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- Scion Drakhar
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Awesome!
I love the shot of the Q going through the jumpgate.
Now I feel pretty confident that I simply missed this but what is sector designate alpha?
I love the shot of the Q going through the jumpgate.
Now I feel pretty confident that I simply missed this but what is sector designate alpha?
A Pirate's Story.pdf(KIA) by _Zap _ From Nothing.PDF(complete) by _Zap _ Prodigal Son(active) Original Thread, Prodigal Son_PDF
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- Scion Drakhar
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Thanks!
A Pirate's Story.pdf(KIA) by _Zap _ From Nothing.PDF(complete) by _Zap _ Prodigal Son(active) Original Thread, Prodigal Son_PDF
It is the Unknown sector east of Zyarth's, but that's not where I started. That was the unknown sector west of X-534
Madder than a bastard on Fathers Day
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My DiD Stories: Peace(s) of Eight (Inactive) - Way of the Gun [KIA] - Status: Online (Active)
An Illustrated Idiots Guide to CLS
Interesting. Why the change to the P over the Q?
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- Scion Drakhar
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I have to agree wholeheartedly. I admire... and even envy... the elegance of the presentation. It's the story boiled down to the essentials.vukica wrote:i really love the style this is written in.
machine simplicity. identify, choose action, execute action, next line.
no unnecessary descriptions, just pure story, what happened and, more importaintly, why it happend
A Pirate's Story.pdf(KIA) by _Zap _ From Nothing.PDF(complete) by _Zap _ Prodigal Son(active) Original Thread, Prodigal Son_PDF
The P is designated as "Matey" and can dock to the Pirate Stations (to save the game).Triaxx2 wrote:Interesting. Why the change to the P over the Q?
As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero.
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Litcube wrote:Don't succumb to the "I figured it'd be ok".
I figured the P would have a better chance of making the run down through the Teladi border and crossing the Boron sectors. The Q might have the firepower, but it lacks the speed and agility. Trying to get past the Phoenix in Tears of Greed, for instance, would have been considerably harder in the Q than it was in the P.Triaxx2 wrote:Interesting. Why the change to the P over the Q?
The P's designated 'Matey' because I thought it was amusing Of course, I couldn't have docked in the Q, but the LX would have been just as good.Idleking wrote:The P is designated as "Matey" and can dock to the Pirate Stations (to save the game).
Madder than a bastard on Fathers Day
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An Illustrated Idiots Guide to CLS
Ah, I see. Taking the easy way out.
Kidding. The P is actually possibly the most lethal and agile Xenon ship of all. The PX has more firepower and weapon energy, but a P with a full bank of PAC's can shred enemies and keep shredding them for a hilariously long time. And it turns well enough to keep most fighters that are a threat in it's sights long enough to make them stop being a threat.
And if you're willing to go to ramming speed, you can knock out Kha'ak Vettes in one.
Kidding. The P is actually possibly the most lethal and agile Xenon ship of all. The PX has more firepower and weapon energy, but a P with a full bank of PAC's can shred enemies and keep shredding them for a hilariously long time. And it turns well enough to keep most fighters that are a threat in it's sights long enough to make them stop being a threat.
And if you're willing to go to ramming speed, you can knock out Kha'ak Vettes in one.
A Pirate's Revenge Completed Now in PDF by _Zap_
APR Book 2: Best Served Cold Updated 8/5/2016
The Tale of Ea't s'Quid Completed
Dovie'andi se tovya sagain
APR Book 2: Best Served Cold Updated 8/5/2016
The Tale of Ea't s'Quid Completed
Dovie'andi se tovya sagain
Yeah, I totally agree - I learned that the hard wayTriaxx2 wrote:[..]The P [..] turns well enough to keep most fighters that are a threat in it's sights long enough to make them stop being a threat.[..]
As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero.
[ external image ]
[ external image ]
Litcube wrote:Don't succumb to the "I figured it'd be ok".
Thank you all for your kind comments
So. I find myself staring at the list of mods and scripts in my library, and wondering which, if any, I should add. I'm considering CODEA, along with the Military and Personnel Transport scripts (although I will be setting some rules about acquisition of pilots and crew), Pirate Guild & Yaki Armada, Improved Boarding...and Marine Repairs. Of all of them, the one I'm most worried about is Marine Repairs. I really don't want it to unbalance my game.
So, what do you guys think?
AbsolutelyTriaxx2 wrote:Ah, I see. Taking the easy way out.
So. I find myself staring at the list of mods and scripts in my library, and wondering which, if any, I should add. I'm considering CODEA, along with the Military and Personnel Transport scripts (although I will be setting some rules about acquisition of pilots and crew), Pirate Guild & Yaki Armada, Improved Boarding...and Marine Repairs. Of all of them, the one I'm most worried about is Marine Repairs. I really don't want it to unbalance my game.
So, what do you guys think?
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An Illustrated Idiots Guide to CLS
My DiD Stories: Peace(s) of Eight (Inactive) - Way of the Gun [KIA] - Status: Online (Active)
An Illustrated Idiots Guide to CLS
Go for MARS instead of Marine Repair. Goblins can only repair to 80% I think and drones are easier to come by than marines. Plus the ship needs to basically sit still for them to do their stuff, so there's another point of balance. Even if you don't use it for anything else, it's still balanced.
