AL Plugin : X3 Race Response Fleets Final 1.7a 3/12/07
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
Guys I have installed this but have a problem with the paranid. Because of the plot bug I was stuck as an Unholy Nomad. I then did one of the bounty missions in Paranid space and invoked a horrible response. I shot a few Paranid which bough my rating down to Desecrator of Holy Light.
I then paid the fee of forgiveness and am told I can wonder freely but most of the sector are still shooting at me and are displayed as red. In fact it is the same in all Paranid core sectors. This never happened before and I just feel the Paranid chap is ripping me off. Actually if I offer to pay him again its 2 atrocities im supposed to have comitted then next time he says I comitted 3 then next time he say 4 and so on.
PS I have checked my global settings and these are correct.
I then paid the fee of forgiveness and am told I can wonder freely but most of the sector are still shooting at me and are displayed as red. In fact it is the same in all Paranid core sectors. This never happened before and I just feel the Paranid chap is ripping me off. Actually if I offer to pay him again its 2 atrocities im supposed to have comitted then next time he says I comitted 3 then next time he say 4 and so on.
PS I have checked my global settings and these are correct.
- Sandalpocalypse
- Posts: 4447
- Joined: Tue, 2. Dec 03, 22:28
Hi LV,
Any chance M1s could launch some fighters when they JTP?
I would also like to relate an interesting story...
I've been busy establishing several complexes and supporting stations in Getsu Fune. Occasionally, (probably owing to my total clear out of Xenon Sector 347), the Xenon sector to the north launches a couple swarms of Xenon fighters through the sector. When this occurs I usually launch fighters from my TL and lead an interception. One group proved a little nastier than normal, and I was engaged with them for a while right next to the Split Equipment Dock. The Split arn't very happy with me as a general rule (it must be all their stuff i blow up), and some stray shot or another must have impacted the equip dock. Anyways, the other group was almost to the gate and I was starting to head for them when a Split Raptor jumped out of the gate! I was shocked. I realized it must have been because of JTP, but it was quite sudden!
The Xenon fighters all began attacking the Raptor which didn't have so much as PACs. It seemed to be mostly PPCs. It managed to kill two of them, but otherwise it was getting pantsed. Anyways, I direct my fighters to attack the Raptor, and I focused on clearing out the Xenon fighters one by one. I nailed the last L as the Raptors shields failed. I did a strafing run and then pulled back my fighters as the raptor was starting to move and the extended attack runs the AI fighters were doing rendered them vulnerable to PPCs. A couple hornet missiles and a long salvo of HEPT fire, and I had my first Raptor kill.
Also, I suppose this is a modding matter, but JTP would be more effective if (for instance) M6s mounted anti-fighter missiles. If I ever get the time / get the hang of it, I do plan to beef up M6s with extra turrets and stuff, though.
Any chance M1s could launch some fighters when they JTP?
I would also like to relate an interesting story...
I've been busy establishing several complexes and supporting stations in Getsu Fune. Occasionally, (probably owing to my total clear out of Xenon Sector 347), the Xenon sector to the north launches a couple swarms of Xenon fighters through the sector. When this occurs I usually launch fighters from my TL and lead an interception. One group proved a little nastier than normal, and I was engaged with them for a while right next to the Split Equipment Dock. The Split arn't very happy with me as a general rule (it must be all their stuff i blow up), and some stray shot or another must have impacted the equip dock. Anyways, the other group was almost to the gate and I was starting to head for them when a Split Raptor jumped out of the gate! I was shocked. I realized it must have been because of JTP, but it was quite sudden!
The Xenon fighters all began attacking the Raptor which didn't have so much as PACs. It seemed to be mostly PPCs. It managed to kill two of them, but otherwise it was getting pantsed. Anyways, I direct my fighters to attack the Raptor, and I focused on clearing out the Xenon fighters one by one. I nailed the last L as the Raptors shields failed. I did a strafing run and then pulled back my fighters as the raptor was starting to move and the extended attack runs the AI fighters were doing rendered them vulnerable to PPCs. A couple hornet missiles and a long salvo of HEPT fire, and I had my first Raptor kill.
Also, I suppose this is a modding matter, but JTP would be more effective if (for instance) M6s mounted anti-fighter missiles. If I ever get the time / get the hang of it, I do plan to beef up M6s with extra turrets and stuff, though.
- CO. Dragon Corp
- Posts: 490
- Joined: Wed, 23. Nov 05, 14:49
This mod seems to be very cool, but it works only partially with my german version.
Featuring a german readme I thought it was compatible with the german version...
1.) Problem: There only a "Read text 9037 somewhat blabla" in the special command menu
2.) Problem: I attack an argon station --> several Centaur and a Colossus jump in. I press the "Read text blabla" button in the special command menu. But the ships remain enemy. I get a message, also just "Read text blabla".
What am I doing wrong? Is the mod not compatible with the german version at least? That would be a pity .
Featuring a german readme I thought it was compatible with the german version...
1.) Problem: There only a "Read text 9037 somewhat blabla" in the special command menu
2.) Problem: I attack an argon station --> several Centaur and a Colossus jump in. I press the "Read text blabla" button in the special command menu. But the ships remain enemy. I get a message, also just "Read text blabla".
What am I doing wrong? Is the mod not compatible with the german version at least? That would be a pity .
Commanding Officer of the 'Dragon Corporation'
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- Sandalpocalypse
- Posts: 4447
- Joined: Tue, 2. Dec 03, 22:28
Had an interesting time with this and a Xenon invasion to Black Hole.
