[MOD] Unoffical Patch : V1.3.15 : 2024-03-31

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Terraformer33
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Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03

Post by Terraformer33 » Sun, 18. Sep 22, 14:39

I visited 279 sectors. I'll start to look for 2 sectors which I missed. Thanks.

iXenon
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Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03

Post by iXenon » Sun, 18. Sep 22, 15:17

Terraformer33 wrote:
Sun, 18. Sep 22, 14:39
I visited 279 sectors. I'll start to look for 2 sectors which I missed. Thanks.
That was exactly that happened to me. I visited 279 sectors but the whole map has already been opened. The mandatory requirement - you need to visit all the sectors in person, not just to discover them. So, take a map picture and mark visited sector (in MS Paint, for example) after each new jump. It may take 2-3 hours and it's easy to forget what have been already visited. In my case the last sector was Earth. I discovered it remotely and never visited, but was thinking I have done. I already marked the whole Universe as 'visited' and started to think that I may have marked something by mistake, but in Terran space I finally found the last sector. :)

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alexalsp
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Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03

Post by alexalsp » Mon, 19. Sep 22, 11:11

when I'm docked at any station in the sector, I can't fly out of the sector by pointing to the gate. it is necessary to specify any station, undock and reassign the target to the gate. (autopilot.)

Presumably this problem crept into the file !move.movethroughgate

Please fix.

Jimmy C
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Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03

Post by Jimmy C » Wed, 21. Sep 22, 09:58

The Patch Notes say that the Fill command now waits properly. Does this cover the Stock command as well? Because that one has the same problem, it doesn't Wait either.

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Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03

Post by Cycrow » Wed, 21. Sep 22, 11:22

afaik the stock command should work correctly

Hwitvlf
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Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03

Post by Hwitvlf » Wed, 5. Oct 22, 21:43

Just found this unofficial update. Really great to see. Thank you for you work!!

Edit, a note if there are future updates:I have Drone Command software on my traders. When they eject drones in an enemy sector and jump away, the drones spam "no safe route" messages.

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Perahoky
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Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03

Post by Perahoky » Fri, 7. Oct 22, 00:18

Someone has still the game freeze problem? Probably due to ManualTrader-Command (maybe through best bu/sell finder) ?
"Hope is the last force i have"
"This is how liberty dies, with thounderous applause"
***Modified***

Terraformer33
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Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03

Post by Terraformer33 » Mon, 10. Oct 22, 11:55

My game freezing randomly from time to time. I don't know what is the cause.

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Perahoky
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Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03

Post by Perahoky » Mon, 10. Oct 22, 20:27

Terraformer33 wrote:
Mon, 10. Oct 22, 11:55
My game freezing randomly from time to time. I don't know what is the cause.
I have the same problem. Cycrow said at steam X3FL forum its caused by random bartering merchants generation which runs out of names and loops infinite.
https://steamcommunity.com/app/483330/d ... 939522065/

For details see my bug report thread with bug reproduction:
viewtopic.php?f=93&t=449688&p=5145204#p5145204

Comments & reports welcome! the more reports the better fix!

my game is almost unplayable because its freezing every few minutes at any stations and actions.
I cant ever be sure its not freezing because of this bug.
"Hope is the last force i have"
"This is how liberty dies, with thounderous applause"
***Modified***

Cycrow
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New Update 1.3.3

Post by Cycrow » Fri, 14. Oct 22, 20:12

1.3.3:
  • Fixed freeze in Best Buy/Sells menu
  • Fixed ships with large ships docked from traveling through gates
  • Fixed Factory colour toggle
  • Fixed passenger status when ejecting/recollecting
  • Fixed space suits trying to go to enemy stations (ie Xenon Stations)
  • Removed debug from station manager
  • Removed price display for some wares (Quantum Processor/Focus Crystal)
  • Added Hotkey: Toggle Turbo Booster
  • Added notority bar to station encyclopedia page
  • Added Cargo bay full text in trade menu
  • Added Payment/Honour for releasing passengers at Goner Temple
  • Added Unfocussed Jumpdrive
  • New Ship Command - Upgrade factories (TL)

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alexalsp
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Re: [MOD] Unoffical Patch : V1.3.3 : 2022-10-14

Post by alexalsp » Fri, 14. Oct 22, 22:26


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Perahoky
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Re: New Update 1.3.3

