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Poseidon
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Post by Poseidon » Wed, 12. Jun 13, 22:55

Oops? OOPS?! :P

Geez, this is rough. You seem to be doing well on caps though.

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Kirlack
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Post by Kirlack » Wed, 12. Jun 13, 23:08

Mythrantar wrote:I can only imagine the frustration of a Xenon AI at the stupidity of the Perseus' remote AI!
Unit Zero must take the blame. Unit Zero is in charge ;) Besides, Unit Zero doesn't do frustration. Not yet :twisted: :p
Poseidon wrote:Oops? OOPS?! :p

Geez, this is rough. You seem to be doing well on caps though.
:lol: I justify it by it's being the only funny in the story so far ;) Comic moments will be few and far between I fear :) And yeah, not bad going, although the NPC bailing add-on is responsible for most of that. Should I live long enough to acquire some computer components, then things are gonna get interesting :xenon:

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Scion Drakhar
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Post by Scion Drakhar » Wed, 12. Jun 13, 23:33

Wow.

Well, no one can ever accuse you of taking the easy way out. Between the incredibly difficult rules and start scenario and the challenges of writing from the perspective of a machine you have set one hell of a challenge for yourself... and seem to be pulling it off with aplomb. Bravo!
A Pirate's Story.pdf(KIA) by _Zap _ From Nothing.PDF(complete) by _Zap _ Prodigal Son(active) Original Thread, Prodigal Son_PDF

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Kirlack
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Post by Kirlack » Wed, 12. Jun 13, 23:48

Scion Drakhar wrote:...and seem to be pulling it off with aplomb. Bravo!
Oh, mate I've missed you :D I don't think I've ever seen the word aplomb used on these forums, in almost 10 years. Hahaha. It's good to have you back Scion.

And thanks! My last one ended a bit suddenly, and I really fancied the idea of a Xenon start. With a little luck...maybe it'll be something to write home about :lol: I was kind of worried how well the machine perspective would go, but the feedback so far has been generous :)

Nathancros
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Post by Nathancros » Thu, 13. Jun 13, 11:47

Im likin the machine with a scitzoid problem u got going, its bloody awesome man..



personally i do find a wee bit hard to read ur Technobabble*i actually have to THINK, oh the pain!*

But dont stop it :P im just not used to thinking on theese forums ;) being the insane fool works for me
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Kirlack
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Post by Kirlack » Thu, 13. Jun 13, 14:57

:lol:

My approximation of a machine's 'thought process', reduced to technobabble ;) Hahaha. :D

Triaxx2
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Post by Triaxx2 » Fri, 14. Jun 13, 23:32

Added to the DiD list.
A Pirate's Revenge Completed Now in PDF by _Zap_
APR Book 2: Best Served Cold Updated 8/5/2016

The Tale of Ea't s'Quid Completed

Dovie'andi se tovya sagain

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Kirlack
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Post by Kirlack » Sat, 15. Jun 13, 21:11

Awesome, thanks Triaxx :)

Triaxx2
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Post by Triaxx2 » Sat, 15. Jun 13, 22:14

No problem.
A Pirate's Revenge Completed Now in PDF by _Zap_
APR Book 2: Best Served Cold Updated 8/5/2016

The Tale of Ea't s'Quid Completed

Dovie'andi se tovya sagain

Scott C.
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Post by Scott C. » Sun, 16. Jun 13, 06:06

Very cool. Can't wait to see where this one goes.

Thanks!
Cheers,
Scott

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Kirlack
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Post by Kirlack » Sun, 16. Jun 13, 23:44

Scott C. wrote:Very cool. Can't wait to see where this one goes.

Thanks!
No, no. Thank you. :) Hope you all enjoy this one :D I did ;)

Log: 03: Expansion

Status: Online. Location: Sector, designate 'Gaian Star'. Diagnostics report, Unit Zero. Power: Online. Software: Online. Extensions: Online. Organic: Online. Weapons: Online. Shields: Online. Status, Unit Zero: Ready. Directive?

Growth.

Beginning undocking sequence. Sequence complete. Change course. Engines engaged. Entering warpgate. Destination, sector designate 'unknown'.

