Galaxy Editor [25.06.2004]

The place to discuss scripting and game modifications for X²: The Threat.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

mike n
Posts: 20
Joined: Sun, 15. Feb 04, 00:20
x2

Post by mike n » Tue, 11. May 04, 23:21

Just two questions for XeHonk

1.Im try to set the yield of the asteroids but every time i enter a number it return to 0. Am i doin something wrong, if yes wat am i doin wrong.

2.How do i select a nebula id, the same thing happens to the id box, when i put in an id number it returns to 0 even when i type in i.e 112(which is a proper nebula)

Mike n

XeHonk
Posts: 1087
Joined: Sun, 7. Mar 04, 23:03
x3tc

Post by XeHonk » Wed, 12. May 04, 00:00

update:
added default items to all stations which didnt have 'em before
this should speed up creating maps a lot ^^
everyone say thanks to MISTERIO



@mike n:
just press enter to apply the new value.. :P
well.. it's on my todo list for quite some time now, but it's got a pretty low priority ^^

SunFire
Posts: 782
Joined: Wed, 3. Dec 03, 07:07
x3tc

Post by SunFire » Wed, 12. May 04, 06:56

The new version seems to not want to load my maps up...freezes up.
:o

One small thing, how would i change the name of say a ship or station, eg. change Argon One to Argon Sonra?

<edit> argh, cant get any versions working now.

XeHonk
Posts: 1087
Joined: Sun, 7. Mar 04, 23:03
x3tc

Post by XeHonk » Wed, 12. May 04, 11:01

just freezing? no errormsg? gimmeh da errormsg (or the maps you cant load ^^)
i cant get it to freeze with any maps i have on my system :/


name of a ship?
http://www.egosoft.com/x2/forum/viewtopic.php?t=34432
^-- manually :P

CodeZilla
Posts: 42
Joined: Thu, 5. Feb 04, 22:31
x2

Post by CodeZilla » Wed, 12. May 04, 12:02

hallo XeHonk,

hier die fehlermeldung beim öfnnen meiner map.
here the errormessage opening my map

D:\Spiele\Egosoft\GalaxyEditor>java -Xmx512M -Duser.language=de -Duser.country=D
E -jar GalaxyEditor.jar
java.lang.Error: Do not use javax.swing.JDialog.add() use javax.swing.JDialog.ge
tContentPane().add() instead
at javax.swing.JDialog.createRootPaneException(Unknown Source)
at javax.swing.JDialog.addImpl(Unknown Source)
at java.awt.Container.add(Unknown Source)
at honk.x2.modding.GalaxyEditor.openFileBG(GalaxyEditor.java:596)
at honk.x2.modding.GalaxyEditor.fileMenu(GalaxyEditor.java:552)
at honk.x2.modding.GalaxyEditor.actionPerformed(GalaxyEditor.java:518)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$ForwardActionEvents.actionPerformed(Unknow
n Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.AbstractButton.doClick(Unknown Source)
at javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source)
at javax.swing.plaf.basic.BasicMenuItemUI$MouseInputHandler.mouseRelease
d(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForHierarchy(Unknown Source)

at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

gruß

CodeZilla

SunFire
Posts: 782
Joined: Wed, 3. Dec 03, 07:07
x3tc

Post by SunFire » Wed, 12. May 04, 12:17

XeHonk wrote:just freezing? no errormsg? gimmeh da errormsg (or the maps you cant load ^^)
i cant get it to freeze with any maps i have on my system :/
XeHonk i think maybe the problem is <o> instead of <universe> in the .xml map files.

XeHonk
Posts: 1087
Joined: Sun, 7. Mar 04, 23:03
x3tc

Post by XeHonk » Wed, 12. May 04, 13:53

urrh.. lol 8)
it's some incompability with java1.4 (/me hugs his 1.5)
this'll take 10 seconds to be fixed when i'm home :)

thanks for the errormessage..

XeHonk
Posts: 1087
Joined: Sun, 7. Mar 04, 23:03
x3tc

Post by XeHonk » Wed, 12. May 04, 14:02

sunfire: if it's the o <-> universe thingy, just use notepad (or any other text editor) to fix the map..

