Zen and the Art of Running away.. {spoilers guaranteed}

Official fiction, fan fiction and artwork. Let your talent express itself!

Moderators: TheElf, Moderators for English X Forum

User avatar
supakillaii
Posts: 2372
Joined: Mon, 19. Nov 07, 19:52
xr

Post by supakillaii » Sun, 18. Jan 09, 00:01

Run kid, run, you are too young to die!

Legionnaire
Posts: 1368
Joined: Sun, 8. Feb 04, 16:28
x4

Post by Legionnaire » Sun, 18. Jan 09, 01:50

Lol Supakillaii that stirred up another possible name for a future charater Fores't G'mp..

Yes i know its worse than bad.

Just Curious how many that will have groaning in despair.

Legionnaire
Mobo MSI Z270 Gaming M3 CPU i5 7600K @4.2
RAM 16Gb Corsair Vengeance
2x 1TB (RAID 0)+ 4TB SSHD + 3TB HDD + 500GB SSD (Windows and X4 install Locatrion)
Windows 10 PRO
8GB MSI 1070Ti

Alec_trev
Posts: 214
Joined: Sat, 5. Jan 08, 09:00
x3tc

Post by Alec_trev » Sun, 18. Jan 09, 13:20

does your friendly contact on Ceo's sprite allow you to sell captured freighters full of freight?

and aquring resoruces??? i look forward to the HUB plot

Fragile Ego
Posts: 174
Joined: Thu, 18. Sep 08, 04:15

Post by Fragile Ego » Sun, 18. Jan 09, 14:39

SLUG, just need a little clarification:

1. You CAN trade within pirate sectors, correct?
2. And you can take missions from pirate stations.

But those are the only two ways you can make money for repairs on fleet ships?

Also, if you can't buy equipment where are you going to get a jumpdrive? I've never capped a ship with its JD intact.

craigr1982
Posts: 199
Joined: Thu, 15. Apr 04, 20:57
x4

Post by craigr1982 » Sun, 18. Jan 09, 15:06

wow, and I thought the previous rules were tough..

Mind you, Mak G'Yvr never had any problems so long as he had a paperclip and some string :P

Knetter_Gek
Posts: 216
Joined: Thu, 15. Jan 09, 07:53
x3tc

Post by Knetter_Gek » Sun, 18. Jan 09, 16:51

Fragile Ego wrote:where are you going to get a jumpdrive? I've never capped a ship with its JD intact.
I have, twice now. From about 200 ships that I sold for scrap (I only fly Terran in my pirate game) so it's not impossible.
The ION-D does fry the JD at some point though (it fries *everything*) so there is some merit in hunting and blasting ships with regular weapons. If the pilot poos himself and bails, you have a shot at some of the goodies on board being left intact.

Of course, you don't get any good ships that way so it's either a JD or a ship worth keeping. And I have never managed to acquire freight drones or a transporter device... :roll:
We are all explorers of the deepest reaches of space.
We don't just watch space on our monitors and listen to the sounds in it:
We, all of us, each and every one of us, owns, to a man, as many operational Space Shuttles as NASA does.
Yes, we're all that awesome. Give yourself a hug.

Dragoongfa
Posts: 3857
Joined: Mon, 27. Nov 06, 22:28
x4

Post by Dragoongfa » Sun, 18. Jan 09, 17:01

I've gotten a few jumpdrives from capped ships, the problem in JD equipped ships is to find them and if you do not to fry the JD in the process.

Ravenholme
Posts: 246
Joined: Sat, 18. Nov 06, 15:54
x3tc

Post by Ravenholme » Sun, 18. Jan 09, 19:55

N_S, did you happen to watch the series Burn Notice? I thought you might have from your opening chapter, as it's a lot like some of Michael Westen's speeches about being burned.

Edit:

Just read the second chapter, I am eerily reminded of my start as a Poisoned Paranid with Tupman

Great stuff, hope you make it :)

(Sorry to all those who read and liked Tupman, real life commitments attacked me en masse, and his save is sorta dwindling at the back of my harddrive, wondering if I'll ever pick it up again. Most I manage just now as I have exams coming up [this week, in fact], is a quick game of Left4Dead now and then)

Creston
Posts: 1409
Joined: Tue, 3. Feb 04, 21:48
x3tc

Post by Creston » Sun, 18. Jan 09, 21:16

Fragile Ego wrote: Also, if you can't buy equipment where are you going to get a jumpdrive? I've never capped a ship with its JD intact.
Dukes Corporation sells them. Since they are a pirate corporation, he can dock and trade with them. It's all the other equipment he's going to have a tough, tough time finding.