Location: Sector, designate 'unknown'. Engines engaged. Warning, multiple hostile contacts detected. Ships. M3, designate 'Pirate Falcon' x2. M3, designate 'Pirate Nova Raider'. M3+, designate 'Pirate Kea'. M4+, designate 'Pirate Elite'. M5, designate 'Pirate Discoverer'. M5, designate 'Pirate Discoverer Vanguard'.



Pirates designate Unit Zero 'matey'.

Leave them be. Unless they fire first.

Evade. Entering warpgate. Destination: Sector designate 'Maelstrom'.

Location: Sector, designate 'Maelstrom'. Directive?

Hunt.

Engines engaged. Target acquired. Ship. M7, designate 'Pirate Carrack'. Disposition: Neutral. Ignore. Target acquired. Ship. TS, designate 'Teladi High Tech Transporter'. Close to target. Scanning. Scan complete. Engage.



Target destroyed. Scanning. Debris detected. Analyse. Missiles detected. Firefly x2. Type: dumbfire. Ignore. Firelance x2. Type: dumbfire. Ignore. Resume course. Engines engaged. Target acquired. Ship. TS, designate 'Teladi High-Tech Trader'. Close to target. Scanning. Scan complete.

...

Error. Target now designate 'Pirate High-Tech Trader'.

Smuggler. Leave him be.

Resume course. Engines engaged. Entering warpgate.

Location: Sector, designate 'Merchant Haven'. Target acquired. Ship. TS, designate 'Teladi High Tech Transporter'. Close to target. Scanning. Scan complete. Target now designate 'Pirate High Tech Transporter'. Smuggler. Ignore. Change course. Engines engaged. Target acquired. Ship. TS, designate 'Teladi Freight Transporter'. Close to target. Scanning. Scan complete. Engage. Firing. Cease fire. Uploading operational parameters. Upload complete. New asset acquired, TS class vessel 'Dolphin Super Freighter XL'. Hull integrity = 64% Orders: Move to position: unit 'Chimera', sector designate 'Beta'.

Resume course. Engines engaged.

Wait.



Pick up the pilot. I can use him.

Target acquired. Space suit. Engines engaged. Target retrieved. Change course. Engines engaged.

Target acquired. Ship. TP, designate 'Paranid Food Transporter'. Close to target. Scanning. Scan complete. Engage. Firing. Cease fire. Uploading operational parameters. Upload complete. New asset acquired, TP class vessel 'Hermes'. Hull integrity = 71% Orders: Move to position: unit 'Chimera', sector designate 'Beta'. Target acquired. Space suit. Target retrieved.

Engines engaged.

Target acquired. Ship. TS, designate 'Teladi Bio Transporter'. Close to target. Scanning. Scan complete. Engage. Firing. Cease fire. Uploading operational parameters. Upload complete. New asset acquired, TS class vessel 'Vulture Super Freighter'. Hull integrity = 77% Orders: Move to position: unit 'Chimera', sector designate 'Beta'.

Resume course. Engines engaged.

Warning. Multiple hostile contacts detected. Ships. M4, designate 'Teladi Military Buzzard Sentinel'. Threat level: low. M5s, designate 'Teladi Military Harrier Sentinel' x2. Threat level:

Minuscule. Engage.

Firing. Target destroyed. Evade. Firing. Target destroyed. Firing. Target destroyed.

Alert. Hostile contact imminent. Ship. M3, designate 'NMMC Escort Falcon'. Engage. Firing.



Target destroyed. Alert. Hostile contact imminent. Ship. TM, designate 'NMMC Weapons Dealer'. Engage. Firing. Firing.



Target destroyed. Target acquired. Ship. TS, designate 'Teladi Military Supply Transporter'. Close to target. Scanning. Scan complete. Ordinance detected. Engage. Firing. Firing. Target destroyed. Debris detected. Analyse. Missiles detected. Mosquito x31. Type: image recognition. Retrieve. Mosquito x17. Retrieve.

Resume course. Engines engaged. Activate mode: Mosquito Missile Defence.

Target acquired. Ship. TP, designate 'Teladi Passenger Shuttle'.

More bodies I can use. Engage.

Close to target. Firing. Cease fire.

Alert. Hostile contact imminent. Ship. M1, designate 'Teladi Small Orbital Weapons Platform'. Evade.

No. I want those bodies. Engage.

