Advanced KhaakHunter script available now
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Lazza, I'm a script rookie myself so the following may not be the optimum way:
First copy the KhaakHunter to, say, PirateHunter - that's been done within the script editor !!
Then make the changes - note that there are no destroyers, carriers for Pirates. Maybe restict the entire scan for Pirate M3. Save changes to PirateHunter.
Next copy setup.khaakhunter to setup.piratehunter and then edit this file. Choose a different text id to 7003 (as suggested above, for pid and tid check the first post in the sticky here - I think you have to change the command type fight to a different numner, pid/tid are related to that). Save the file and exit the script editor and exit X3.
Copy 447001.xml to 447003.xml and edit the latter correspondingly.
That's all.
Cheers Euclid
First copy the KhaakHunter to, say, PirateHunter - that's been done within the script editor !!
Then make the changes - note that there are no destroyers, carriers for Pirates. Maybe restict the entire scan for Pirate M3. Save changes to PirateHunter.
Next copy setup.khaakhunter to setup.piratehunter and then edit this file. Choose a different text id to 7003 (as suggested above, for pid and tid check the first post in the sticky here - I think you have to change the command type fight to a different numner, pid/tid are related to that). Save the file and exit the script editor and exit X3.
Copy 447001.xml to 447003.xml and edit the latter correspondingly.
That's all.
Cheers Euclid
ok heres an idea 'Pirate Base Hunter'
is this possible, i have found most of them but i am sure there are alot more off main gravidar.
is it a simple command change. like it was Kha'ak--->Pirate???
then i can up date my Map in my Signature
and also a 'Sector Finder' [probably not possible] i know there are more sectors than what are in my map,
due to another scriptors post saying he made an asteroid finder and it mentions other xenon sectors that weren't on my map
cheers
stevio
is this possible, i have found most of them but i am sure there are alot more off main gravidar.
is it a simple command change. like it was Kha'ak--->Pirate???
then i can up date my Map in my Signature
and also a 'Sector Finder' [probably not possible] i know there are more sectors than what are in my map,
due to another scriptors post saying he made an asteroid finder and it mentions other xenon sectors that weren't on my map
cheers
stevio
Well, not quite all!euclid wrote:Choose a different text id to 7003 (as suggested above, for pid and tid check the first post in the sticky here - I think you have to change the command type fight to a different numner, pid/tid are related to that).
That's all.
I have altered the script and it runs fine as PirateHunter, but the above bit has me stumped. I can get KhaakHunter to run, but not both at the same time. I need to know what I have to alter in the setup.PirateHunter file to enable both to run simutaneously.
Lazza
The KhaakHunter xml file in the "t" directory is 447001, I altered this to 447003 as Euclid suggested. The problem is in the setup.PirateHunter script file, I think the "COMMAND_TYPE_FIGHT_31" bit has to be changed, but I don`t know what to and I don`t want to experiment in case it messes the game up!stevio wrote:in the 't' files there are files with ID's 447003[this is khaakhunters id] 't' file id etc.
you cant have 2 files with the same name in the same folder yet both have to be in the 't' folder
each script has to have different id's otherwise they don't work
cheers
stevio
Edit: I tried changing the above to "COMMAND_TYPE_FIGHT_32", and there is now a second command below "Scan for Khaak", but it just gives a Readtext number. However, when I run this it does the scan for pirates!
Am getting there - slowly!!!
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