X3: Bug List & Patch 1.3 Suggestions (Spoilers)

Ask here if you experience technical problems with X³: Reunion, X²: The Threat, X-Tension or X-Beyond The Frontier

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CBJ
EGOSOFT
EGOSOFT
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Post by CBJ » Mon, 5. Dec 05, 21:25

This thread is specifically for compiling a list of reported problems, and this is the Tech Support forum where specific technical queries are dealt with. If you just wish to express your opinion of the game, the state of its release, or anything else like that then please do it elsewhere.

humility925
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Post by humility925 » Tue, 6. Dec 05, 06:50

CBJ, I just wonder, I want to know if will Egosoft increase M1, M2, M6 (Not sure about TL) More important shield regenration and Laser regenration in next patch or later? Since they are sitting duck and can't outrun most ship if thier Shield is go down without jumpdrive or enery ran out.

Mr Fish
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Post by Mr Fish » Tue, 6. Dec 05, 12:57

I just noticed that the Mission 7-8 bridge section bug is not mentioned in your bugopedia. Where Mira just sits in Farnham's Legend while we're 'Waiting' for her. I still have her there in my game and unable to progress with plot have continued trading. I sincerely hope there will be a fix for this that is not "go back to before mission 7 and try again" as that means I will not be playing the plot any further in this game. I am not willing to sacrifice what I have been doing for the last couple of weeks.

Just thought it should be added in anyway, so it's fully comprehensive.

Cheers.

Mr >++<>

zerogman
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Post by zerogman » Thu, 8. Dec 05, 08:30

By mission 7-8, do you mean the mission that...
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You get Mira's help to find the crystal/stone things? Where you need to wait for her to get ready?
Or do you mean when you meet her in the final mission?

I am guessing you mean the earliest time after you just finish a mission where Saya keeps telling you she is going to die if you don't hurry up...

Anywho, I had a hard time waiting on her as well... If you go to the station she is at, you can comm her and she should say she isn't ready yet... If so, then go screw around for a bit, trade, kill, whatever floats your boat.

If she is already in her ship waiting on you, then you need to comm her and she will let you pick where to head to first.

What I found kind of confusing at first was...
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When you go to try and get into Paranid Prime to buy the stone off of one the many many many arrogant Paranid, Mira says that you need to get a Border Patrol person to get you inside. Well, apparantly she is a ditz because their isn't a thing you can do with the border patrol aside from attempting to find Shipyard/Equipment Dock, or ask them to surrender (The usual stuff). What you actually do is just fly towards the East Gate as if to go through it, a Paranid voice says something like "Stop, do not proceed any further or you will be fired upon". Then the ditz (Mira) gives you another idea to try... you can figure out the rest from there
As for the guy complaining about his computer not running X3 very well at all, you say you have 512Megs of RAM, RAM is fairly cheap, upgrade if you can... Also, did you try going into the Graphic Resolution spot, selecting the lowest resolution, turn off Anti-Aliasing and Antistropic (Spelling?) Filtering, and set the texture and shader quality to low. Also, once in game, go to graphics options and turn off the post process 3D filter. Nothing will glow, but it should help older video cards.

Aside from that, make sure you do not have any other programs running, I disconnect my computer from the internet and turn off my Anti-Virus and Firewall, check to see if your Hard Drive needs to be defragged, make your virtual memory static instead of dynamic. To do this, just adjust the amount of virtual memory so that the high and low are the same. If you have a good size hard drive, I'd recommend at least 1024 megs of virtual memory, preferrably 1536 megs...

If using Windows XP, make sure you are up to date with SP2 and all... And lastly, try going into your video card settings and manually adjust everything to as low as possible, and as everyone knows, never leave Vsync on.

Hope that helps some!
- Zerogman

"Energy Cells?!? We don't need no stinkin' Energy Cells!!!.... Oh, we do... doh...."

