[PLOT] TC/AP Plots for FL : v1.03 : 2023/12/03

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Xeiki
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Re: [BETA] TC/AP Plots for FL : v0.90 : 2023/05/06

Post by Xeiki » Fri, 12. May 23, 04:28

Cycrow wrote:
Thu, 11. May 23, 22:14
Looks like the Goner plot was partially reset.
this should be fixed in the next version, and the Aldrin plot should start after 5mins
Ah, thats great to hear! And thank you for looking over my save. ^_^

RenX3
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Re: [BETA] TC/AP Plots for FL : v0.90 : 2023/05/06

Post by RenX3 » Fri, 12. May 23, 10:41

Hi,

i use this mod for some days and i got a problem in the Goner plot.
Finished TC start plot and Final Fury and while doing so i was doing a bit of Goner plot.

Shortly before i was finishing Final Fury i got a distress call from the Goner about the True Light Seeker being attacked in Thyns Abyss - jumped there and helped.
Then i got a message to help somewhere else but i can´t find where to go because no active mission and none to accept.
In the log is no sector mentioned and i looked into guides checked these sectors mentioned but can´t find pirates attacking the Goner in Teladi space.

I have no active Goner mission since i helped True Light Seeker in Thyns Abyss. (it´s still there)
In Elysium of light is no mission aviable.

Can you help me out?

Cycrow
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Re: [BETA] TC/AP Plots for FL : v0.90 : 2023/05/06

Post by Cycrow » Fri, 12. May 23, 11:19

if you send me your save game i will take a look

RenX3
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Re: [BETA] TC/AP Plots for FL : v0.90 : 2023/05/06

Post by RenX3 » Fri, 12. May 23, 12:02

Cycrow wrote:
Fri, 12. May 23, 11:19
if you send me your save game i will take a look
How do i do this? (GOG version)

Cycrow
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Re: [BETA] TC/AP Plots for FL : v0.90 : 2023/05/06

Post by Cycrow » Fri, 12. May 23, 12:13

Save games are found in your my documents folder, My Documents/Egosoft/X3FL/saves

Then you will need to upload it somewhere and post the link for it

RenX3
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Re: [BETA] TC/AP Plots for FL : v0.90 : 2023/05/06

Post by RenX3 » Fri, 12. May 23, 12:19

Cycrow wrote:
Fri, 12. May 23, 12:13
Save games are found in your my documents folder, My Documents/Egosoft/X3FL/saves

Then you will need to upload it somewhere and post the link for it
Thanks!

https://file.io/EX3UI9e1cRVg

Cycrow
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Re: [BETA] TC/AP Plots for FL : v0.90 : 2023/05/06

Post by Cycrow » Sat, 13. May 23, 03:45

im not able to download it save, its saying its been deleted

RenX3
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Re: [BETA] TC/AP Plots for FL : v0.90 : 2023/05/06

Post by RenX3 » Sat, 13. May 23, 09:40

Cycrow wrote:
Sat, 13. May 23, 03:45
im not able to download it save, its saying its been deleted
https://drive.google.com/file/d/1s2jjhX ... sp=sharing

hope this works

Cycrow
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Re: [BETA] TC/AP Plots for FL : v0.90 : 2023/05/06

Post by Cycrow » Sat, 13. May 23, 14:02

looks like some of the sectors were defined wrong. This should be fixed in the next version

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Re: [BETA] TC/AP Plots for FL : v0.95 : 2023/05/14

Post by Cycrow » Sun, 14. May 23, 01:28

New Update: 0.95
  • Updated and Fixed Plot - Corporation Trouble
  • Updated and Fixed Plot - Breaking Grounds
  • Fixed incorrect sector usage in Goner plot
  • Fixed goner plot reset
  • Fixed Aldrin Plot starting conditions

Xeiki
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Re: [BETA] TC/AP Plots for FL : v0.95 : 2023/05/14

Post by Xeiki » Sun, 14. May 23, 02:34

Oooh, update! :mrgreen:

Quickly loaded into my save, and it seems like everything is fixed: the second Goner temple is gone, and I recieved the message starting the Aldrin plot at the correct five minute timer. If anything else comes up, I'll let you know!

