X3: Bug List & Patch 1.3 Suggestions (Spoilers)

Ask here if you experience technical problems with X³: Reunion, X²: The Threat, X-Tension or X-Beyond The Frontier

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Winter Dragon
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Post by Winter Dragon » Mon, 28. Nov 05, 22:18

I've updated my post on page 45 and removed the requests that are already working in the game.

re: shield changing.

When you buy a ship you may not always be able to get the best shields for it at the time. On many occasions I've bought a small Argon TS that only comes with 1mj shields, because the argon suck at making 25mj shields right.

So I had 5x 1mj shields for a while filling all shield slots. As luck would have it, I came across a few dropped freight containers from a destroyed ship, one of which had 2 25mj shields in it. I picked these up, but they go to my cargo bay.

How do I install the 25mj shields in my ship? There are only two ways I know:

1) Drop two 1mj shields and two 25mj shields, and then collect the 25mj shields again. This installs them in your shield slots.
2) Go to an equipment dock, sell 2 1mj shields, and 2 25mj shields and then buy the 25mj shields back.

Wouldn't it be easier just to make shields changable like weapons in an example like this?

jlehtone
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Post by jlehtone » Wed, 30. Nov 05, 07:54

Ships/Graphics
- I switched to external view in Argon Mercury. The engine glow/propulsion flames seems to be four transparent rectangles, two for each engine. Changes as throttle is adjusted and looks ok form side.

The glitch is that in default view from behind the rear edge of the rectangle(s) is drawn as bright (vertical) line. Could be my 6600GT + NVidia 77.72
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Scoob
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Post by Scoob » Wed, 30. Nov 05, 15:40

Winter Dragon:

Press 'f' to bring up your cargo, highlight the 25mj shield & tap right or left arrow key until 'install' is highlighted then press enter :-)

Works for shields & weapons.

Scoob.

Stingads_Gsöchts
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Post by Stingads_Gsöchts » Wed, 30. Nov 05, 18:16

Thanks to Specktrompete from the german Forums I found out that the microfreezes and the permanent crashes can be stopped (at least on some dual core AMD systems) by assigning the X3 prozess to only one CPU. This can be done in the task manager.

Sorry if this already has been mentioned.
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Puddin
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Post by Puddin » Wed, 30. Nov 05, 22:11

Suggestion for a tool i had Forgotten about and recently found EXTREAMLY Usefull again here.

Eliptic Projector. I would liek if possibly the ability to proteck on all 3 Axis so that the Y axis Shows up as well so its not just flat. Also the Abikli9ty to Expansd how big it is, as it is stuck on the Smalest Sector settingso when u enter a big sector u don;t see it till the middle then lose it again.

In X3, with each sector almost completly different from another this tool has become almost esscential when i explore, also finding gates without having to look at the sector map every time would be nice with this.

If possible its a small fix, that will probly cause alota headaches and not to many people will notice, but i know i will :)

Thanks.

derekdean5
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mission 2 imposible to pass

Post by derekdean5 » Sat, 3. Dec 05, 00:37

Slow the ships down when they pass the ship will help a lot!

SnowHeart
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Post by SnowHeart » Sat, 3. Dec 05, 02:21

Black screen and freeze when you try to ALT-Tab back into the game. I know this is supposed to be easily avoided by... duh.. don't ALT-Tab out of the game, but it's not that simple. When Norton AV kicks in for an auto-scan of the hard-drive, it automatically minimizes the game. Which means when you've been baby-sitting a friggin' TL moving from Omicron Lyrae to Family Whi for an hour and then suddenly BANG... yeah... you get a little pissed. *grumble* Why, exactly, was this game released in such a premature state?

zerogman
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Post by zerogman » Sat, 3. Dec 05, 08:31

I too can never seem to get past the black screen whenever I Alt+Tab out of the game...