Close to target. Scanning. Scan complete. Evade. Analyse firing pattern. Analysis complete.

Blind spot.

Evade. Move to position. Firing. Launch missile: tornado. Firing. Launch missile: tornado. Launch missile: tornado. Firing. Launch missile: tornado.



Target destroyed.

Moving to position. Scanning. Scan complete. Uploading operational parameters. Upload complete. New asset acquired, TP class vessel 'Hermes Hauler'. Hull integrity = 72% Orders: Move to position, unit 'Chimera', sector designate 'Beta'.

Target acquired. Ship. TS, designate 'Boron Freight Transporter'. Engage. Firing. Cease fire. Scanning. Scan complete. Uploading operational parameters. Upload complete. New asset acquired, TS class vessel 'Dolphin Super Freighter XL'. Hull integrity = 69% Orders: Move to position: unit 'Chimera', sector designate 'Beta'.

Alert. Hostile contact imminent. Ship. M1, designate 'Teladi Small Orbital Weapons Platform'.

Engage.

Close to target. Blind spot acquired. Move to position. Evade. Firing. Launch missile: tornado. Firing. Firing. Launch missile: tornado. Launch missile: tornado. Firing. Launch missile: tornado.



Target destroyed.

Scanning sector. Debris detected. Analyse. Multiple missiles detected. Retrieve.

Engines engaged. Entering warpgate.

Location: Sector, designate 'Grand Exchange'. Engines engaged. Warning, multiple hostile contacts detected. Ships. M1, designate 'Teladi Military Condor'. M2, designate 'Teladi Military Phoenix'. M4, designate 'Teladi Military Buzzard'. M5, designate 'Teladi Kestrel'.

Avoid the heavies. Engage fighters.

Evade. Moving to position. Firing.

Target destroyed. Evade. Moving to position. Firing. Firing. Target destroyed. Firing. Target destroyed.

Warning. Hostile contact detected. Ship. M5, designate 'Teladi Military Harrier Vanguard'. Engage. Firing. Cease fire. Scanning. Scan complete. Uploading operational parameters. Upload complete. New asset acquired, M5 class vessel 'Harrier Vanguard'. Hull integrity = 25% Orders: Move to position: unit 'Chimera', sector designate 'Beta'.

Scanning. Debris detected. Analyse. Energy cells detected.

Jump fuel!

Retrieve.

Alert. Hostile contact imminent. Ship. M1, designate 'Teladi Military Condor'. Range = 3.2 kilometres. Evade. Activating jumpdrive. Destination: sector, designate 'Alpha'.

Jump complete. Location: sector, designate 'Alpha'. Moving to position, unit designate 'Mistral'. Initiate freight transfer. Transfer complete. Change course. Engines engaged. Entering warpgate.

Location: Sector, designate 'Zyarth's Dominion'. Engines engaged. Warning, hostile contact detected. Ships. M4, designate 'Split Customs Scorpion Raider. M5, designate 'Split Customs Jaguar'. Engage. Firing. Target destroyed. Firing Target destroyed.

Target acquired. Ship. TS, designate 'Teladi Energy Transporter'.

More jump fuel. Engage.

Firing. Cease fire. Scanning. Scan complete. Uploading operational parameters. Upload complete. New asset acquired, TS class vessel 'Vulture Super Freighter XL'. Hull integrity = 7% Orders: Move to position: unit 'Mistral', sector designate 'Alpha'. Resume course. Engines engaged.

Target acquired. Ship. M5. Designate, 'Jaguar'. Hull integrity = 32% Pilot registry? None. Close to target. Scanning. Scan complete. Uploading operational parameters. Upload complete. New asset acquired, M5 class vessel 'Jaguar'. Orders: Move to position: unit 'Mistral', sector designate 'Alpha'. Resume course. Engines engaged.

Warning. Hostile contact detected. Ship. M7, designate 'Xenon Q'. Evade. Entering warpgate.

Location: Sector, designate 'Family Zyarth'. Warning, multiple hostile contacts detected. Ships. M7, designate 'Xenon Q'. M3, designate 'Xenon L' x3. M4, designate 'Xenon M'. Evade.

Target acquired. Station, designate 'Computer Plant Alpha'. Directive?

Investigate.

Close to target. Scanning. Scan complete.