Xenon popped in with a M2 and lots of Ls. They attacked a Split freighter and and Argon prtrol.....
JTP fires...
Argo response = 2 M2's and 3 M6's with wing men..
Split reponse was 2 M2's and 2 M6's...
Awesome to watch the Cap Furball. Not too stuttery on my rig.
I attacked the K(?) with my Centaur... Surprisingly easy to kill.... was great to have its focus spread accross all its targets rather than just selecting me to terminate. Withg all that was going on I ended up with half the kills and some spectacular viewing. Had to be super super careful to not hit the good guys as they were quick to anger. I was firing off race fixes for a while there. Was happy that it didnt happen around any Stations!
Fun stuff. Gotta say - without these scripts, the game doesnt have nearly as much replay value. LV and other scriptors deserve our whole hearted thanks (and the thanks of Egosoft!).
Xenon popped in with a M2 and lots of Ls. They attacked a Split freighter and and Argon prtrol.....
JTP fires...
Argo response = 2 M2's and 3 M6's with wing men..
Split reponse was 2 M2's and 2 M6's...
Awesome to watch the Cap Furball. Not too stuttery on my rig.
I attacked the K(?) with my Centaur... Surprisingly easy to kill.... was great to have its focus spread accross all its targets rather than just selecting me to terminate. Withg all that was going on I ended up with half the kills and some spectacular viewing. Had to be super super careful to not hit the good guys as they were quick to anger. I was firing off race fixes for a while there. Was happy that it didnt happen around any Stations!
Fun stuff. Gotta say - without these scripts, the game doesnt have nearly as much replay value. LV and other scriptors deserve our whole hearted thanks (and the thanks of Egosoft!).
- CO. Dragon Corp
- Posts: 490
- Joined: Wed, 23. Nov 05, 14:49
It seems to me that there is some kind of bug with this script:
Whenever I let an Boron TL fly into argon territory or a Argon TL into boron territory, it was attacked instantly!
Beside this little issue the script does it's evil work *gg*.
The attacked TL called for help, help was sent in and a war started .
But this way it was impossible for me to get a few boron factories into argon territory .
After I erased all files of the script the game was running normal again. My TL was not attacked anymore.
Whenever I let an Boron TL fly into argon territory or a Argon TL into boron territory, it was attacked instantly!
Beside this little issue the script does it's evil work *gg*.
The attacked TL called for help, help was sent in and a war started .
But this way it was impossible for me to get a few boron factories into argon territory .
After I erased all files of the script the game was running normal again. My TL was not attacked anymore.
Commanding Officer of the 'Dragon Corporation'
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- Tracker001
- Posts: 5948
- Joined: Sat, 14. May 05, 17:24
- CO. Dragon Corp
- Posts: 490
- Joined: Wed, 23. Nov 05, 14:49
If it's the game who is attacking the TL, why did "the game" stop the attacks after I erased all files of your script?LV wrote:the bug is no the script, the only thing the script attaches to a TL is to call for help when attacked, the game is attacking the TL's not my script but i will look into disabling calls for TL's if they are not in thier own space
Commanding Officer of the 'Dragon Corporation'
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- Sandalpocalypse
- Posts: 4447
- Joined: Tue, 2. Dec 03, 22:28
I've noticed argon military ships carry cargo life support systems. now it's not illegal for players to carry it I realise, but the boron always attack the military ships with this installed first. while leaveing other ships in the same formation alone that don't have this upgrade. (untill they get return fire from them of course)
hm but with your script this "feature" is a never ending story. ^^LV wrote:the bug is no the script, the only thing the script attaches to a TL is to call for help when attacked, the game is attacking the TL's not my script but i will look into disabling calls for TL's if they are not in thier own space
A argon ship can attack a boron ship one time and a boron ship can attack a argon ship one time. After the first kill the ships will reset there relations to all races except player.
(if race logic control is of the ships never reset there relations)
Greets ticaki
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- Posts: 245
- Joined: Sat, 14. Feb 04, 11:15
- Sandalpocalypse
- Posts: 4447
- Joined: Tue, 2. Dec 03, 22:28
- CO. Dragon Corp
- Posts: 490
- Joined: Wed, 23. Nov 05, 14:49
Hi LV,
I wonder if you changed the script so that foreign TLs are not sending a request for help any more, yet?
Oh, and a question: ticaki said that your script is a never ending story. Is there no way a once started war (because of both sides responded to an attack) could come to an end after a while? I like the features your script adds, but I don't want to play "X3 1/2 - Infinite War" .
I wonder if you changed the script so that foreign TLs are not sending a request for help any more, yet?
Oh, and a question: ticaki said that your script is a never ending story. Is there no way a once started war (because of both sides responded to an attack) could come to an end after a while? I like the features your script adds, but I don't want to play "X3 1/2 - Infinite War" .
Commanding Officer of the 'Dragon Corporation'
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The problem (at least as the dev noted) is not that they are calling for help its that the enemy tag is permanent on them. Even if you remove the call for help they would still be attacked.
Maybe because they leave a sector mid battle and this mod never resets them? *shrug*
Hopefully whatevers causing it can be tracked down as this is a great script concept.
Myros
Maybe because they leave a sector mid battle and this mod never resets them? *shrug*
Hopefully whatevers causing it can be tracked down as this is a great script concept.
Myros