Ship Computer:"Cargo Bay open, shields are down."
Me:"#$!%@*, I meant to hit 'I'!!!"
The End

www.myspace.com/zerogman

Cognac
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Post by Cognac » Thu, 8. Dec 05, 12:28

Here's a game inconsistency (and thus, IMO a bug). For the player to find out what the buy/sell prices are in sectors without a ship/station present he must either go there or have a satellite present. Universal Traders, on the other hand, have (or, more accurately, appear to have, as I haven't seen the code) the prices for all items in all stations available at all times, independently of whether the player has a ship, station, or satellite present. How do they do this? And does it make sense?

IMO, no it doesn't make sense from a world-consistency point of view. Either Universal Traders have a software upgrade that allows them to do this (and thus the player can buy it too), or Univeral Traders must buy satellites and position them in sectors they want trade information from that the player (the Universal Trader's employer) can't already get information from. These satellites will, of course, be owned by the player and give all his Traders and himself information on those sectors. This way everyone works using the same rules.

Universal Traders will also occationally want to explore sectors on their own that the player hasn't already gone into to, so they can expand their trading possibilities. (Perhaps they do, but I haven't seen them do it.)

Cognac
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Post by Cognac » Thu, 8. Dec 05, 12:51

I find the pricing to hire a TS-class ships to be absurdly low. Taladis charge you 1000 credits or so for each sector you enter, while the Argon guys charge you around 3000 credits.

When you think about what you are doing, you realize that you are hiring a major military capital ship (with full crew and escort) of which there are only a handful around, and paying them less than some Joe in a station will pay to hire a Fighter (a taxi) to transport him to the next sector.

This, IMO, is crazy. You should be paying the TS-class ship about 100x what you do now. Clearly, this will add significanty to the cost of positioning your stations, and IMO that's how it ought to be.

suicidalfoetus
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Paranid Pegasus Hud Faulty

Post by suicidalfoetus » Thu, 8. Dec 05, 12:55

I have tried buying the Paranid Pegasus (two different variants Raider and Vangaurd from Trinity Sanctum and Paranid Prime respectively) On two different games one was a game started from 1.2 and upgraded to 1.201 and the other a fresh start from 1.201.

I both cases the HUD was active, although I had to buy the medium variant which didn't come with any lasers, and no crosshairs or targetting information from objects in the sector. Because of this you are unable to target any objects in the sector from the HUD only by using the map to target an object in the sector for autopilot use. I bought a laser for the ship and was unable to fire it for some reason known only the game and possibly the devlopers.

I have installed the lasers and I would ask if there are any others out there who may have bought the Pegasus and found the problems that I have had.
May the wind be always at your back

son of cronus
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Post by son of cronus » Thu, 8. Dec 05, 17:24

Puddin wrote:Suggestion for a tool i had Forgotten about and recently found EXTREAMLY Usefull again here.

Eliptic Projector. I would liek if possibly the ability to proteck on all 3 Axis so that the Y axis Shows up as well so its not just flat. Also the Abikli9ty to Expansd how big it is, as it is stuck on the Smalest Sector settingso when u enter a big sector u don;t see it till the middle then lose it again.

In X3, with each sector almost completly different from another this tool has become almost esscential when i explore, also finding gates without having to look at the sector map every time would be nice with this.

If possible its a small fix, that will probly cause alota headaches and not to many people will notice, but i know i will :)


Thanks.
i agree with you mate sometimes its just to small. especially as i like to build my staions out of the way of the others.

Mr Fish
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Post by Mr Fish » Thu, 8. Dec 05, 17:45

By mission 7-8, do you mean the mission that...
Spoiler
Show
You get Mira's help to find the crystal/stone things? Where you need to wait for her to get ready?

Or do you mean when you meet her in the final mission?

I am guessing you mean the earliest time after you just finish a mission where Saya keeps telling you she is going to die if you don't hurry up...
Neither of those I'm afraid. I was talking about the showstopper bug where...
Spoiler
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You've finished mission 7 using Saya's ship in the pleasure complex in Teladi gain...You head back to farnam's legend so Saya can drop off the passengers. Talk with don and Mira and she nips off to take pretty little slave girls home (apparently) but just ends up sitting near one of the gates in Farnham's Legend (I forget which) never being ready for you (or action ;) )
Haven't gotten any further as she's fallen into a deep coma, rousing only for a long enough to tell me to smeg off when I disturb her with coms. She seems relatively happy there nonetheless. Wish the same could be said for the players experiencing this bug. :shock:

Cheers anyway though dude.