And that cliffhanger looks suspiciously like how all MY Unholy Traitor starts have gone.
Spoiler
Show
I died. Every time.
Creston

Llama
Posts: 456
Joined: Tue, 21. Aug 07, 06:59
x3tc

Post by Llama » Sun, 18. Jan 09, 22:39

Woah, this thing is hard enough as it is :P

I tried it, after getting killed about 20 times (i once spawned 3km next to a split M7M...thats just insult to injury)

The only way I managed to survive, was hugging asteriods and stations while fighting off the hunters (5mj sheilds ftl) and then I managed to break out of split space when a group of pirates showed up and distracted the locals. I managed to survive pirate space by hanging out with the local carrak untill i got to argon space, then made a quick jump through paranid (after engine tunings of course :P) to get to yaki sectors. I'm currently hanging out with them, doing missions for money enough for some decend sheilds (using yaki shipyard script)

lastebil
Posts: 294
Joined: Sun, 6. Jan 08, 21:02
x3tc

Post by lastebil » Sun, 18. Jan 09, 22:44

I´ve started a DiD game with unholy traitor, and frankly, I felt fysically ill when I read about the rules of mr. Slug. I mean... not buy any stuff? Run around with 5 mj shields forever?

25 mj shields doesn´t like drop frequently...

Anyways, my first successful DiD ended when I set my autopilot to travel to a different sector. In the middle of the sector there was this ghost ship.. it was half way transparent. My autopilot did no attempt to stear clear of it (had seta 600). My ship smashed right into it, and I seemed to get stuck inside of it. RIP.

I´m at my second prolonged attempt (have probably tried like 20 times) now, and I´ve managed to get 4 25mj shields bought from the teladi. Thanks to finding a weapon dealer that I harassed into dropping 16 pacs I got enough money, so allso got a jumpdrive, so things are looking good.

I have one vengeful wing clipped paranid bounty hunter constantly following me, but he´s travelling at 50, so he´s not a treat. I just hope he manage to stay alive.

But seriously, no buying stuff? O_o

I mean like... that like hurts!

Fragile Ego
Posts: 174
Joined: Thu, 18. Sep 08, 04:15

Post by Fragile Ego » Sun, 18. Jan 09, 23:04

Creston,
3. All ships/equipment/weapons/resources will need to be 'acquired'.
According to that he can't buy any equipment whether it's from pirates or not.

Creston
Posts: 1409
Joined: Tue, 3. Feb 04, 21:48
x3tc

Post by Creston » Sun, 18. Jan 09, 23:33

Fragile Ego wrote:Creston,
3. All ships/equipment/weapons/resources will need to be 'acquired'.
According to that he can't buy any equipment whether it's from pirates or not.
Yeah that seems right. Heh, I think the reason he's currently writing a bit slowly is because he keeps having to restart to get out of the first sector. That start is just insane :)

(To add injury to insult, Egosoft calls it "pretty hard" or something to that effect. :o )

Creston

User avatar
NUKLEAR-SLUG
Posts: 2372
Joined: Thu, 4. May 06, 13:20
x3tc

Post by NUKLEAR-SLUG » Sun, 18. Jan 09, 23:39

Alec_trev wrote:does your friendly contact on Ceo's sprite allow you to sell captured freighters full of freight?
Nope, ships only.
Fragile Ego wrote:SLUG, just need a little clarification:

1. You CAN trade within pirate sectors, correct?
2. And you can take missions from pirate stations.

But those are the only two ways you can make money for repairs on fleet ships?

Also, if you can't buy equipment where are you going to get a jumpdrive? I've never capped a ship with its JD intact.
1. With pirate factional stations, yes.
2. Yes

Good fortune will provide me with all the equipment I require. Failing that I have a paperclip and some string.


03 - Run Forrest!

With no combat computer my turrets are inactive so it seems I've no choice but to shoot that missile down manually then attempt to deal with whatever is coming my way. Cutting my engines and spinning to face the enemy I switch to PBE and scan the space ahead fully expecting to see the entire Dragon patrol bearing down on me.. but, much to my suprise, they're not. Neither can I see the expected missile trail. Instead the whole patrol is lazily trailing along behind the lead M6 casually going about their business.

It's at that point that it occurs to me that despite the intial launch warning I'm not getting any followup pings from the proximity detector.. and that means it must have been a long-range shot. Turning back towards Ore mine Alpha and bringing up the vid-gogs and yep, I can see the Python and it seems to have finally noticed me. Far too far to hope to catch me so the cpatains gone for the next best thing and fired something unpleasant at me. Fair enough, I'ld have done the same.