As for the premature status... Well, if you recall, the game was supposed to come out quite awhile ago. From what I understood they were really going to have it out before the end of the 3rd quarter... Imagine the bugs if they had released it in the 3rd quarter!

I am guessing their are a lot of bugs because this is such a huge upgrade from X2 that they don't have enough programmers to correct every little detail off the bat... The CD version of X3 has 6 CD's, can you imagine all of the programming involved with that? All of the various AI components that have to be created...

Since we REALLY wanted this game, they probably took some short-cuts such as borrowing things from X2. (Same stations announcements from X2 and the same BBS threads).

If anything, they probably should've had more beta testing to work out some of the small annoying bugs and some of the larger ones that hinder progress. My brain clicked, then stopped for a second, then processed the error when Saya says "Meet back here in one HOUR"...

I think that aside from what is mentioned in previous posts, I would REALLY like the cost of repairing ships, at least M3's, M4's, and M5's, to drop a lot! If your ship's hull gets damaged by even 10 percent at the beginning, you are basically screwed for a long time until you can turn that 5k credits into enough to fix your ship.
- Zerogman

"Energy Cells?!? We don't need no stinkin' Energy Cells!!!.... Oh, we do... doh...."

Ship Computer:"Cargo Bay open, shields are down."
Me:"#$!%@*, I meant to hit 'I'!!!"
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Cognac
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Post by Cognac » Sat, 3. Dec 05, 10:24

It has been said several times already and I will join the chorus: The Autopilot pathing is horrendous! Or rather, the problem is that the autopilot doesn't use a pathing algorithm, but instead is completely locally-responsive and bounces off objects to inch around them at it bee-lines towards it goal. Indeed, if you ask the Argon Mammoth in Argon Prime to drop a Silicon mine at asteroid ASJB-86 in Orb Belt it will never arrive but rather will forever wander back and forth trapped in a maze of asteroids it can't get by (even though all it has to do it move up 20km or so and then move to the asteroid). As Julian says to the rookie pilot: "Space is 3D." :roll:

Other than things that have already been stated, another annoyance is the woman announcer in the stations. She has nothing useful to say, and at times is pompous, officious, and grating. I turn the sound off whenever I dock to avoid having to listen to her. At the least her chatter needs to be reduced to a background volume; at best she needs to say something relevant, have a larger repertoire, and have a pleasant manner. :shock:

One suggestion is that trading ships need to be able to be given more complex commands so you aren't continually micromanaging them. Rather than simply "dock" at a selected station, I want to tell the guy to "dock," "buy xxx units (or a full load) of a specified commodity," and "only buy it at a price less than or equal to yyy credits." (Or alternatively, sell at a price greater than or equal to yyy credits). This is all one command given at the start, and upon completion of that request I want a notifier raised (rolling text on the screen in a pane with an audible tone) of success or failure. I can now dispatch rather than micromanage.

Agreed, Universal Traders obviate some of this problem, but even with Universal Traders you're often directing buy/sell for specific situations, and it eats up a lot of time unnecessarily, especially as lucrative deals can be lost unless you're continually monitoring ships status.

Another suggestion is to maintain a consistent interface. For example, within space you bring up the maps using "," and ".", yet within a station these commands don't work in the docked interface (although they do if you've brought up the ships list). Sometimes, yes; sometimes, no; sometimes, maybe, is a recipe for generating confusion. Another example is that "r" brings up the ships list and hitting "r" again closes it, yet while "p" brings up your personal information, hitting "p" again doesn't close it, but rather you have to hit "esc." Oooook. :o

DhuAlan
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Post by DhuAlan » Sat, 3. Dec 05, 15:49

Bug.

If you scroll up or down, possibly left & right as well, in a window (i.e. station details screen) as the ship enters a jump gate you get the auto pilot disengaged message and on arrival to the next sector you get the music playing with a black screen.

You can alt+tab to desk top and end task if this happens to you.

May occur with any window or menu so far I've only been in the station details screen.

