[CUSTOM GALAXY] The Syndicate - v1.0 2005-11-11
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
- nuclear_eclipse
- Posts: 1129
- Joined: Thu, 2. Sep 04, 01:54
I don't mind you showing it on your site, but I would prefer if you linked those interested to my own download page. I have unlimited bandwidth, and I would like to have all downloads come from my server so I can track download histories and such. But as long as you link to my download page (http://x.leetcode.net/syndicate.php) and give due credits, I would absolutely love for you to have this on your site.fusion23 wrote:may I add this to my site?
Uploaded to my site as an alternative download location, credit goes to owner. I'll keep track of the version of your galaxy as much as I can. If bandwidth becomes a issue for me I'll pull it off. Oh and I"ll also add your site link in my description if people are having issues. They shoudln't as I have 75G allocation bandwidth per month which is pretty good. only 75Meg is used so far.
Your base are belong to me.
Intel i7 920 OC @ 3.2Ghz
Asus P6T Deluxe v2
6GB DDR 3 Corsair XMS
Nvidia Geforce GTX 285
Intel i7 920 OC @ 3.2Ghz
Asus P6T Deluxe v2
6GB DDR 3 Corsair XMS
Nvidia Geforce GTX 285
There's a certain event that happens in X3 after a lot of play time that changes the name and race control of this particular sector, accompanied by a series of BBS messages.The player starts in the Syndicate's home sector, the
previously unknown sector between Montalaar and New
Income. He begins with a personal ship, a factory,
and a basic freighter. The choice of difficulties
determines the credits and level of equipment given
to the player by the Syndicate.
Can I assume that this event is disabled for you mod, or could it still happen and cause a potential problem?
- nuclear_eclipse
- Posts: 1129
- Joined: Thu, 2. Sep 04, 01:54
I'm not really familiar with this event. I would assume/hope that it only changes as result of something related to a plot game. If it is not a plot-related event, it would be defined in the God Module, and I may be able to find it in there and release a fix for it in a later version. I still have to think that the God Module would deactivate sector-based events for custom galaxies since sectors will most likely have changed...Elenkis wrote:There's a certain event that happens in X3 after a lot of play time that changes the name and race control of this particular sector, accompanied by a series of BBS messages.
Can I assume that this event is disabled for you mod, or could it still happen and cause a potential problem?
One thing though, when this event occurs, and the sector changes owners, does the game add factories to this sector? If not, then no matter what, it wouldnt really matter much either way...
- nuclear_eclipse
- Posts: 1129
- Joined: Thu, 2. Sep 04, 01:54
Which cues me to see if theres any proposed stations in that sector...nuclear_eclipse wrote:I'm not really familiar with this event. I would assume/hope that it only changes as result of something related to a plot game. If it is not a plot-related event, it would be defined in the God Module, and I may be able to find it in there and release a fix for it in a later version. I still have to think that the God Module would deactivate sector-based events for custom galaxies since sectors will most likely have changed...Elenkis wrote:There's a certain event that happens in X3 after a lot of play time that changes the name and race control of this particular sector, accompanied by a series of BBS messages.
Can I assume that this event is disabled for you mod, or could it still happen and cause a potential problem?
One thing though, when this event occurs, and the sector changes owners, does the game add factories to this sector? If not, then no matter what, it wouldnt really matter much either way...
10,000 Lightyears of awesomeness
- nuclear_eclipse
- Posts: 1129
- Joined: Thu, 2. Sep 04, 01:54
Not much to tell about the terran ships really, they rather suck. 9x 1GJ shields (or somewhere around there), has no lasers and can only fire beluga missiles. Can carry 15 ships? i think it was cant remember now, but you cant dock with it (i spawned one in a previous game and tried docking my nova to it and it said i was denied lol)
Yes, you have to load the mod using the 4th button down on the X3 Start window, called Select Mod Package.
You load that up and go in and click new game-> Custom Map-> Syndicate
to play with the original stuff again you just exit the game go back to the mod selection window and click the Original button, and go play your game without the mod.
You load that up and go in and click new game-> Custom Map-> Syndicate
to play with the original stuff again you just exit the game go back to the mod selection window and click the Original button, and go play your game without the mod.
"Installation --
- Extract the contents of the .rar file into your X3
directory
- Copy the appropriate difficulty files from inside
the scripts folder into the main scripts folder,
overwriting the normal file (optional for Normal diff)
- Start X3, and at the configuration dialog, click the
'Select Mod Package' button, then highlight the entry
'Daigon Syndicate' and click OK, then 'Start X3'
- Start a new game, and choose 'Custom Galaxy', then
choose the 'Syndicate' map
- Have fun! "
Hi all, I'm a bit of a thicko so could anyone help me? I have the .rar file on my hd. What do I do with it then? The instructions say extract to X3 directory. Do you mean extraxt like a .zip file? Then it says copy the the difficulty files form script folder to main script folder. I don't get it. I see just the scripts folder in the X3 folder. I have tried putting the .rar file in all folders in the X3 folder. There is no highlighted 'Select Mod Package' button.
From the down load I get just a .rar file, no script folder or anything.
I know this is me being a dullard as the post indicate it works fine. I have zero scripting knowledge and really need a dumkoph's guide to getting this to work as it sounds cool.
I know it's prob something simple and I can get self extracting scripts going but the lone .rar file is to much for me.
Please help.
- Extract the contents of the .rar file into your X3
directory
- Copy the appropriate difficulty files from inside
the scripts folder into the main scripts folder,
overwriting the normal file (optional for Normal diff)
- Start X3, and at the configuration dialog, click the
'Select Mod Package' button, then highlight the entry
'Daigon Syndicate' and click OK, then 'Start X3'
- Start a new game, and choose 'Custom Galaxy', then
choose the 'Syndicate' map
- Have fun! "
Hi all, I'm a bit of a thicko so could anyone help me? I have the .rar file on my hd. What do I do with it then? The instructions say extract to X3 directory. Do you mean extraxt like a .zip file? Then it says copy the the difficulty files form script folder to main script folder. I don't get it. I see just the scripts folder in the X3 folder. I have tried putting the .rar file in all folders in the X3 folder. There is no highlighted 'Select Mod Package' button.
From the down load I get just a .rar file, no script folder or anything.
I know this is me being a dullard as the post indicate it works fine. I have zero scripting knowledge and really need a dumkoph's guide to getting this to work as it sounds cool.
I know it's prob something simple and I can get self extracting scripts going but the lone .rar file is to much for me.
Please help.
- nuclear_eclipse
- Posts: 1129
- Joined: Thu, 2. Sep 04, 01:54
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- Posts: 42
- Joined: Thu, 17. Jun 04, 08:21
I like the idea of this. Parts of at any rate.
Wondering if I install and use the mod package but then start a 'normal' game as a bankrupt assasin what effect it will have ?
Basically just want to play as am with a more interesting map and an extra faction that seems to be at war with almost everyone.
I think after throwing in race response fleets it'll make for some strange wars going on in various sectors.
Any ideas ?
Wondering if I install and use the mod package but then start a 'normal' game as a bankrupt assasin what effect it will have ?
Basically just want to play as am with a more interesting map and an extra faction that seems to be at war with almost everyone.
I think after throwing in race response fleets it'll make for some strange wars going on in various sectors.
Any ideas ?