Well said Brianetta and I completely agree with you.Brianetta wrote:I reckon Egosoft should sack their publisher. The imposition of that deadline has damaged Egosoft's reputation. It might be to a greater or lesser extent, but damage has been done.
Despite what's been said, I still feel that cockpits were left out because of time constraints, not gameplay decisions. It's for the same reason that destroyers look like carriers, and M4s look like M3s. Numerous other issues which have been claimed as "design decisions" look an awful lot like bugs due to lack of time to me.
I'm still playing X2. While I really want to like X3, I don't. While there are loads of features I like about it (flight model, launch tubes, economy, pirates, new style of capturing) there are many, many more that I don't like (external docking, cockpits, repeated models, overly limited docking (on carriers and at stations), the new interface, the frame rate). Add to this the limitations imposed on my style of game play by lack of mobile mining and the lack of ability for TS ships to dock at any kind of carrier (particularly the TL) and X3 just sits on the shelf.
I wish it were otherwise.
That's why I didn't even buy X3 yet (I preordered X2 but there were things anounced that made me wait to preorder X3) .
I'm gonna wait untill the updates might make X3 what I hoped it would be, cool graphics as major improvement just isn't doing the trick for me. Gameplay is what keeps you playing not the graphics, and cockpits is one item I just hoped for amongst other things. I read this forum a lot and the pro's and con's just aren't in the right balance at the moment.
One more reason to wait is that I will have to upgrade my pc, no problem and I will for sure and not only for X3, but I'm not gonna upgrade earlier then planned (something I wanted to do) for X3 in the state it is now.
I still love X2 the threat and I can live without X3, untill some major improvements are made that is.
My 2 cents