Any news on whether this is going to be added to the uber-list??


Mr >++<>

DarkAlpha
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Post by DarkAlpha » Thu, 8. Dec 05, 20:55

Apologies if this has been already mentioned but at the minute search is still disabled.

Anyway, I hired a Mammoth to carry my new station across a number of sectors. In the mean time I thought I'd earn some more money and carried on trading - in the process spending all the money I had. The Mammoth happend to jump through a gate before I had chance to sell my goods and I got a message saying I could no longer afford the services of the ship. The mammoth flew back off to argon prime taking my station with it - or so I thought. My station no longer exists and I have lost the money I spent to purchase it. Annoying feature or bug, whatever, could do with reconsidering slightly IMHO.

Cognac
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Post by Cognac » Thu, 8. Dec 05, 22:07

DarkAlpha, on page 37 of the manual it says, "Warning if you do not have enough credits for the whole journey, your factory will be sold by the captain, and your (sic) will lose your credits." So your problem is intended behavior.

chardster
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Mission 7-8 bug.

Post by chardster » Fri, 9. Dec 05, 01:58

Further to other users mention of the problem with the mission 7-8 bridge, I to have had this problem, it is well documented in other threads and third party sources (e.g. GameFAQs) but it is not heavily acknowledged in this thread. I would like to make sure that it is going to be patched.

taladi
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Post by taladi » Fri, 9. Dec 05, 11:17

Systems
= In the system Priest Rings there is no planet visible although the system description mentions one.
= In Spaceweed Drift the water shifts over the landmass instead of the clouds shifting over both.
= Station debris in Spring of Belief system allows you to dock to it.
= Numerous system descriptions list suns which don't appear, a prime example being Akeelas Beacon which has no visible suns at all when it should have 3.
lol hmm for akeelas beacon if u red the story it said somethin bout the suns going nova or sumthin that explains why theres no suns
with great love comes great responsibilty :P hehe

zerogman
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Post by zerogman » Sat, 10. Dec 05, 08:15

Neither of those I'm afraid. I was talking about the showstopper bug where...
Spoiler
Show
You've finished mission 7 using Saya's ship in the pleasure complex in Teladi gain...You head back to farnam's legend so Saya can drop off the passengers. Talk with don and Mira and she nips off to take pretty little slave girls home (apparently) but just ends up sitting near one of the gates in Farnham's Legend (I forget which) never being ready for you (or action :) )
Haven't gotten any further as she's fallen into a deep coma, rousing only for a long enough to tell me to smeg off when I disturb her with coms. She seems relatively happy there nonetheless. Wish the same could be said for the players experiencing this bug.
Ahhh ok, well, you might want to try going back to her place and talking to her father. I remember that is what I did and I never experienced that bug.

I am actually having a HUGE problem as I explore more sectors where the game will just freeze... This has always happened like once every 2 or 3 days, but I hopped into my Harrier Vanguard and went booking across the universe to explore, and now with most of the map explored, my game freezes usually every 30 minutes to an hour... Anyone know of any solutions?

P4 3.0Ghz (Disabled all over-clocking for stability)
1 GB RAM
ATI Radeon 800XT Pro Platinum (The only thing different with it is that it is OEM, not directly from ATI, since I was able to get it before it was even released with the exception of computer manufacturers.)
Soundblaster Audigy 2 Platinum ZS Gamer

Hope someone can help if it's a hard ware fault!
- Zerogman

"Energy Cells?!? We don't need no stinkin' Energy Cells!!!.... Oh, we do... doh...."