Post by Perahoky » Fri, 14. Oct 22, 23:53

Cycrow wrote:
Fri, 14. Oct 22, 20:12
1.3.3:
  • Fixed freeze in Best Buy/Sells menu
  • Fixed ships with large ships docked from traveling through gates
  • Fixed Factory colour toggle
  • Fixed passenger status when ejecting/recollecting
  • Fixed space suits trying to go to enemy stations (ie Xenon Stations)
  • Removed debug from station manager
  • Removed price display for some wares (Quantum Processor/Focus Crystal)
  • Added Hotkey: Toggle Turbo Booster
  • Added notority bar to station encyclopedia page
  • Added Cargo bay full text in trade menu
  • Added Payment/Honour for releasing passengers at Goner Temple
  • Added Unfocussed Jumpdrive
  • New Ship Command - Upgrade factories (TL)
i can CONFIRM fixed freeze with my test-savegame!
CYCROW you are our hero!
Thank you very much!
And in my opinion this fix has to be in non-modified signed public update release :)

have a nice weekend ! Greetings from germany to UK :)
"Hope is the last force i have"
"This is how liberty dies, with thounderous applause"
***Modified***

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alexalsp
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Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03

Post by alexalsp » Sat, 15. Oct 22, 01:58

alexalsp wrote:
Mon, 19. Sep 22, 11:11
when I'm docked at any station in the sector, I can't fly out of the sector by pointing to the gate. it is necessary to specify any station, undock and reassign the target to the gate. (autopilot.)

Presumably this problem crept into the file !move.movethroughgate

Please fix.
after line 26

Code: Select all

do if [THIS]-> is docked
= [THIS]-> call script '!move.undock' :
Didn't fix it :(

iXenon
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Re: New Update 1.3.3

Post by iXenon » Sat, 15. Oct 22, 15:33

Cycrow wrote:
Fri, 14. Oct 22, 20:12
  • Added Unfocussed Jumpdrive
That's very interesting! What do players can find, using it? In AP or TC there was a chance to find Aran after such a jump, but now Aran is claimable in another way, so I'm curious what we can find now. May be the Terran Xperimental Shuttle or an unattended "unknown object" that's possible to claim? Or additional Quantum Processors and Focus Crystals? I probably should think about switching from 'official' Steam version to this patched one because I like most of improvements that have been done.

And if you don't mind, let me share an idea for that unofficial series of patching. Currently, there is no way to get Jump Beacon without claiming capital ships and losing marines because HephCorp service has been fixed. Now for players that prefer 'peaceful' scenario the chance to get JB is nearly zero. So, if you add the possibility to get it somehow else it would make the game more 'balanced' in that sense. What it could be?
a) Finding a container with JB after unfocused jump
b) Stealing it from UFO
c) Getting this as a reward from Explorers Guild
d) A chance to find it on Goner's 'BrightMarket' (among other 'peaceful' goods :roll: )
e) A chance to find in on the ship that's supposed to be returned
f) One guarantied JB at the very end of the Terran Plot

I play as a Goner and don't like to kill pilots and ships if they don't try to kill me first. And I was trying to find a Rapid Response or a Xenon ship with jump beacon and have scanned dozens of them but no luck. And I'm not a hostile for almost all races, so even if I found such RR ship what would I do to get the JB? Just attack them without any good reason? Thb, I like the dynamic reputation because it makes the game more tricky, but regarding getting jump beacons the game forces you to be a bad guy that I'd prefer to avoid.

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Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03

Post by Cycrow » Sat, 15. Oct 22, 15:38

alexalsp wrote:
Sat, 15. Oct 22, 01:58
alexalsp wrote:
Mon, 19. Sep 22, 11:11
when I'm docked at any station in the sector, I can't fly out of the sector by pointing to the gate. it is necessary to specify any station, undock and reassign the target to the gate. (autopilot.)

Presumably this problem crept into the file !move.movethroughgate

Please fix.
after line 26

Code: Select all

do if [THIS]-> is docked
= [THIS]-> call script '!move.undock' :
Didn't fix it :(
its already fixed for the next version, i forgot to include it in this one

Cycrow
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Re: New Update 1.3.3

Post by Cycrow » Sat, 15. Oct 22, 15:39

iXenon wrote:
Sat, 15. Oct 22, 15:33
Cycrow wrote:
Fri, 14. Oct 22, 20:12
  • Added Unfocussed Jumpdrive
That's very interesting! What do players can find, using it? In AP or TC there was a chance to find Aran after such a jump, but now Aran is claimable in another way, so I'm curious what we can find now. May be the Terran Xperimental Shuttle or an unattended "unknown object" that's possible to claim? Or additional Quantum Processors and Focus Crystals? I probably should think about switching from 'official' Steam version to this patched one because I like most of improvements that have been done.

