[MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy (23/04/2023)

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bounty_hunter66
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Re: [MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.1) Initial release 1.0 (7/6/2021)

Post by bounty_hunter66 » Fri, 22. Oct 21, 09:17

Hello. Do you still plan to update this to 1.2?

Thanks.

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alexalsp
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Re: [MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.1) Initial release 1.0 (7/6/2021)

Post by alexalsp » Tue, 30. Nov 21, 17:03

Any progress in your not easy business?

When to expect a new version? This year or new year?

snarfies
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Re: [MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.1) Initial release 1.0 (7/6/2021)

Post by snarfies » Sun, 26. Dec 21, 02:38

alexalsp wrote:
Tue, 30. Nov 21, 17:03
Any progress in your not easy business?

When to expect a new version? This year or new year?
Nope, its dead.


-XeNoN-
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Re: [MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.1) Initial release 1.0 (7/6/2021)

Post by -XeNoN- » Mon, 27. Dec 21, 15:31

Ok i would ask users to stop spreading false claims that either the mod is dead or abandoned, the update will arrive when it arrives

So i would ask for a patience cause it's not the only project im working on

Thanks

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joelR
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Re: [MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.1) Initial release 1.0 (7/6/2021)

Post by joelR » Tue, 28. Dec 21, 04:10

Thats great to hear XeNoN. I have been checking in daily. Thanks for your time on this!

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alexalsp
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Re: [MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.1) Initial release 1.0 (7/6/2021)

Post by alexalsp » Tue, 28. Dec 21, 22:58

Very good. This is how we stimulate the author))) Let's not let him forget that we are waiting. :D

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Ketraar
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Re: [MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.1) Initial release 1.0 (7/6/2021)

Post by Ketraar » Mon, 3. Jan 22, 13:25

alexalsp wrote:
Tue, 28. Dec 21, 22:58
Very good. This is how we stimulate the author))) Let's not let him forget that we are waiting. :D
I don't want to speak for -XeNoN-, but I dont think that has the effect you think it does, especially in modding projects that require a lot of work. As modder all I want to hear is "how can I help", everything else is just annoying imho, more so if people start making stupid claims in the authors name.

MFG

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-XeNoN-
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Re: [MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.1) Initial release 1.0 (7/6/2021)

Post by -XeNoN- » Wed, 5. Jan 22, 11:07

Ketraar wrote:
Mon, 3. Jan 22, 13:25
alexalsp wrote:
Tue, 28. Dec 21, 22:58
Very good. This is how we stimulate the author))) Let's not let him forget that we are waiting. :D
I don't want to speak for -XeNoN-, but I dont think that has the effect you think it does, especially in modding projects that require a lot of work. As modder all I want to hear is "how can I help", everything else is just annoying imho, more so if people start making stupid claims in the authors name.

MFG

Ketraar
It doesn't have any effect at all, and you're totally right about everything

I could close the thread for all i care, i made this project at first for personal use and it was my choice to share it

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alexalsp
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Re: [MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.1) Initial release 1.0 (7/6/2021)

Post by alexalsp » Wed, 5. Jan 22, 13:30

If you think so, then you can not do the mod, not share, close the branch, delete the mod. It should be pleasant for you and stimulate interest when players are interested in the state of work on a mod, which means that the players are waiting for the mod. But if this annoys you, then do as you see fit.

Moreover, earlier you announced the approximate date of the new version, which raised questions about the state of work on the mod.
Write in big red letters - the date or work continues, there is little time, and no one will ask you questions every day, but every week or month)) Or maybe a year, depending on your patience))

In any case, we are waiting for the mod and hope that it will be released when it is ready.

:wink: :)

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Re: [MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.1) Initial release 1.0 (7/6/2021)

Post by Glorfy » Tue, 18. Jan 22, 01:22

Are the additions in the 1.2 and 1.3 patches enough to justify not using this mod yet? I read the official patch notes but it's hard to decipher the impact of the changes without sinking several dozen hours into a playthrough. Hoping someone who already played through different patch versions could give a recommendation, I'm dying to play FL with XRM.

And thank you -XeNon- for making this port, I didn't expect it would be ported to FL at all!

-XeNoN-
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Re: [MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.1) Initial release 1.0 (7/6/2021)

Post by -XeNoN- » Fri, 11. Feb 22, 12:48

Glorfy wrote:
Tue, 18. Jan 22, 01:22
Are the additions in the 1.2 and 1.3 patches enough to justify not using this mod yet? I read the official patch notes but it's hard to decipher the impact of the changes without sinking several dozen hours into a playthrough. Hoping someone who already played through different patch versions could give a recommendation, I'm dying to play FL with XRM.

And thank you -XeNon- for making this port, I didn't expect it would be ported to FL at all!
Tbh porting wasn't the problem or creating a mod projects from scratch on latest updates of the original base game, the annoying part in most cases is either to make a compatibility patch or update the mod for existing updated game patches
But yea the plan is to make an update for 1.3, but i still have tight schedule with RL

Glorfy
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Re: [MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.1) Initial release 1.0 (7/6/2021)

Post by Glorfy » Sat, 19. Feb 22, 01:18

-XeNoN- wrote:
Fri, 11. Feb 22, 12:48
Tbh porting wasn't the problem or creating a mod projects from scratch on latest updates of the original base game, the annoying part in most cases is either to make a compatibility patch or update the mod for existing updated game patches
But yea the plan is to make an update for 1.3, but i still have tight schedule with RL
Makes sense, working within the constraints of existing code can be harder than scratch. Glad to hear it's still in the works

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joelR
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Re: [MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.1) Initial release 1.0 (7/6/2021)

Post by joelR » Mon, 21. Feb 22, 04:50

Thanks for the Update Xenon.

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Re: [MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.1) Initial release 1.0 (7/6/2021)

Post by -XeNoN- » Sat, 30. Apr 22, 10:53

Small update:

Current plans for update of FLXRM is either during June or July, i will also announce for help ( mainly need testers ) on Discord

Thanks

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Milite Ignoto
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Re: [MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.1) Initial release 1.0 (7/6/2021)

Post by Milite Ignoto » Sat, 28. May 22, 00:52

Good to know, thanks for the update!

Betelgeuse97
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Re: [MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.1) Initial release 1.0 (7/6/2021)

Post by Betelgeuse97 » Sun, 10. Jul 22, 06:09

Can't wait! It's already July; time flies!

Will this be posted on Egosoft official discord server? How's it going so far?

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alexalsp
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Re: [MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.1) Initial release 1.0 (7/6/2021)

Post by alexalsp » Wed, 10. Aug 22, 07:33

It's been a few months, pinging the topic ... What has been heard?

Scoob
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Re: [MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.1) Initial release 1.0 (7/6/2021)

Post by Scoob » Wed, 17. Aug 22, 17:10

Is the XRM Part 3 download link broken? I just get an error message and it asks me to try refreshing the page.

Edit: After numerous attempts it started working, guess it was a Onedrive gremlin.

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alexalsp
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Re: [MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.1) Initial release 1.0 (7/6/2021)

Post by alexalsp » Wed, 17. Aug 22, 18:59

Before downloading, you should read the topic. This mod is for the old version of the game and the author does not update the mod for a year and most likely everything is over)).

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