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The Tale of Ea't s'Quid Completed
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APR Book 2: Best Served Cold Updated 8/5/2016
The Tale of Ea't s'Quid Completed
Dovie'andi se tovya sagain
- Scion Drakhar
- Posts: 932
- Joined: Wed, 27. Oct 10, 03:15
That is a very intelligent solution. Also, if you want to be able to dock and repair fighters on a carrier without unbalancing your game you can use ADS or CODEA, although CODEA is absurdly expensive. It costs the same and is less hassle to just buy new ships. With ADS you still have to hire mechanics and you pay them an hourly retainer to keep them on and a much more expensive rate when they're actually working. (ADS will also let you train marines on m1's...)Triaxx2 wrote:Go for MARS instead of Marine Repair. Goblins can only repair to 80% I think and drones are easier to come by than marines. Plus the ship needs to basically sit still for them to do their stuff, so there's another point of balance. Even if you don't use it for anything else, it's still balanced.
...not sure how any of that fits in with Unit Zero, though...
A Pirate's Story.pdf(KIA) by _Zap _ From Nothing.PDF(complete) by _Zap _ Prodigal Son(active) Original Thread, Prodigal Son_PDF
Well, they do both automate the process of carrier operations, and you could say that the drain in credits is upkeep on the maintenance droids. The more work they're doing, the more it costs to keep the servos and other things operating at full capacity.
A Pirate's Revenge Completed Now in PDF by _Zap_
APR Book 2: Best Served Cold Updated 8/5/2016
The Tale of Ea't s'Quid Completed
Dovie'andi se tovya sagain
APR Book 2: Best Served Cold Updated 8/5/2016
The Tale of Ea't s'Quid Completed
Dovie'andi se tovya sagain
But that might be the problem with those addons.
Since he isn't allowed to do any trading, including selling ships, the only way of making money is (kill) missions for pirates.
Or going to the Yaki at the other end of the universe
Since he isn't allowed to do any trading, including selling ships, the only way of making money is (kill) missions for pirates.
Or going to the Yaki at the other end of the universe
As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero.
[ external image ]
[ external image ]
Litcube wrote:Don't succumb to the "I figured it'd be ok".
- Scion Drakhar
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- Joined: Wed, 27. Oct 10, 03:15
Well, the very fact that Kirlack is considering hiring marines at all implies that some kind of trading is on the agenda. Be it with pirates or the Yaki.Idleking wrote:But that might be the problem with those addons.
Since he isn't allowed to do any trading, including selling ships, the only way of making money is (kill) missions for pirates.
Or going to the Yaki at the other end of the universe
Speaking of which, both the Pirate Guild and Yaki Armada addons seriously improve the trading opportunities with those factions. The YA adds a Yaki equipment dock and a number of mobile command stations that will give you "missions" and the Pirate Guild makes the pirates much more organized and viable as trading partners, including shipyards in certain sectors. They too will offer additional opportunities to make money. My point is both of those could favor the game you're playing, depending on how you decide to play it.
A Pirate's Story.pdf(KIA) by _Zap _ From Nothing.PDF(complete) by _Zap _ Prodigal Son(active) Original Thread, Prodigal Son_PDF
I've actually been considering a lot of options over the last week or so
For instance, with my no trading rule, can I buy engine/rudder/cargo bay upgrades? I didn't consider that when I was writing the rule set. And I've already bought some to upgrade the P.
So, where does that leave me in terms of repairs? Can I justify getting my ships repaired at a shipyard? Obviously I'd need to make friends before that becomes an option, but is it breaching the rules?
Pirate Guild and Yaki Armada both give me access to all kinds of software and extensions that I can't buy anywhere else, but also provide a means for me to make money 'on the fly' by taking out race marked bounty hunters. They'll also provide a whole range of new missions for me to attempt. And having the Pirate Guild shipyard adds a few stations that I couldn't otherwise buy, including Rehab facilities, but again I'm somewhat loathe to break my rules...
*sigh*
I really don't know. There's a lot I want to do with this game, but I'm not sure how much I can 'get away' with without breaking the fundamental rules set at the start.
For instance, with my no trading rule, can I buy engine/rudder/cargo bay upgrades? I didn't consider that when I was writing the rule set. And I've already bought some to upgrade the P.
So, where does that leave me in terms of repairs? Can I justify getting my ships repaired at a shipyard? Obviously I'd need to make friends before that becomes an option, but is it breaching the rules?
Pirate Guild and Yaki Armada both give me access to all kinds of software and extensions that I can't buy anywhere else, but also provide a means for me to make money 'on the fly' by taking out race marked bounty hunters. They'll also provide a whole range of new missions for me to attempt. And having the Pirate Guild shipyard adds a few stations that I couldn't otherwise buy, including Rehab facilities, but again I'm somewhat loathe to break my rules...
*sigh*
I really don't know. There's a lot I want to do with this game, but I'm not sure how much I can 'get away' with without breaking the fundamental rules set at the start.
Madder than a bastard on Fathers Day
My DiD Stories: Peace(s) of Eight (Inactive) - Way of the Gun [KIA] - Status: Online (Active)
An Illustrated Idiots Guide to CLS
My DiD Stories: Peace(s) of Eight (Inactive) - Way of the Gun [KIA] - Status: Online (Active)
An Illustrated Idiots Guide to CLS