Ship Computer:"Cargo Bay open, shields are down."
Me:"#$!%@*, I meant to hit 'I'!!!"
The End

www.myspace.com/zerogman

Bud
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Post by Bud » Sun, 11. Dec 05, 10:24

Auto pilot needs tuning> Early response times for negotiating obstacles.
Feels like your about to crash into an asteroid etc..
.. and the movement isnt fluid. When it does recognise that there is an obstacle right in your face it does this massive left/right, up/down manuver only to have adjusted its position relative to the obstacle by a few feet, then it does another massive left/right, up/down manuver only to have adjusted its position relative to the obstacle by a few feet again.
This may happen a few times until its clear.
Suggestion> Similar to what real life jet fighters can do. NOE (Nap of the Earth) Radar reads the ground ahead and adjusts its elevation/depression accordingly. In this case adjusts the intended flight path should there be any obstacles. :)

Jumping through gates> When you approach the gate you enter facing forward, then when enter youre moving either sideways or facing the way youve just come from from. Every now and then this happens particularly in an M5.

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
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Post by Cycrow » Sun, 11. Dec 05, 14:23

BUG: the quest timer script commands dont work properly, the tiemrs always expire imeditaly after the accept event regardless of what time you set

duffle824
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Combat Ratings

Post by duffle824 » Thu, 15. Dec 05, 14:28

I've very quickly become Master Chief, without really doing anything!!

I've just checked my kill list, and it appears that i've killed 16 Mammoths, in a Buster!!!

I've got a feeling that things aren't as they should be, I doubt I've encountered that many TL ships. I feel as though I'm cheating as I currently hold a rank higher than I should be.

zerogman
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Post by zerogman » Sat, 17. Dec 05, 08:19

Heh, I didn't even know 16 Mammoth's existed.

I agree that it doesn't really makes sense how a UT knows all of the prices of everything in known sectors while the player needs to have something in the sector and a trading system extension to see the prices. However, if we saw everything like the UT's, we wouldn't need Satellites, and if the UT's saw only what we saw, then they might not be as profitable... That and I think it would be harder to program a UT to take into account only secotrs that you can see instead of any sector visible.
- Zerogman

"Energy Cells?!? We don't need no stinkin' Energy Cells!!!.... Oh, we do... doh...."

Ship Computer:"Cargo Bay open, shields are down."
Me:"#$!%@*, I meant to hit 'I'!!!"
The End

www.myspace.com/zerogman

 redeye 
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Post by  redeye  » Sun, 18. Dec 05, 04:11

Apologies, created a new thread for this before spotting this one :
Couple of (admittedly very minor) bugs to do with scanning other ships :

1. Having a 'smuggler' turn hostile when you scan them seems very random. I have a Space Weed complex in Split space and every now and then like to bust some customers (have a Split police license) Alot of the time the scan shows space weed as cargo but the ship remains blue. Demanding that the pilot drops their cargo results in the '...cargo is all yours, do not shoot again' message but no cargo is dropped. Sometimes jumping in and out of sector and repeat scanning turns them hostile, but not often.

2. Scanning a Khaak ship without a police license gets you reported for an illegal scan - possibly not even a bug, but seems a bit unfair that you lose race rep for 'crimes against the Khaak'

now77777
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Post by now77777 » Sun, 18. Dec 05, 07:09

***just some suggestions id like to see in addition that i havent seen mentioned before***

- One of docking clamps on what seems all equipment docks has a graphical/fucntion glitch and can dock twice as many ships as it should, and causes them to crash.

- Boron Orca is not symetrical when viewed from the top to the bottom. One of the tail-fins is larger on one side than the other.

- Pirate Falcons have poor exaust graphics. and so do some split fighters. Split mamba for instance, when in the turret, the engine exaust should be seen from the other side of the screen(whether top or bottom i dont remember), or the view of the universe should be rotated. Im 70% sure that the mamba turret is incorrect in this way. Other turrets seem fine.

- It'd be nice if weapon group designation could be done without the mouse for those who like to have their mouse disabled. Perhaps ctrl+'x'
where 'x' is a number from 1-8 could toggle weapon in current selected group in or out.

- err would also very much like if something could be done to make it harder to become an enemy with a station when ur trying to protect it from enemies and accidently shoot it or have ur npc turrets shoot it. Also, im not sure if if ur in the same sector as a player owned patrol-ship and it shoots a station by accident the station becomes hostile to u. If it does happen them this should be worked on.

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