This does leave me with something of a decision to make tho. Whatever the Python fired at me must be relatively long range which means it's not going to be particularly quick, but likely still a good deal quicker than me, and if it's a long range missile then it'll have a fairly hefty warhead attached which I'm sure I'ld rather not meet up close and personal. So, do I try and detour around the Dragon group who evidently still haven't noticed me yet and risk getting a missile up the tailpipe? .. or do I make a break for the gate to evade the missile which would bring me much closer to the Dragon group and hope they don't notice?

Weighing up the options I decide the Dragon group is probably the bigger threat and I should detour around. My knowledge of missiles suggests that worst case scenario it could be a Typhoon which being swarm-class would be somewhat tricky to deal with. All the other long-range missiles I can think of off the top of my head are single warhead types such as the Thunderbolt or RGW and I'm confident I can shoot down one of those. Anyway, I'll know soon enough when it gets in duplex range..

http://dbbr17626.pwp.blueyonder.co.uk/ut/fr4.jpg

Beluga. That's not one I'ld have expected, they're not a common missile. I could do with them being a bit rarer tho as I've now got two of them chasing me and at 100k of damage that's instant death to me. Fortunately, even tho they're outpacing me by about 2x and the gap is closing fast the distance to the gate is falling even quicker and with the Dragon still oblivious unless anything else comes thru the gate ahead of me I'll make it with room to spare.

Finally arriving at the gate with a clear 4km between me and the nearest Beluga I do a quick spin on the spot, salute the Python captain for a good effort and then turn and dive thru the gate to safety.


Assets
1x Medusa Prototype 'Burn Notice'
1x 5Mj shield
6x PBE, 2x PAC

Credits: 22,609

User avatar
RJV
Posts: 2099
Joined: Mon, 29. Mar 04, 09:45
x3tc

Post by RJV » Mon, 19. Jan 09, 00:40

NUKLEAR-SLUG wrote:... I do a quick spin on the spot, salute the Python captain for a good effort and then turn and dive thru the gate to safety...
In the words of Han Solo - Don't get cocky.

Though thinking about it... ah, what the hell, cocky as you like Captain Macgyver, just be wary of missile spam from that Paranid Bounty Hunter that always seems to be sitting on the other side of that gate...

Cheers,

Rob.

Dungeoncrawler
Posts: 1093
Joined: Sun, 7. Dec 03, 05:32
x3tc

Post by Dungeoncrawler » Mon, 19. Jan 09, 04:16

Nice to see you back in action captain-sir! Nice shot of the Beluga missile...your a photographer as well :P .

Dc

User avatar
FourFingers
Posts: 163
Joined: Fri, 26. Mar 04, 22:37
x3tc

Post by FourFingers » Mon, 19. Jan 09, 09:06

:)
good going!

surviving through those sectors is a hair raising experience.

shooting up paranid and split transports can net you 25MW shields if your lucky along with some upgrades. It becomes a whole new universe when your packing over 75MW of shielding :) and a few missiles.

Good luck mate.



fours
Master of the mysterious Fourfingers.
lieutenant Dragon Rider. RED BROOD

Al
Posts: 11996
Joined: Mon, 11. Nov 02, 10:26
x3tc

Post by Al » Mon, 19. Jan 09, 11:06

Yay another good story. Lets hope he has the same luck as ol' Squiddy so it turns into an epic :)
X2 Capture Guru - X3:TC Noob :D
X2 Capture Guide

TBV
Posts: 2260
Joined: Sun, 3. Apr 05, 01:58
x3tc

Post by TBV » Mon, 19. Jan 09, 19:05

It's nice to see you've started another story. I loved the last one, and as an added bonus, I chose to restart as Unholy Traitor about 10 days ago.

I must say though, I got a lot luckier than you with the starting sector. I didn't have to contend with anything bigger than Police, Customs and Bounty-Hunter fighters.
The gifted writer wrote:With no combat computer my turrets are inactive
Not entirely true, you have "Attack-my-Target", which for me was something of a mixed blessing.

I chose to put the PACs in the turrets and remove 2 of the PBEs from the main guns, to avoid burning energy too fast. I also re-mapped "Target-Nearest-Enemy" to the space-bar so that I could get a lock on the missiles quickly.
This worked brilliantly to get me clear of Tkr's Deprivation. I thought I was sorted. Nothing but a limping M4 bounty hunter that was never going to catch me, and a nice safe Pirate Base in neighbouring Ghinn's Escape for me to dock at.
However, and I'm still kicking myself for this, upon entering Ghinn's I hit the space-bar, to see if there's anything dangerous nearby, target a conveniently waiting Pirate Energy-Transporter and you've guessed it, the turrets open up and I get the dreaded warning about all Pirates will hunt me down or somesuch.

