Zen and the Art of Running away.. {spoilers guaranteed}
Posted: Sat, 17. Jan 09, 14:14
Apologies, but due to webspace limitations I'm going to have to unlink the attached images throughout this thread.
For those who want to skip the thread and get a complete version, and I suggest you do as it's much easier and he made a very good job of it, then Yoink very kindly PDF'd the whole lot and its available from the link at the bottom of this post.
"Caught stealing Paranid military secrets and disavowed by your government your only chance now is to flee these sectors and start anew."
01 - Burn notice
Who'ld be a spy? All that running, sneaking, cloak and dagger malarkey. Noone able to trust you and likewise you able to trust noone.. with good reason it seems as it appears I just got hung out to dry.
Caught with my fingers in the proverbial cookie jar the Paranid are understandably a little miffed. As a Split deep cover operative escape routes are never a planned option so with the Paranid authorities closing the net quickly I'll have to make my own way out. My only option, steal the first available ship and get the hell out of Dodge. Fortunately I've been infiltrating a Paranid advanced ship research division so the opportunity is there. Grabbing the nearest fuelled ship which happens to be a Medusa Protype I hit the thrusters and make a break for clear space. As soon as I'm clear of the stations gravity well I activate the experimental jumpdrive and head for the safety of Split space.
Which it turns out is not safe for me anymore. The Paranid it seems are kicking up an almighty fuss about the loss of their prototype M3 and threatening dire sanctions. Apparently the more spineless elements of my government, blaming me for getting caught and in an effort to placate the Paranid, have considered it politically expedient to deny my actions were sanctioned, declare me a rogue operative and cut me off. Bugger.
If nothing else tho the Split Special Ops Division teaches you to be resourceful so accepting what's happened it's time to take stock of the situation. I've stolen a decent ship but it was only a test model so it's overly armed, undershielded and the techs hadn't got around to getting the combat computer fully functional or fine-tuning the engines. The Paranid have issued a kill-on-sight directive against me which is fine because I'm nowhere near their space. Unfortunately my own government is somewhat displeased with the embarrassment I've caused them and have done the same, which is more of a concern being as I'm sat smack in the middle of Family Rhonkar..
http://dbbr17626.pwp.blueyonder.co.uk/ut/fr1.jpg
Rules:
1. Dead is dead.
2. Repairs to personal ship only.
3. All ships/equipment/weapons/resources will need to be 'acquired'.
4. Due to a need to stay off radar basic trading won't be possible for fear of tracing. Only pirate stations are safe to deal with and the black-market bartering on Teladi trading stations.
5. I have a friendly contact on Ceos Sprite shipyard that will allow sale of damaged ships/repairs. That's a Teladi for you, no scruples where there's a credit to be made..
6. No missions allowed apart from those taken from pirate stations.
7. Factories can only be bought from my Ceos Sprite contact but NPC aren't allowed near. So no Weed-plex unless I'm selling it to the pirates.
Assets
1x Medusa Prototype 'Burn Notice'
1x 5Mj shield
6x PBE, 2x PAC
Credits: 22,609
{moved from X-Universe; see note - Carlo}
For those who want to skip the thread and get a complete version, and I suggest you do as it's much easier and he made a very good job of it, then Yoink very kindly PDF'd the whole lot and its available from the link at the bottom of this post.
"Caught stealing Paranid military secrets and disavowed by your government your only chance now is to flee these sectors and start anew."
01 - Burn notice
Who'ld be a spy? All that running, sneaking, cloak and dagger malarkey. Noone able to trust you and likewise you able to trust noone.. with good reason it seems as it appears I just got hung out to dry.
Caught with my fingers in the proverbial cookie jar the Paranid are understandably a little miffed. As a Split deep cover operative escape routes are never a planned option so with the Paranid authorities closing the net quickly I'll have to make my own way out. My only option, steal the first available ship and get the hell out of Dodge. Fortunately I've been infiltrating a Paranid advanced ship research division so the opportunity is there. Grabbing the nearest fuelled ship which happens to be a Medusa Protype I hit the thrusters and make a break for clear space. As soon as I'm clear of the stations gravity well I activate the experimental jumpdrive and head for the safety of Split space.
Which it turns out is not safe for me anymore. The Paranid it seems are kicking up an almighty fuss about the loss of their prototype M3 and threatening dire sanctions. Apparently the more spineless elements of my government, blaming me for getting caught and in an effort to placate the Paranid, have considered it politically expedient to deny my actions were sanctioned, declare me a rogue operative and cut me off. Bugger.
If nothing else tho the Split Special Ops Division teaches you to be resourceful so accepting what's happened it's time to take stock of the situation. I've stolen a decent ship but it was only a test model so it's overly armed, undershielded and the techs hadn't got around to getting the combat computer fully functional or fine-tuning the engines. The Paranid have issued a kill-on-sight directive against me which is fine because I'm nowhere near their space. Unfortunately my own government is somewhat displeased with the embarrassment I've caused them and have done the same, which is more of a concern being as I'm sat smack in the middle of Family Rhonkar..
http://dbbr17626.pwp.blueyonder.co.uk/ut/fr1.jpg
Rules:
1. Dead is dead.
2. Repairs to personal ship only.
3. All ships/equipment/weapons/resources will need to be 'acquired'.
4. Due to a need to stay off radar basic trading won't be possible for fear of tracing. Only pirate stations are safe to deal with and the black-market bartering on Teladi trading stations.
5. I have a friendly contact on Ceos Sprite shipyard that will allow sale of damaged ships/repairs. That's a Teladi for you, no scruples where there's a credit to be made..
6. No missions allowed apart from those taken from pirate stations.
7. Factories can only be bought from my Ceos Sprite contact but NPC aren't allowed near. So no Weed-plex unless I'm selling it to the pirates.
Assets
1x Medusa Prototype 'Burn Notice'
1x 5Mj shield
6x PBE, 2x PAC
Credits: 22,609
{moved from X-Universe; see note - Carlo}