[MOD] P. X. D. mod Alpha v0.95

The place to discuss scripting and game modifications for X²: The Threat.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

User avatar
bulgaria
Posts: 92
Joined: Tue, 5. Jul 11, 16:54

Post by bulgaria » Fri, 27. Jan 12, 22:06

:lol: miner is not a bad idea for making trading between universes and profits like teladi but carefull prom the pirate,xenon,and specially....the kha'ak atack....if your trader ships atacked from kha'ak...heh...think all your traders for space debris :D

User avatar
bulgaria
Posts: 92
Joined: Tue, 5. Jul 11, 16:54

Post by bulgaria » Fri, 27. Jan 12, 22:13

:D but...if you are gonna atack the unknown enemy kha'ak sectors...get the split M0 and go hunt some kha'ak brain bucket heads like this one :D http://sins-of-the-creator.weebly.com/khaak.html

User avatar
Chris Gi
Posts: 960
Joined: Wed, 20. Sep 06, 09:57
x3tc

Post by Chris Gi » Sat, 28. Jan 12, 11:22

megapowa wrote:Why there is a half or 1 or 2 minute loading/blackscreen hang when im loading a saved game while i'm in the game. Or i'm dead and want to go back to the main menu.
This usually happens on a Windows 7 system. You should run X2 in XP mode. I had the same issue, both with vanilla X2 or other mods, and they are gone now.
Just got message: Imperial Mercenary.
They give me an offer.
Correct me, if I'm wrong, Zeron-MK7, but this has nothing to do with P.X.D. mod. It's the "Imperial Mercenary Script" that is causing this issue, because it assumes there's a Paranid Trading Dock of Race Pirates somewhere in the universe, and it doesn't correctly handle the situation, if it doesn't exist...
--------------------------------

[ external image ]

User avatar
bulgaria
Posts: 92
Joined: Tue, 5. Jul 11, 16:54

Post by bulgaria » Sat, 28. Jan 12, 11:31

:lol: who cares about the mission at start xDD its not storyline at that :D better to get the unknown enemy sectors to hunt some kha'ak heads :D

megapowa
Posts: 14
Joined: Mon, 26. Dec 11, 18:50
x3tc

Post by megapowa » Sat, 28. Jan 12, 14:21

Windows Xp compatibility mode is working!! :D

Here is the screenshot from the message: http://cloud.steampowered.com/ugc/63186 ... 3CB251FE9/

I got this with miner's start about 10 minute after the start.

User avatar
bulgaria
Posts: 92
Joined: Tue, 5. Jul 11, 16:54

Post by bulgaria » Sat, 28. Jan 12, 14:49

:D i hope zeron and the team that makes mod right now will be done soon cuz i got no patience to see the armed kha'ak m0 and the kha'ak hive :)

User avatar
bulgaria
Posts: 92
Joined: Tue, 5. Jul 11, 16:54

Post by bulgaria » Sat, 28. Jan 12, 16:54

witch pxd mod alpha full made by me :lol: ...enjoy and sory for bad sound
http://www.veoh.com/watch/v27211763SAFkg36r

User avatar
Zeron-mk7
Posts: 571
Joined: Sat, 23. Feb 08, 12:38
x3

Post by Zeron-mk7 » Sun, 29. Jan 12, 13:33

megapowa wrote:Just got message: Imperial Mercenary.
They give me an offer.
This are not a bug, you have installed "Imperial Mercenary Script".
megapowa wrote:And the admiral start i had 7 unknown object in my ship "red rocket/bomb"
Unknown objects into the your ship are Khaak missiles.
Last edited by Zeron-mk7 on Sun, 29. Jan 12, 13:46, edited 1 time in total.
Image

User avatar
Zeron-mk7
Posts: 571
Joined: Sat, 23. Feb 08, 12:38
x3

Post by Zeron-mk7 » Sun, 29. Jan 12, 13:43

Update: 29.01.2012
==============
Created new ADDON - Khaak M0 ship upgrade v1.0 for P. X. D. mod Alpha v0.95.
This ADDON add 24 turrets to the Khaak M0 ship and ship has some design changes also.
More information you found into the ADDON readme files.
You can download new ADDON from the P. X. D. mod download folder.