Great! no docking at the Pirate-Base, no PBG's and to cap it off the Pirates have now joined the long queue of people who want me dead.
Oh well, live and learn.

User avatar
NUKLEAR-SLUG
Posts: 2372
Joined: Thu, 4. May 06, 13:20
x3tc

Post by NUKLEAR-SLUG » Mon, 19. Jan 09, 20:44

Ravenholme wrote:N_S, did you happen to watch the series Burn Notice? I thought you might have from your opening chapter, as it's a lot like some of Michael Westen's speeches about being burned.
Nope, saw some ads tho.
TBV wrote:Great! no docking at the Pirate-Base, no PBG's and to cap it off the Pirates have now joined the long queue of people who want me dead.
Oh well, live and learn.
Such is life. :)



04 - Unexpected Guests

Safely the other side of the gate in Thuruks Beard I park up near the gate nacelle to avoid being run over and see what's what. Thuruks beard is only a border sector so consequently any security forces I may have to contend with should be substantially less of a problem, tho in my current situation even a single M5 poses a threat. Gravidar shows nothing in duplex range but a Teladi food transporter, but Thuruks Beard is a large sector so there could easily be patrols out there just out of sight.

I have to choose now whether to make a run across the sector and out into the pirate sectors where I can hole up and decide what I'm doing next or seek sanctuary in Teladi space. Currently tho this ship isn't equipped to get into a fight and there's no guarantees that the pirates are going to welcome me just because the Paranid and Split want me dead so pirate space is probably not a good choice, at least until I can get some upgrades. Fortunately Company Pride is just thru the west gate and while I dare not risk trading on the open market there is a Pirate base operating in that sector with the tacit approval of the Teladi. Typical Teladi, so long as nothing affects their profits they've little concern who they deal with.

I've just settled on Company Pride as my destination and am about to engage engines when my proximity alert squeals a warning and five or six light fighters go blazing past me out of the jumpgate. Bounty Hunters! It appears I'm less popular than I'ld originally thought. Not content with designating me KOS someone has gone to the trouble of hiring these guys to ensure it happens. They're tagged as Paranid so that would suggest Paranid backing but I wouldn't put it past my own government to have hired them. The source of my troubles is not currently a major concern, dealing with them is. I have a wing of six mixed M4/M5 here and every one of them faster than I am. No chance of outrunning this lot so it appears that I'm going to have to fight my way out of this one. Fortunately I'm hugging the gate superstructure which severely limits their ability to make attack runs.

The good thing about PBE is they're a practically instant-hit weapon like the Khaak Kyons. Nowhere near the range of a Kyon unfortunately and they do tend to consume a worrying amount of power, but a PBE makes for an exceptionally efficient shield-stripping weapon, and I've got six of them up front. Sadly with no combat computer to provide targetting prediction I'm going to have to shoot point blank, although given the sub-1km range of the PBE that's not actually quite the disadvantage it sounds. Looping around the gate ring I wait for the bounty-hunters to get too close and then pop out and hose them with PBE fire. It doesn't all hit home as a moving M5 is a difficult target at the best of times but the amount of damage I'm putting out I don't need to connect for long.

With the last of the M4s dispatched without damage I set about collecting up the e-cells left behind, well you never know. Job done and course set for Company Pride I'm less than 2km from the gate before the proximity warning kicks off again and spinning around there's another wing of bounty-hunters after me. These guys are persistent! Unfortunately they've caught me a little out in the open this time and despite dodging most of their fire even a little IRE fire will wear down a 5Mj shield and I take a couple points of hull damage as I make a break for the safety of the gate. Back under cover and with my shields recharged I repeat my ambushing tactics until there's just the two M4 left. This time tho I hammer them until they're down to the last scraps of hull and then leave them. I don't necessarily have to kill them, if they can't catch me that's good enough for my requirements.

With the two smoking M4's trying their best to catch me with half my speed I turn for the west gate and make for Teladi space with frag bombs exploding all around me.


http://dbbr17626.pwp.blueyonder.co.uk/ut/tb1.jpg


Assets
1x Medusa Prototype 'Burn Notice'
1x 5Mj shield
6x PBE, 2x PAC

Credits: 22,609

Post Reply

Return to “Creative Universe”