Zerg
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Post by Zerg » Sat, 3. Dec 05, 21:51

Not sure if this is in the list, I remember in x2 that when you went through the sector map and targeted the station you wanted you could then set the autopilot from the menu. I'm aware you can do this through the ship-orders menu but this requires the use of the mouse or joystick. Basically you used to be able to do this just with the keyboard :-

press "." use arrow keys to select station, press "T" to target, press "A" or whatever key you have bound to engage autopilot.

Cognac
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Post by Cognac » Sat, 3. Dec 05, 23:13

Ships that work on the best buy/sell price only check the price before they head out and when they dock at their target, and can pass right by better deals. At the least you need to check for better prices within the current sector when the ship enters, and the ship should check its current target at each entry to every sector as well.

Further, when a ship reaches its destination and the price available is out of its range the current strategy is to return to base rather than check for a new target! :shock: Indeed, on the return journey the ship will bypass legitimate buy/sell targets, return to base, and then perhaps go back and try one of the places it just ignored. By this time the price may have changed and the ship could return to base without selling yet again! This is potentially an infinite loop of stupidity. Ships can easily travel three or four sectors to reach a target, and the chances of prices changing over that period are pretty high. That means ships must reassess for new targets if the old one has gone out of price range.

Second. Transports will only take exactly the amount the current target requires, and completely miss any secondary opportunities that may be present. This is a different facet of the same single-minded strategy mentioned above. Not so deadly here, but incredibly inefficient nonetheless.

shaun padgett
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Post by shaun padgett » Mon, 5. Dec 05, 12:55

I just got scanned and aparantly had an illegal item on board. I had no idea what the item was, and the message I got was "Drop the illegal goods" or something unspecific like that. It would be helpful if there was an easy way to determine what was illegal. I had not purchased anything at a pirate base, though I may have picked up a crate from a destroyed pirate ship.

zerogman
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Post by zerogman » Mon, 5. Dec 05, 17:15

Did you maybe have a Ship Override system? (Or whatever the name of the thing is that you can pick up from pirate bases to claim ships without ejecting first.) Those are illegal...

I can definately understand the frustration with a lot of the trading and autopiloting issues...

And yes, watching your ship try to dock at the Shipyard in Argon Prime with SETA on can be odd looking as your ship turns around almost 180 degrees so it doesn't come within like 1km from the next closest thing... I am guessing that it's probably extremely difficult to code an Autopilot that would be perfect, but it should be much better then "Turn far Right/Left, b-line from new angle, repeat if still going to collide"

As for the trading, I would definately agree with you that the ship should check for other stations on the way that may have the same if not better deal you are looking at. The ability to tell a ship to dock and buy/sell 'x' amount of 'x' commodities for greater than/less than 'x' price. Although having it look for another completely different item altogether might be a little hard since it relies on your input to tell it what is a good deal since there isn't a human pilotting the ship.

I have a major bug as well, I can send the save file to anyone who wants to check it out...

Before the final mission, at least what I think is the final mission, you essentially "drop off" whatever ship you were pilotting prior to getting in the mission ship. At the end of the first part where you return Saya's ship, everyone I assume strips her ship of everything they can take (guilty here as well).... Well, once the ENTIRE mission is over, and it does all of the boring talking that I so wish you could fast forward through after I've heard it a lot of times trying to repeat the bug, which I've been able to do EVERY time. Anyway, obviously it puts you back in your ship, but the problem is that my Nova Vangaurd (The ship I was flew to the mission with) was at 0% hull strength once it finished loading everything up for me to play again... The only explanation I can think of is that in the last cut scene you start flying towards Argon Prime (Which everyone has probably noticed looks exactly the same as Earth) and even though you have no control of the ship since it's a cut-scene, the ship gets "destroyed", but not blown up from entering the atmosphere, that would also explain my shields being fully down as well...