Add into the next v1.0 mod version:
=======================
Change Royal Boron Research Station model
Screenshots into the website.
Image

User avatar
bulgaria
Posts: 92
Joined: Tue, 5. Jul 11, 16:54

Post by bulgaria » Sun, 29. Jan 12, 14:00

:khaak: OH YEAH NOW THIS KHA'AK M0 IS THE KILLER COOL thanks zeron! :D

User avatar
bulgaria
Posts: 92
Joined: Tue, 5. Jul 11, 16:54

Post by bulgaria » Sun, 29. Jan 12, 14:37

:D now i guess zeron is working on the background hive

User avatar
Zeron-mk7
Posts: 571
Joined: Sat, 23. Feb 08, 12:38
x3

Post by Zeron-mk7 » Tue, 31. Jan 12, 10:05

Galaxy map
I've added 100 new sectors to the vanilla galaxy map, but new sectors are empty, and names and descriptions of new sectors finished about 80%.
Current galaxy map are finished about 70% only.
Here are current galaxy map screenshot: Current P. X. D. mod galaxy map

I have a new idea, maybe I need to create a completely new - radical galaxy map: where will be star systems or something like this.

Not decided yet - to stop working on my current galaxy map, or I need to start creating a completely new galaxy map.

Maybe someone has suggestions about this:
Finish the current galaxy map, or begin to create a completely new - radical galaxy map ?
Image

User avatar
bulgaria
Posts: 92
Joined: Tue, 5. Jul 11, 16:54

Post by bulgaria » Tue, 31. Jan 12, 12:00

:lol: really cool new maps :D good idea zeron i see the sceenshot about new unknown enemy sectors...i gues 1 of them are the kha'ak hive...woud be cool if ur working on the background texture of 1 of the kha'ak secotrs
to be the heart of the race :P

User avatar
bulgaria
Posts: 92
Joined: Tue, 5. Jul 11, 16:54

Post by bulgaria » Tue, 31. Jan 12, 12:01

:D that woud be the sectors like x3 tc lol as i know the x3 tc map is bigger like this one

User avatar
bulgaria
Posts: 92
Joined: Tue, 5. Jul 11, 16:54

Post by bulgaria » Tue, 31. Jan 12, 12:04

and pls zeron check the kha'ak M0 guns cuz when i enter in a sector witch jumpdrive the weapons are not installed and i have to install em again :evil: try check out it woud ya? :D

User avatar
Zeron-mk7
Posts: 571
Joined: Sat, 23. Feb 08, 12:38
x3

Post by Zeron-mk7 » Tue, 31. Jan 12, 13:07

bulgaria wrote:and pls zeron check the kha'ak M0 guns cuz when i enter in a sector witch jumpdrive the weapons are not installed and i have to install em again :evil: try check out it woud ya? :D
This is because game not add Khaak weapons to the new ships (NPC and Player), by default to they add only standart weapons (GPPC weapons) - not Khaak lasers (only to the standart Khaak ships have Khaak lasers by default).
For player owned Khaak M0 ship, you will need to manually add Khaak lasers.
About Khaak M0 NPC ship, I will create new fix, who will add to the NPC Khaak M0 ship - Khaak lasers.
Image

megapowa
Posts: 14
Joined: Mon, 26. Dec 11, 18:50
x3tc

Post by megapowa » Tue, 31. Jan 12, 14:16

I think you put a LOT OF TIME to create the current galaxy map.

I think the best would be to finish the current map.
Then if you still think the new idea is good. Then you can consider a p.x.d mod 2.0 with the new map.

User avatar
bulgaria
Posts: 92
Joined: Tue, 5. Jul 11, 16:54

Post by bulgaria » Tue, 31. Jan 12, 14:31

:lol: let zeron work...he makes good sectors like x3 tc + new stuffs too :D

User avatar
bulgaria
Posts: 92
Joined: Tue, 5. Jul 11, 16:54

Post by bulgaria » Tue, 31. Jan 12, 18:52

just let me know when its done :)

User avatar
bulgaria
Posts: 92
Joined: Tue, 5. Jul 11, 16:54

Post by bulgaria » Wed, 1. Feb 12, 12:08

zeron....heres a link of the star wars ships http://forum.egosoft.com/viewtopic.php?t=74603 i wonder if you can just add them in the P.X.D mod or give tutorial how woud ya? :D

Post Reply

Return to “X²: The Threat - Scripts and Modding”