Computer components. I can use those too. Now to find a customer.

Target acquired. Ship. M4, designate 'Split Freight Transporter'. Close to target. Scanning. Scan complete.

Jackpot. Engage.

Firing. Evade. Firing.

Target destroyed. Scanning. Debris detected. Analyse. Computer components detected.

Excellent. Retrieve.

Target retrieved. Accessing computer component. Processing. Processing. Uploading operational parameters. Upload complete. Accessing software cache. Access complete.

Trap set.

Warning. Multiple hostile contacts detected. Ships. M1, designate 'Split Military Raptor'. M7, designate 'Split Military Tiger'.

Draw them towards the Q. Let's see who's got the bigger guns.

Engines engaged. Target 'Q' under fire. Target 'Raptor' under fire.



Targets destroyed. Directive?

Evade.

Target acquired. Ship. M3, designate 'L'. Hull = 11% Pilot registry? None. Close to target. Scanning. Scan complete. Uploading operational parameters. Upload complete. New asset acquired, M3 class vessel 'L'. Orders: Move to position: unit 'Mistral, sector designate 'Alpha'. Target acquired. Ship. M5, designate ' Jaguar'. Hull = 12% Pilot registry> None. Close to target. Scanning. Scan complete. Uploading operational parameters. Upload complete. New asset acquired, M5 class vessel 'Jaguar'. Orders: Move to position: unit 'Mistral', sector designate 'Alpha'. Target acquired. Ship. M5, designate 'Jaguar Raider'. Hull = 22% Pilot registry? None. Close to target. Scanning. Scan complete. Uploading operational parameters. Upload complete. New asset acquired, M5 class vessel 'Jaguar Raider'. Orders: Move to position: unit 'Mistral', sector designate 'Alpha'.

Engines engaged.

Target acquired. Ship. M3, designate 'Split High Tech Transporter'. Close to target. Scanning. Scan complete.

More. Engage.

Firing. Shields = 0% Activating transporter device.



Computer component transferred. Activating system override software. System installed. Processing.



New asset acquired, M3 class vessel 'Mamba Vanguard'. Initiating freight transfer. Transfer complete. Accessing computer components. Processing. Processing. Uploading operational parameters. Upload complete. Accessing software cache. Access complete.

Engines engaged.

Target acquired. Ship. TM, designate 'OTAS Weapons Dealer'. Close to target. Scanning. Scan complete. Engage.

Alert. Hostile contacts imminent. Ships. M4+. Designate 'OTAS Escort Solano'x2. Engage. Firing. Firing. Target destroyed. Firing. Target destroyed. Re-acquiring primary target. Firing. Firing. Evade. Firing. Shields = 0% Activating transporter device.



Computer component transferred. Activating System override software. System installed. Processing.



New asset acquired, TM class vessel 'Zephyrus'. Orders: Follow Unit Zero. Unit 'Mamba Vanguard: Report? New orders: Dock at unit 'Zephyrus'. Resume course. Engines engaged.

Warning. Hostile contacts detected.

Kha'ak. Insectoid life form. Very dangerous. Evade.

Change course. Docking request sent. Docking approval received. Engines engaged. Transferring primary interface to unit 'Zephyrus'.



Transfer complete. Activating jumpdrive. Destination: sector designate 'Alpha'.

Jump complete. Location: Sector, designate 'Alpha'. Warning. Unit 'Vulture Super Freighter XL' under attack. Unit 'Jaguar' under attack. Location? Sector designate 'Zyarth's Dominion'.

Units destroyed. Projected impact?

5% Loss of jump fuel is inconvenient, but not threatening. Let's do something about that Q.

Restoring primary interface. Beginning undocking sequence. Sequence complete. Change course. Engines engaged. Entering warpgate.

Location: Sector, designate 'Zyarth's Dominion'. Engines engaged. Target acquired. Close to target. Evading fire. Analyse firing pattern. Evading fire. Analysis complete. Blind spot located. Moving to position. Firing. Tracking lost. Re-acquire target. Warning, shields low.

Warning, minor damage to aft port quarter.

Easy. Hold in tight under the belly. Firing. Firing.

Shields = 0% Activating transporter device.



Computer component transferred. Activating System override software. System installed. Processing.



