Cockpit Callback Version x14 --- STILL works with X3 v2.5
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I just wanted to ask a quick question any plans to up date or redo minimalhud mod? I tried to use it. It kinda half worked in simulator but in plot game with xtm mod it crash to desk top with a error of bad save game. I just started playing again after getting a new pc, so I know the save game is not bad was just wondering if you are working on it any more.
I like to use it to fight because I find it better and more useful to shoot at the accusal ships rater than the bracket box. I know I can play without hud but that is not helpful. I still like to see the hull and shields on my ship and the enemies plus the other infos I just don't want the brackets.
I like to use it to fight because I find it better and more useful to shoot at the accusal ships rater than the bracket box. I know I can play without hud but that is not helpful. I still like to see the hull and shields on my ship and the enemies plus the other infos I just don't want the brackets.
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Woah. This thread is still alive? lol
I'll check if it's v2.5 compatible, but I don't think it is.. I'll have to do at least some minor reworking.
Another thing, this mod WILL NOT WORK with XTM or any other mods that change the TSHIPS file. It's best to use this with an vanilla X3, however you can use as many scripts you want.
I'll release a new 2.5 version sometime soon. :Edit: Actually... it looks like it's fine.
The last version of Cockpit Callback (x14) works fine with X3 v2.5
I'll check if it's v2.5 compatible, but I don't think it is.. I'll have to do at least some minor reworking.
Another thing, this mod WILL NOT WORK with XTM or any other mods that change the TSHIPS file. It's best to use this with an vanilla X3, however you can use as many scripts you want.
I'll release a new 2.5 version sometime soon. :Edit: Actually... it looks like it's fine.
The last version of Cockpit Callback (x14) works fine with X3 v2.5
Probably because you need to need to goto a new system for the game to load the cockpit.xxbluedragonxx wrote:I tried this and saw my Caimen Hauler did not have any cockpit?
Basicly, look at old X2 screenshots for what the cockpits look like. But X3 has better shaders so the lighting/smoothing of the cockpits are better. I can grab some screenshots if you really really want some.Vyruz wrote:Are there any Pics??
10,000 Lightyears of awesomeness
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Galaxy, give me a shout if you want a mirror at TXU (www.thexuniverse.com).
Hi galaxy!! Your mod is very best
I have a question :
I have installed XTM version with the patch and your mod work very good but the the version of the Teladi Osprey MKI remains without the cockpit.
I think that ? you have a solution if knows this problem ?
Thanks and sorry for my bad english !
I have a question :
I have installed XTM version with the patch and your mod work very good but the the version of the Teladi Osprey MKI remains without the cockpit.
I think that ? you have a solution if knows this problem ?
Thanks and sorry for my bad english !
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Hi new here. CCX14 will work with XTM. This is how I found out.
Started a new game without CCX14 installed, docked at station saved game and quit. Installed CAT & DAT files renamed them so they would be the last CAT, DAT files in my X3 directory. Started from previous save, undocked and moved away from station, ejected from ship, re-entered ship and there were the cockpits. I don't know if this will work if you use the mod version, I used the fake patch version. This worked in all custom starts.
I do have a question though, sorry if it's already been asked. The problem is
many of the M6's don't have the correct cockpit, they usually have a TS or TP cockpit. Is there anyway to fix this?
ETA: This was done with latest XTM version and patch. Also not saying you have to start a new game to get this to work, thats just what I did.
Started a new game without CCX14 installed, docked at station saved game and quit. Installed CAT & DAT files renamed them so they would be the last CAT, DAT files in my X3 directory. Started from previous save, undocked and moved away from station, ejected from ship, re-entered ship and there were the cockpits. I don't know if this will work if you use the mod version, I used the fake patch version. This worked in all custom starts.
I do have a question though, sorry if it's already been asked. The problem is
many of the M6's don't have the correct cockpit, they usually have a TS or TP cockpit. Is there anyway to fix this?
ETA: This was done with latest XTM version and patch. Also not saying you have to start a new game to get this to work, thats just what I did.
ooook thx!
In my game all the M6 and other ship have the correct cockpits ( unfortunately only argon cockpits for all the ship except Xenon (for the khaa'k i dont know ))
sorry for my bad english
In my game all the M6 and other ship have the correct cockpits ( unfortunately only argon cockpits for all the ship except Xenon (for the khaa'k i dont know ))
sorry for my bad english
The Indie Seeker - The Twitter Channel for your indiegames!
Ex Egosoft Translator/Currently writer for www.ilvideogioco.com
@IlVideogiococom is the ONLY italian website that offers full coverage to ALL #indiegames! Are you an #indiedev?
Feel free to follow and contact us on Twitter/Facebook/Instagram!
Ex Egosoft Translator/Currently writer for www.ilvideogioco.com
@IlVideogiococom is the ONLY italian website that offers full coverage to ALL #indiegames! Are you an #indiedev?
Feel free to follow and contact us on Twitter/Facebook/Instagram!
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Hey gang,
It looks like the http://subsoap.com/ck/X3/CCX14.zip link may be down again...
Anyone know of any mirrors that have the CCX14.zip file?
Thanks!
It looks like the http://subsoap.com/ck/X3/CCX14.zip link may be down again...
Anyone know of any mirrors that have the CCX14.zip file?
Thanks!
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