And if you don't mind, let me share an idea for that unofficial series of patching. Currently, there is no way to get Jump Beacon without claiming capital ships and losing marines because HephCorp service has been fixed. Now for players that prefer 'peaceful' scenario the chance to get JB is nearly zero. So, if you add the possibility to get it somehow else it would make the game more 'balanced' in that sense. What it could be?
a) Finding a container with JB after unfocused jump
b) Stealing it from UFO
c) Getting this as a reward from Explorers Guild
d) A chance to find it on Goner's 'BrightMarket' (among other 'peaceful' goods :roll: )
e) A chance to find in on the ship that's supposed to be returned
f) One guarantied JB at the very end of the Terran Plot

I play as a Goner and don't like to kill pilots and ships if they don't try to kill me first. And I was trying to find a Rapid Response or a Xenon ship with jump beacon and have scanned dozens of them but no luck. And I'm not a hostile for almost all races, so even if I found such RR ship what would I do to get the JB? Just attack them without any good reason? Thb, I like the dynamic reputation because it makes the game more tricky, but regarding getting jump beacons the game forces you to be a bad guy that I'd prefer to avoid.
currently its the same as TC/AP but without the Aran.

i will add some more stuff to it later though including LFL stuff

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Perahoky
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Re: [MOD] Unoffical Patch : V1.3.3 : 2022-10-14

Post by Perahoky » Sat, 15. Oct 22, 17:13

Hello

Crycrow are you aware of the german ReadText errors/missing text entries in german T file?

I fixed them:
https://www.dropbox.com/sh/6h7ogw6d164z ... kJlqa?dl=0
I made 2 following edits to the files because the first 2 tries contained serious xml errors. So make sure you download the current file.

Maybe another german speaking person wants to test read them. I can't currently test all entries ingame.

Screenshots (there are more texts but i cant reach them all):
https://www.dropbox.com/s/eueo5btzamtsx ... 1.jpg?dl=0
https://www.dropbox.com/s/epvzg3xumxt4c ... 1.jpg?dl=0

thank you
cu pera
Last edited by Perahoky on Sat, 15. Oct 22, 17:38, edited 4 times in total.
"Hope is the last force i have"
"This is how liberty dies, with thounderous applause"
***Modified***

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alexalsp
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Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03

Post by alexalsp » Sat, 15. Oct 22, 17:19

Cycrow wrote:
Sat, 15. Oct 22, 15:38
alexalsp wrote:
Sat, 15. Oct 22, 01:58
alexalsp wrote:
Mon, 19. Sep 22, 11:11
when I'm docked at any station in the sector, I can't fly out of the sector by pointing to the gate. it is necessary to specify any station, undock and reassign the target to the gate. (autopilot.)

Presumably this problem crept into the file !move.movethroughgate

Please fix.
after line 26

Code: Select all

do if [THIS]-> is docked
= [THIS]-> call script '!move.undock' :
Didn't fix it :(
its already fixed for the next version, i forgot to include it in this one
Great. Thank you. :wink: :thumb_up: :x3:

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alexalsp
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Re: [MOD] Unoffical Patch : V1.3.3 : 2022-10-14

Post by alexalsp » Sat, 15. Oct 22, 17:26

Perahoky wrote:
Sat, 15. Oct 22, 17:13
Hello

Edit:
epic fail, i think i just ****** the german t-file xml structure up. missing /page in line 47

Crycrow are you aware of the german ReadText errors/missing text entries in german T file?

I fixed them but i still can't see the fixed texts ingame. is there something else to fix?
https://www.dropbox.com/sh/6h7ogw6d164z ... kJlqa?dl=0

Maybe another german speaking person wants to test read them. I can't currently test all entries ingame.

Screenshots (there are more texts but i cant reach them all):
https://www.dropbox.com/s/eueo5btzamtsx ... 1.jpg?dl=0
https://www.dropbox.com/s/epvzg3xumxt4c ... 1.jpg?dl=0

thank you
cu pera
I think you need to clarify this issue with the author of the previous localization of version 1.3.1, X2-Illuminatus. Versions 1.3.2 and 1.3.1 have new text added and the German files need to be updated.

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Perahoky
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Re: [MOD] Unoffical Patch : V1.3.3 : 2022-10-14

Post by Perahoky » Sat, 15. Oct 22, 17:35

alexalsp wrote:
Sat, 15. Oct 22, 17:26
I think you need to clarify this issue with the author of the previous localization of version 1.3.1, X2-Illuminatus. Versions 1.3.2 and 1.3.1 have new text added and the German files need to be updated.
i already did it.
see my updated post.

My link contains the fixed language XMLs (english too).
https://www.dropbox.com/sh/6h7ogw6d164z ... kJlqa?dl=0
I made 2 errors to the xml structure before.
Now its working. ReadText errors are fixed in german. Sorting in sector music list is fixed (english too).

Other German speaking people can test read/edit it.
I'm unaware of any other missing texts at this moment.

cu pera

Edit: i fixed a stupid translation of mine. Capital means main sector means "Hauptsektor" or "Heimatsektor" not Großschiff (capital ship). In terms of sector music, "Großschiff" doesnt make any sense. fail.
"Hope is the last force i have"
"This is how liberty dies, with thounderous applause"
***Modified***

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