Hrmm... good point. For a moment, I was working on real world economics. When put into scale, it doesn't seem so bad.Burianek wrote:It's a good suggestion, but would be notoriously difficult to implement.
Sorry.
And the price is pretty low when you think about it.
Yes, your yearly figures seem high but that's not a realistic way of thinking about it.
Are you really going to put 365 days x24 hours = 8,760 hours of game time in? Even if you did, you're likely to own the entire unverse and not bat an eye at 10s of millions of credits. In my game, I owned 22 factories 4 game days in. I'm just stressing that game time does not equal real world time.
A better way of thinking about it is this:
an average SPP, nothing spectacular, will earn roughly 20-30k credits / hour.
So a single SPP can support upwards of 5 m6 patrols.
I don't think that's expensive.
Actually, I think it just points to a whole other fact... which is that the economics of X2 are, to put it lightly, skewed. Oh well. >shrug<