[Plugin] Self Repairing Hull Technology 1.2 23/4/06

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Lothmorg
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Post by Lothmorg » Sun, 27. Nov 05, 11:01

Nope. Still the 18th & 19th. :?

Are you sure the file dates inside the archive are up to date?
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Sandalpocalypse
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Post by Sandalpocalypse » Sun, 27. Nov 05, 11:58

looks good to me now, different file sizes and dates :D

Lothmorg
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Post by Lothmorg » Sun, 27. Nov 05, 20:41

Sandalpocalypse wrote:looks good to me now, different file sizes and dates :D
Much better! Thanks! :D
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Hubasan
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Post by Hubasan » Sat, 3. Dec 05, 20:20

Hi guys,

I have installed this script but I don't see it as a buy option in Boron Shipyards. Nor do I see Hull Repari Kits in Equipment Docks-Trade Stations.
I have other scirpts running and they work fine (Kha'ak Hunter, Auto-Sat-Deploy, Salvage-Network...etc) but this is the only one that doesn't work? When I go to script Editor I see the Plugin and Setup scripts.

Is it activated differently from other scripts?
Any pointers in the right direction would be greatly appreciated.

Thx

Huba

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Sandalpocalypse
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Post by Sandalpocalypse » Sat, 3. Dec 05, 20:27

did you save and load?

also... LV... this is great, but could it possibly be made more expensive? It seems unbalanced still.

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LV
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Post by LV » Sun, 4. Dec 05, 03:44

Price anybody?

DemaeRamen
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Post by DemaeRamen » Sun, 4. Dec 05, 03:54

Shh!

He's just spamming. Plus I think he's been drinking.

But to be serious, I think it works ok as is. The healing is very slow unless you carry a lot of HR Kits. Maybe make them cost more. Say 500 each?
Always welcome! Cheap and filling!

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Sandalpocalypse
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Post by Sandalpocalypse » Sun, 4. Dec 05, 05:51

I've got 900 kits on my Orca and it's kickin butt and taking names.

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Leafcutter
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Post by Leafcutter » Sun, 4. Dec 05, 17:56

Can't work out what variable to change... but 500Cr per Hull Repair Kit would be more balanced I agree.

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Sandalpocalypse
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Post by Sandalpocalypse » Sun, 4. Dec 05, 18:58

1000-2000 at least surely. In fact I think they should price more around 5000 cr.

Think about it. @ 500 Cr you can buy 1000 kits for only 500,000 Cr... less expensive than a M4 and a lot more useful. (of course, you do have to find them)

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Leafcutter
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Post by Leafcutter » Sun, 4. Dec 05, 19:43

yep. 5000 Cr would be ok too. :)

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janonol
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Post by janonol » Mon, 5. Dec 05, 01:30

in all the time playing i have never found any trading station stocking the hull repair fuel.


and i have extarcted the right files into the right places and overwritten any older file if asked.

no problem. just a possible bug.

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LV
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Post by LV » Mon, 5. Dec 05, 01:40

without modding the types files i can not reset the price of the kits from 4cr :| so thats a no-no

i've looked into having merchants sell them but have not got far with that so how does putting them for sale at 5k a pop as a BBS entry sound?

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Sandalpocalypse
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Post by Sandalpocalypse » Mon, 5. Dec 05, 01:59

Was worried about that, I knew there were some problems with presassigned ware prices.

I think offering them via the BBS works well. Can BBS missions be restricted to station types?

Another thought, if you had ships flying around the universe with HRKs, it would be neat if you could acquire them via the Barter functionality.

The low selling price can be justified by their just being junk after being used. :)

Janonol, just keep your eyes peeled. It is *rare* but you will find one eventually if the mod is installed properly. I have only found 900 units of HRKs so far (not counting the 4500 from an earlier iteration *g*)

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LV
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Post by LV » Mon, 5. Dec 05, 15:19

Sandalpocalypse wrote:I think offering them via the BBS works well. Can BBS missions be restricted to station types?
BBS is now written and under testing, station types can be defined in the code and the ware will sell for between 4-6k and offer between 1-100 kits.

If anybody wants to crack adding merchants i'll be happy to add them too but other than the odd play at it now and then i don't have time to work it all out.
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Cycrow
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Post by Cycrow » Mon, 5. Dec 05, 16:18

u can restrict anything for the BBS mission, as you just do various checks in the prio event and only return a value if it meets al lthe criteria :)

so u can check stations, ranks, etc

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LV
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Post by LV » Mon, 5. Dec 05, 23:42

Updated

HRK are now available on the bbs and not for purchase anymore (if you find a station stocking them, hurry they will soon be gone)


price of each unit is between 4-6k and 1-100 units are offered.

please download the file again and update :)
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Sandalpocalypse
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Post by Sandalpocalypse » Tue, 6. Dec 05, 03:06

update is lagging again :evil:

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Leafcutter
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Post by Leafcutter » Mon, 12. Dec 05, 12:27

Hi, I decided to remove this script.

I have deleted the the bundled files and re-saved my game, however the -SS-WARE-10 is still displayed as 'invalid' or as 'SS-WARE-10' in stations.

Is there a simple way to rememdy this please?

LC.
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Toowizard
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Post by Toowizard » Tue, 13. Dec 05, 09:44

Am I doing something wrong?

I put the script in the correct directories, started up X3, (i do have other scripts running)

But i don't see the HRT available at boron equip docks. I also haven't seen HRK's available on BBS missions, but i always have bad BBS mission luck.


Is there a button i need to push to turn this on?
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