Too top all of it off, the ships that are "escorting" you (Ok, trying to kill you) are still trying to kill you after all of this... They were actually on their way I think to the final sector you are in since they were a few sectors out of Argon Prime (Which is where they started from)... You can't kill them either or you will piss off the Argon in that sector, and even if you do manage not to turn the Argon against you by killing all of them, your rep will be dropped a lot afterwards...

Saya and Miria both mention a party, so why can't you go to a party everyone is having for you supposedly?
- Zerogman

"Energy Cells?!? We don't need no stinkin' Energy Cells!!!.... Oh, we do... doh...."

Ship Computer:"Cargo Bay open, shields are down."
Me:"#$!%@*, I meant to hit 'I'!!!"
The End

www.myspace.com/zerogman

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Malakie
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I also agree

Post by Malakie » Mon, 5. Dec 05, 21:07

Hi:

I also agree with all the things listed in this thread. One has to wonder though... Who or what did the beta testing of this game? In my opinion no one.

There is no way in the world this game was properly tested out before release. Had it been, many if not most of these issues would have been found before release.

Being an X-Universe fan, I went right out and spent my money on X3 as soon as it was released. To this moment, I have yet to play it. Some people bitch about those of us who complain... well I do not have the money to waste nor the money to upgrade my machine to super computer specs like many seem to. So yes, I am complaining. I simply want the game to run with a DECENT framerate. Say 30 fps consistent. Since purchasing, I am relegated to loading X3 once in a while to watch a pretty slideshow. Then I unload it and go play something else that runs fine.

Being a professional programmer myself it is very easy to figure out where changes should be made to allow the game to run better on all systems. But this should have been done before release. Not after. As a customer, I should be enjoying my purchase not waiting for it to get fixed.

Would you go to a restaurant and wait for them to kill the cow before you get your burger? Would you go to buy a new car, drive it away and then bring it back every other day to have the seats installed, then the radio, then the brakes, then the windshield?

When we buy a product it is not acceptable to buy a broken or partially functional item when it comes to most things so WHY do we make excuses for developers and accept delivery of broken software?

There are MANY titles that release that out of the box are fully playable with nary a problem. All software has a few bugs that need to be fixed after release but MOST titles I have played are at least playable out of the box.

X3 is the 3rd title I have purchased in my life that is unplayable as it is. The first two I bought that were this way, I took back. I do not WANT to do the same with X3 but should the next patch not resolve issues enough to allow the game to play REASONABLY well on most AVERAGE systems (not suped up or overclocked or top of the line spec'd systems, but NORMAL EVERYDAY MACHINES - say 1.8 ghz, 512K ram, Gforce 4 or above video) then I will have no choice but to relegate X3 to the same... That would suck because the premise and style of X3 are awesome and one can only imagine what the future could hold for this series - if done right.

Well, enough of my rant. Yes I have to wait for the patch.. a patch I should not have to wait for just to play the game. Let's just hope it is done right THIS TIME.

Malakie

CBJ
EGOSOFT
EGOSOFT
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Post by CBJ » Mon, 5. Dec 05, 21:25

This thread is specifically for compiling a list of reported problems, and this is the Tech Support forum where specific technical queries are dealt with. If you just wish to express your opinion of the game, the state of its release, or anything else like that then please do it elsewhere.

humility925
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Post by humility925 » Tue, 6. Dec 05, 06:50

CBJ, I just wonder, I want to know if will Egosoft increase M1, M2, M6 (Not sure about TL) More important shield regenration and Laser regenration in next patch or later? Since they are sitting duck and can't outrun most ship if thier Shield is go down without jumpdrive or enery ran out.

Mr Fish
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Post by Mr Fish » Tue, 6. Dec 05, 12:57

I just noticed that the Mission 7-8 bridge section bug is not mentioned in your bugopedia. Where Mira just sits in Farnham's Legend while we're 'Waiting' for her. I still have her there in my game and unable to progress with plot have continued trading. I sincerely hope there will be a fix for this that is not "go back to before mission 7 and try again" as that means I will not be playing the plot any further in this game. I am not willing to sacrifice what I have been doing for the last couple of weeks.

