Zen and the Art of Running away.. {spoilers guaranteed}
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Zen & The Art of Running Away: Final PDF
Props to NS for a really enjoyable story. He was always going to go out to something random and unplanned...
Give the poor fella a couple of weeks off before badgering him for a new one, eh?
The final document version of the story can be found here
Edit: just noticed a couple of minor formatting glitches in the document. I'll fix them shortly.
Give the poor fella a couple of weeks off before badgering him for a new one, eh?
The final document version of the story can be found here
Edit: just noticed a couple of minor formatting glitches in the document. I'll fix them shortly.
It could get hard with the following conditions:NUKLEAR-SLUG wrote:Does it get that hard then?Graphil wrote:A plot run though + DiD. I dare you.
- Start building up some fight rank before starting any plot.
- Start by doing the Dukes corp missions (they keep offering killing paranid missions, so you will be enemy of them most of the time)
- Make the pirates very annoyed to you (after you start the missions with Dukes of course).
- Don't start Final Fury until you are at least fighter chief and you are flying an M6
After that, you can make some rules like don't buying capital ships for example.
Not sure it this will be more difficult than what you have already done, but will be hard enough to keep the fun
Fantastic story! Well done N-S. Toughtme alot about the game.
And on the stories, they can get very hard with high fight rank. Terran missions would be pretty easy but final fury and goner missions with anything higher than warlord (or maybe battlemaster) will be very hard.
I am currently on my last few final fury missions (i think) with warlord rank and am finding it difficult enough in my akuma. May have to start bringing in support!
And on the stories, they can get very hard with high fight rank. Terran missions would be pretty easy but final fury and goner missions with anything higher than warlord (or maybe battlemaster) will be very hard.
I am currently on my last few final fury missions (i think) with warlord rank and am finding it difficult enough in my akuma. May have to start bringing in support!
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Re: Zen & The Art of Running Away: Final PDF
Great work as always!!yoink wrote:Props to NS for a really enjoyable story. He was always going to go out to something random and unplanned...
Give the poor fella a couple of weeks off before badgering him for a new one, eh?
The final document version of the story can be found here
Edit: just noticed a couple of minor formatting glitches in the document. I'll fix them shortly.
Already downloading. Many thanks
If I've learnt anything from this story it's that if you're using 2000 missiles then it's obvious that you're not using big enough ones!delray wrote:I think Goner plot is the worst one with high rank. Protecting those ships is getting impossible on Assassin (I had to shoot over 2000 missiles in Goner campaign), hard to imagine when it starts spawning destroyers.
Nuclear fire FTW.
- NUKLEAR-SLUG
- Posts: 2372
- Joined: Thu, 4. May 06, 13:20
Computer spec
Hey Mr. N Slug.
What spec. Pc are you running the game on?
I'm also guessing that you prefer mouse control to joystick- am I right?
If you take up the thrown gauntlet for running a DID plot game at high rank, you could get a lot of ships attacking in on e sector slowing things down- hence the first question.
Cheers
Masrock
What spec. Pc are you running the game on?
I'm also guessing that you prefer mouse control to joystick- am I right?
If you take up the thrown gauntlet for running a DID plot game at high rank, you could get a lot of ships attacking in on e sector slowing things down- hence the first question.
Cheers
Masrock
Despite how amusing it may be to the rest of us, I'd advise against a DiD plot game if you're serious about finishing all the plots. Not only are there a number of potential bugs that cause reloads, but you get forced into dangerous, even deadly, situations that under 'normal' DiD play you'd avoid. In short, a desire to finish the plots doesn't fit well with the DiD style of play. Just how many times do you want to get part way through the HUB mission, for example, only to die and have to restart from the very beginning? Something to think about.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.
X4 is a journey, not a destination. Have fun on your travels.
X4 is a journey, not a destination. Have fun on your travels.
I did the Goner plot DiD the other day, and it was very hard work in some places. The "defend this and that" never happened though; as soon as I engaged my jumpdrive to go where I was told, I would get a message to go somewhere else. The bit after that was a nightmare. I am worried about doing the Terran plot because I've had problems in the past with it, yet nothing that would force a reload.