Thank you again for your great work!


RenX3
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Re: [BETA] TC/AP Plots for FL : v0.90 : 2023/05/06

Post by RenX3 » Sun, 14. May 23, 13:50

Cycrow wrote:
Sat, 13. May 23, 14:02
looks like some of the sectors were defined wrong. This should be fixed in the next version
Thanks for fixing!
Works just fine. Jumped into first sector and the next mission started on Goner plot.
Now it´s in the right sectors. can confirm

Update: Oh well, i found the True Light Seeker in Mealstrom instead of Midnight Star :D
Some challenge because it´s surrounded by many M7 :D
Last edited by RenX3 on Sun, 14. May 23, 14:45, edited 2 times in total.

Cycrow
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Re: [BETA] TC/AP Plots for FL : v0.95 : 2023/05/14

Post by Cycrow » Sun, 14. May 23, 14:09

that's actually the correct place. It was stolen from Midnight Star then taken to Maelstrom.

RenX3
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Re: [BETA] TC/AP Plots for FL : v0.95 : 2023/05/14

Post by RenX3 » Sun, 14. May 23, 14:48

Xeiki wrote:
Sun, 14. May 23, 02:34
Oooh, update! :mrgreen:

Quickly loaded into my save, and it seems like everything is fixed: the second Goner temple is gone, and I recieved the message starting the Aldrin plot at the correct five minute timer. If anything else comes up, I'll let you know!

Thank you again for your great work!
i still have 2 of them

Xeiki
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Re: [BETA] TC/AP Plots for FL : v0.95 : 2023/05/14

Post by Xeiki » Fri, 19. May 23, 17:04

Took a little longer to start the AP plot.

When the War Sectors get initiated, a few sectors get doubled factories. Also, the dynamic relations change, so, just making sure that it's working as intended:

Argon are no longer hostile to Paranid, Boron are no longer hostile to Split, and vice versa. Corporation relationships to not change from what I saw? (E.g., Split still hostile to Atreus, Boron still enemies with Strong Arms.)

olsch
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Re: [BETA] TC/AP Plots for FL : v0.95 : 2023/05/14

Post by olsch » Sat, 20. May 23, 23:40

Just started a new game a few days ago with UP 1.3.8 and old Plots 0.95 and still have two Goner temples when entering their sector for the first time today. :?

Cycrow
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Re: [BETA] TC/AP Plots for FL : v0.95 : 2023/05/14

Post by Cycrow » Sun, 21. May 23, 10:14

Xeiki wrote:
Fri, 19. May 23, 17:04
Took a little longer to start the AP plot.

When the War Sectors get initiated, a few sectors get doubled factories. Also, the dynamic relations change, so, just making sure that it's working as intended:

Argon are no longer hostile to Paranid, Boron are no longer hostile to Split, and vice versa. Corporation relationships to not change from what I saw? (E.g., Split still hostile to Atreus, Boron still enemies with Strong Arms.)
The hostilities are normal, as the Albion plot requires less hostile relations between some races. This should revert back once the plot is done. I only changed the races where it was needed.

The double stations can just be a result of the war system, as the stations will change over time

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Re: [BETA] TC/AP Plots for FL : v0.95 : 2023/05/14

Post by Cycrow » Sun, 21. May 23, 10:15

olsch wrote:
Sat, 20. May 23, 23:40
Just started a new game a few days ago with UP 1.3.8 and old Plots 0.95 and still have two Goner temples when entering their sector for the first time today. :?
what gamestart did you use?

Cycrow
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Re: [BETA] TC/AP Plots for FL : v0.99 : 2023/05/21

Post by Cycrow » Sun, 21. May 23, 10:39

New Update: 0.99
  • Added options in custom start for universe state and HUB/HQ plot selection

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