus jump in. I press the "Read text blabla" button in the special command menu. But the ships remain enemy. I get a message, also just "Read text blabla".
What am I doing wrong? Is the mod not compatible with the german version at least? That would be a pity .
Commanding Officer of the 'Dragon Corporation'
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