XeHonk
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Joined: Sun, 7. Mar 04, 23:03
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Post by XeHonk » Wed, 12. May 04, 14:34

bugfix (only for jre1.4 users):
- jre1.4 compability when loading maps :] (galaxy editor would not load any maps after upgrading to 11.05.2004)

you maybe should consider upgrading to java1.5 if you encountered this bug ;) it's faster and it looks better :P

XeHonk
Posts: 1087
Joined: Sun, 7. Mar 04, 23:03
x3tc

Post by XeHonk » Fri, 14. May 04, 01:25

Pre-Release - no longer available
- ability to create random galaxies (this isnt ready yet.. that's why it's only a pre-release ^^ it's working, but doesnt create all items i want, yet :P)
- bugfix: default items for paranid shield factories caused x2 crashes
Last edited by XeHonk on Fri, 14. May 04, 22:43, edited 1 time in total.

SunFire
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Joined: Wed, 3. Dec 03, 07:07
x3tc

Post by SunFire » Fri, 14. May 04, 04:45

Random Galaxys ...I like it !! :thumb_up:

XeHonk
Posts: 1087
Joined: Sun, 7. Mar 04, 23:03
x3tc

Post by XeHonk » Fri, 14. May 04, 22:32

update(14.05.2004)
  • -it's now possible to create random galaxies
    -bugfix: default items of paranid shield factories caused crashes
note: the values for random creation are not tested yet (you can enter numbers that make no sense at all ^^)

XeHonk
Posts: 1087
Joined: Sun, 7. Mar 04, 23:03
x3tc

Post by XeHonk » Sat, 15. May 04, 15:42

no comments? *sob*

LordDrow
Posts: 4
Joined: Thu, 1. Apr 04, 04:00
x4

Post by LordDrow » Sat, 15. May 04, 18:25

Not like I'm anyone important around here, but I just haven't had a chance to mess around with it. Between work, reading info about modding X2, Freelancer, Neverwinter nights and a private project I am working on, I have almost zero time to actually play the games I like.

I'll make a proper commentary about this tool as soon as I actually get a chance to experiment with it.

LordDrow

SunFire
Posts: 782
Joined: Wed, 3. Dec 03, 07:07
x3tc

Post by SunFire » Sat, 15. May 04, 19:26

XeHonk wrote:no comments? *sob*
I like it, it spawns xenon and khaak sectors like crazy. Any way to make it do 300 sectors? And whats the deadly pirate option do?

XeHonk
Posts: 1087
Joined: Sun, 7. Mar 04, 23:03
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Post by XeHonk » Sat, 15. May 04, 19:49

@lorddrow: i'll be happy about any comments :D

@sunfire:
- press enter to apply the changed settings (just like in the options dialog).. that way you'll get 300 sectors, too :)
- actually the races are spawned randomly.. so there should be about the same amount of sectors owned by each race.
it's just that the red of xenon and khaak sectors are too.. red ;) looks like there's more of 'em
- deadly pirates: m1 to m6 (+tl) ships in pirate sectors, and make all stations in pirate sectors pirate-owned
gives some extra thrill :P

SunFire
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Joined: Wed, 3. Dec 03, 07:07
x3tc

Post by SunFire » Sun, 16. May 04, 06:38

Sounds like my kind of pirates. :D

Cool i got 300 sectors working...i just noticed theres no unknown sectors though.

XeHonk
Posts: 1087
Joined: Sun, 7. Mar 04, 23:03
x3tc

Post by XeHonk » Sun, 16. May 04, 12:08

well.. it's pretty hard to create hidden gates ;)
and if the gates are not hidden, there's no real need for unknown sectors either.. :] who wants empty sectors anyway?

theboyudreamof99
Posts: 15
Joined: Sat, 17. Apr 04, 04:48
x2

Help!

Post by theboyudreamof99 » Sun, 16. May 04, 20:49

Ok I abolutely love this little baby. Its great. I thrills me just looking at the wonderfull map I created. BUT! I have samed my map in the X2 map folder, as test1.xml . I have version 1.3 english, and I cannot find any way to select the map I want to use! Is it custom mod package button? If so it doesn't let me click it, its all greyed out. PLEASE HELP! I SOOOO WANT TO PLAY MY MAP!
What if there was no life?
What if you were not lucky enough to be chosen to be given a life?
There would be absolute nothing.
Ponder it.

XeHonk
Posts: 1087
Joined: Sun, 7. Mar 04, 23:03
x3tc

Post by XeHonk » Sun, 16. May 04, 22:34

-start x2
-in the mainmenu (the one with start and load...): type "Thereshallbewings"
-start new game
-custom map
-test1

should work :P

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