AL Plugin : X3 Race Response Fleets Final 1.7a 3/12/07
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- Posts: 132
- Joined: Sun, 20. Nov 05, 06:26
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- Posts: 3
- Joined: Wed, 26. Oct 05, 15:32
One idea for a later version of this script might be to put a limit on the strength of the response to an attack based on the sectors importance.
It could be implemented with a limit on the amount of ships of each class that can be sent to a sector.
An attack in Argon Prime would then merit a much stronger response from the argons then an attack on some, relatively, unimportant border sector (not that there are any true far of unimportant sectors in the X - universe really).
If one side of the battle reaches its maximum response level (number of ships or similar) but is fighting a loosing battle they then retreat to a neighbouring sector.
It could be implemented with a limit on the amount of ships of each class that can be sent to a sector.
An attack in Argon Prime would then merit a much stronger response from the argons then an attack on some, relatively, unimportant border sector (not that there are any true far of unimportant sectors in the X - universe really).
If one side of the battle reaches its maximum response level (number of ships or similar) but is fighting a loosing battle they then retreat to a neighbouring sector.
witty text here
I extracted all the files correctly, changed my name to Thereshallbewings and used the script editor to "Reinit Scrip Cache" or whatever it's called.
I got the Attempt Notoriety Fix on the special commands tab, which makes me believe I installed the script correctly, however, I am not seeing any reaction to my wrong doings.
Can you give more details on how this work?
How much damage do I have to do? How heavy will be the response? Will it always be the same task force? What happens if I win and destroy the ships, do they respawn? If I mess with another sector will there be ships around to respond?
So far I've taken a Boron Shark and a corvette to Family Whi and killed everything red in that sector, the best response I've noticed were small squadrons of light fighters, I'll try again with two Sharks, one corvette and 10 heavy fighters on a core Split sector with M2/M1's present and let you know how it goes.
I got the Attempt Notoriety Fix on the special commands tab, which makes me believe I installed the script correctly, however, I am not seeing any reaction to my wrong doings.
Can you give more details on how this work?
How much damage do I have to do? How heavy will be the response? Will it always be the same task force? What happens if I win and destroy the ships, do they respawn? If I mess with another sector will there be ships around to respond?
So far I've taken a Boron Shark and a corvette to Family Whi and killed everything red in that sector, the best response I've noticed were small squadrons of light fighters, I'll try again with two Sharks, one corvette and 10 heavy fighters on a core Split sector with M2/M1's present and let you know how it goes.
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- Posts: 132
- Joined: Sun, 20. Nov 05, 06:26
I did try again, and it didn't work, but the third time was the charm, and the download seems to have worked. As for "forcgrip", I'm not sure what you mean, but I sure like the sound of it. There's a growing list of people I would definitely apply forcgrips to, although it will mean my getting lumps of coal in my stocking this Christmas instead of good presents.LV wrote:my webspace needs a forcgrip every now and then, try again and it will come
In any case, thanks for your help!