New asset acquired, M7 class vessel 'Q'. Orders: Move to position: unit 'Mistral', sector designate 'Alpha'. Engined engaged. Following unit 'Q'. Entering warpgate.

Location: Sector, designate 'Alpha'.

Fleet.

Status: Powering down.

Assets:

'Unit Zero' – LX - 93%
Fully Tuned
4x 25 Mj Shield
10x PBE
13x Tornado Missile

Q – 87% - Chipped
Zephyrus – 84% - Chipped
Mamba Vanguard - 91% - Chipped

Chimera – 65%
L - 11%
Harrier Vanguard - 25%
Jaguar - 32%
Jaguar Raider - 22%
Dolphin Super Freighter XL x2 – 64%/69%
Mistral – 26%
Vulture Super Freighter - 77%
Hermes - 71%
Hermes Hauler - 72%

0 Credits

768-05-01 08:41

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Zaitsev
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Post by Zaitsev » Mon, 17. Jun 13, 02:47

Holy cow, a friggin' Q!? Now, this could be very interesting ... :fg:

Nice work, Kirlack :)
I'm sorry, I can't hear you over the sound of how awesome I am :D

DiDs:
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Eye of the storm - book 2 Inactive
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Scion Drakhar
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Post by Scion Drakhar » Mon, 17. Jun 13, 02:59

Wait. What?! How did you jack that Q again?
A Pirate's Story.pdf(KIA) by _Zap _ From Nothing.PDF(complete) by _Zap _ Prodigal Son(active) Original Thread, Prodigal Son_PDF

Triaxx2
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Post by Triaxx2 » Mon, 17. Jun 13, 06:12

He's using the Ship-Hijacker script. Basically the same as boarding, but he's got to get within 5km, then get the shields to 0 and beam a computer component on board to take the ship.

I tried it out, but I'm too good of a pilot. I can take any ship with it without issue so the game isn't as much fun.
A Pirate's Revenge Completed Now in PDF by _Zap_
APR Book 2: Best Served Cold Updated 8/5/2016

The Tale of Ea't s'Quid Completed

Dovie'andi se tovya sagain

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Kirlack
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Post by Kirlack » Mon, 17. Jun 13, 13:05

Yeah, the hijacker script is very very good. It can be a bit game breaking, but I'm hoping my inability to buy or make my own CCs (for now at least), will prevent that from happening. Does it seem too easy, even with the chipped ships retaining the CC? I might add some mitigating rules in if that's the case.

Triaxx2
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Post by Triaxx2 » Mon, 17. Jun 13, 13:21

A little bit, but it's partially your own fault for being such a good pilot. :P
A Pirate's Revenge Completed Now in PDF by _Zap_
APR Book 2: Best Served Cold Updated 8/5/2016

The Tale of Ea't s'Quid Completed

Dovie'andi se tovya sagain

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Scion Drakhar
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Post by Scion Drakhar » Mon, 17. Jun 13, 19:45

Only you can decide that. I was just surprised because I hadn't expected it. Given the nature of your protagonist (a sentient off shoot of the Xenon consensus itself) then capturing Xenon ships that way almost makes sense. Does the script allow for any kind of resistance on the part of the target ship or does getting the component on board guarantee a capture?
A Pirate's Story.pdf(KIA) by _Zap _ From Nothing.PDF(complete) by _Zap _ Prodigal Son(active) Original Thread, Prodigal Son_PDF

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Kirlack
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Post by Kirlack » Tue, 18. Jun 13, 01:29

In my experience, getting the component on board guarantees the cap. There is a different version of the script that requires microchips instead, and I think that might have other variables, but I've never downloaded it.

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Poseidon
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Post by Poseidon » Tue, 18. Jun 13, 04:50

Given your opposition, I'm willing to accept the Cap Script. Maybe you require the version with the microchip to cap anything larger than a Q? Or, maybe not. Time to Chip a TL, and steal the Station it's delivering?

Writing this must tedious as all heck. Well done. :-) Looking forward to more.

Nathancros
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Post by Nathancros » Wed, 19. Jun 13, 15:52

Dont look at me! i only want to see more 'plosions, tho i think you can only hack a ship of smaller or one size up from yu..



So if u got a m3. u can cap m6 or lower

and etc
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Am a recovering Addict of the CREATIVE FORUM.

Long live X3

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