Just thought it should be added in anyway, so it's fully comprehensive.

Cheers.

Mr >++<>

zerogman
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Post by zerogman » Thu, 8. Dec 05, 08:30

By mission 7-8, do you mean the mission that...
Spoiler
Show
You get Mira's help to find the crystal/stone things? Where you need to wait for her to get ready?
Or do you mean when you meet her in the final mission?

I am guessing you mean the earliest time after you just finish a mission where Saya keeps telling you she is going to die if you don't hurry up...

Anywho, I had a hard time waiting on her as well... If you go to the station she is at, you can comm her and she should say she isn't ready yet... If so, then go screw around for a bit, trade, kill, whatever floats your boat.

If she is already in her ship waiting on you, then you need to comm her and she will let you pick where to head to first.

What I found kind of confusing at first was...
Spoiler
Show
When you go to try and get into Paranid Prime to buy the stone off of one the many many many arrogant Paranid, Mira says that you need to get a Border Patrol person to get you inside. Well, apparantly she is a ditz because their isn't a thing you can do with the border patrol aside from attempting to find Shipyard/Equipment Dock, or ask them to surrender (The usual stuff). What you actually do is just fly towards the East Gate as if to go through it, a Paranid voice says something like "Stop, do not proceed any further or you will be fired upon". Then the ditz (Mira) gives you another idea to try... you can figure out the rest from there
As for the guy complaining about his computer not running X3 very well at all, you say you have 512Megs of RAM, RAM is fairly cheap, upgrade if you can... Also, did you try going into the Graphic Resolution spot, selecting the lowest resolution, turn off Anti-Aliasing and Antistropic (Spelling?) Filtering, and set the texture and shader quality to low. Also, once in game, go to graphics options and turn off the post process 3D filter. Nothing will glow, but it should help older video cards.

Aside from that, make sure you do not have any other programs running, I disconnect my computer from the internet and turn off my Anti-Virus and Firewall, check to see if your Hard Drive needs to be defragged, make your virtual memory static instead of dynamic. To do this, just adjust the amount of virtual memory so that the high and low are the same. If you have a good size hard drive, I'd recommend at least 1024 megs of virtual memory, preferrably 1536 megs...

If using Windows XP, make sure you are up to date with SP2 and all... And lastly, try going into your video card settings and manually adjust everything to as low as possible, and as everyone knows, never leave Vsync on.

Hope that helps some!
- Zerogman

"Energy Cells?!? We don't need no stinkin' Energy Cells!!!.... Oh, we do... doh...."

Ship Computer:"Cargo Bay open, shields are down."
Me:"#$!%@*, I meant to hit 'I'!!!"
The End

www.myspace.com/zerogman

Cognac
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Post by Cognac » Thu, 8. Dec 05, 12:28

Here's a game inconsistency (and thus, IMO a bug). For the player to find out what the buy/sell prices are in sectors without a ship/station present he must either go there or have a satellite present. Universal Traders, on the other hand, have (or, more accurately, appear to have, as I haven't seen the code) the prices for all items in all stations available at all times, independently of whether the player has a ship, station, or satellite present. How do they do this? And does it make sense?

IMO, no it doesn't make sense from a world-consistency point of view. Either Universal Traders have a software upgrade that allows them to do this (and thus the player can buy it too), or Univeral Traders must buy satellites and position them in sectors they want trade information from that the player (the Universal Trader's employer) can't already get information from. These satellites will, of course, be owned by the player and give all his Traders and himself information on those sectors. This way everyone works using the same rules.

Universal Traders will also occationally want to explore sectors on their own that the player hasn't already gone into to, so they can expand their trading possibilities. (Perhaps they do, but I haven't seen them do it.)

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