I would love to see N-S do a plot walk-though, especially since his stories are the first thing noobs get pointed to as guide for so many things. What I have realised in my DiD game though, is there becomes a point where you get so powerful that no matter what rules you play under you can pretty much do what you want without all that much fear of getting killed. If N-S does do a plot DiD, the only rule I'd like to see him do is sticking to piloting one races' ships only.
I would love to see N-S do a plot walk-though, especially since his stories are the first thing noobs get pointed to as guide for so many things. What I have realised in my DiD game though, is there becomes a point where you get so powerful that no matter what rules you play under you can pretty much do what you want without all that much fear of getting killed. If N-S does do a plot DiD, the only rule I'd like to see him do is sticking to piloting one races' ships only.
I think N-S deserves the chance to play the game the way he wants, and not worry so much about keeping the rest of us entertained. It is good enough that he has thrilled us with 2 fantastic tales, and he has inspired many people to take his approach to the game which has breathed new life into it.
Having said that, I will eagerly await any crumbs he may decide to throw in our general direction
Having said that, I will eagerly await any crumbs he may decide to throw in our general direction
That would make it just more... challenging?Nanook wrote:Despite how amusing it may be to the rest of us, I'd advise against a DiD plot game if you're serious about finishing all the plots. Not only are there a number of potential bugs that cause reloads, but you get forced into dangerous, even deadly, situations that under 'normal' DiD play you'd avoid. ...
No, I'd say just more frustrating. All who have completed every one of the five major plots without once reloading for one reason or another, please raise your hand/claw/tentacle. What, no one? Not a single appendage?
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.
X4 is a journey, not a destination. Have fun on your travels.
X4 is a journey, not a destination. Have fun on your travels.
I believe that so far he has played the game exactly as he wants. We have done nothing more than suggest ideas in hopes one or more will call to his inner wants. He, of his own wanting to share his love for the game, has graced us with awesome narrations of his personal quests. It is not like we are holding a PPC to his head and screaming "WRITE AND ENTERTAIN US, BITCH!"idaeus wrote:I think N-S deserves the chance to play the game the way he wants, and not worry so much about keeping the rest of us entertained.
Former Commanding Officer of "Hellbound Handbasket" M7 Panther light Carrier in the mighty fleet of Admiral Leo 'Steve' Kayean.NUKLEAR-SLUG wrote:A wasp can sting you and that just hurts, a hundred stings can be fatal.. and that's before you consider most wasps don't come armed with flamethrowers.
- NUKLEAR-SLUG
- Posts: 2372
- Joined: Thu, 4. May 06, 13:20
Could do.Rednoahl wrote:If N-S does do a plot DiD, the only rule I'd like to see him do is sticking to piloting one races' ships only.
Asus Maximus IImasrock wrote:Hey Mr. N Slug.
What spec. Pc are you running the game on?
I'm also guessing that you prefer mouse control to joystick- am I right?
E8600 3.33ghz OC to 4.3ghz
4Gb Geil DDR2
ATI GTX280
Yep, mouser.
Nice rig, about the same as mine. Except mine has a Nvidia GTX260. Since when did ATI start making Nvidia cards?NUKLEAR-SLUG wrote:...
Asus Maximus II
E8600 3.33ghz OC to 4.3ghz
4Gb Geil DDR2
ATI GTX280
Yep, mouser.
Ah, the easy button. That explains a lot. Real pilots use joysticks.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.
X4 is a journey, not a destination. Have fun on your travels.
X4 is a journey, not a destination. Have fun on your travels.
Yes, especially real pilots of fictional spaceships in a simulated universe ...Nanook wrote:Real pilots use joysticks.
Oh and Slug, maybe just play and if you feel like it, write down your story. I think it could be very useful as a walk through of the Terran plot for newbies. And also I'd like to read your version of the more demanding plots like Hub, HQ and the new Aldrin, which I will never get around to play .
Cheers,
fOSSil