X2 Faq

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Steel
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Post by Steel » Mon, 10. Mar 03, 11:17

Thanks Rapier - fixed.

Al: I think this will probably *bump* itself for a day or so, by which time, I am hoping DevNet will be back and I can get this onto the webby properly (some very kind German members are translating my *not quite Queens English* text ;-) ).

What I then think is that we have a single sticky at the top (i'll probably put Scarecrows post back as a sticky) and everyone can just add links to that for pics, interviews, etc as we go along. Sound like a plan?

Cheers,

Steel

P88
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Post by P88 » Mon, 10. Mar 03, 11:58

Wait...when you assign wingmen in X2, can you have formations instead of them just lurking behind you?

Lorien
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Post by Lorien » Mon, 10. Mar 03, 18:04

p88 - whilst that would be a nice feature if it is in the game, would it really make any significant difference? As long as they're behind you and relatively close enough to render aid in your defence or attack your enemies without having to wait a half-hour for them to arrive, I don't mind what formation they fly in :)
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harag9
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Post by harag9 » Mon, 10. Mar 03, 18:12

Formations for wingmen are a great idea imho. the different formations in Homeworld were cool and with the thrusters/tails trails the flying was amazing - just like watching the red arrows do sky tricks. i think it would be greate to see some groups of pirate come flying towards you in formation then you will know they mean business.

Al

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padre
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Post by padre » Mon, 10. Mar 03, 18:38

i like the bit about, rankings, so if u try quick start by shall we say borrowing ships, then u better consider the consequences.
intriguing bit about the mining. god i want this game, oops blasphemy again, 10 hail marys.
only cowards flee their enemies, real men stand ready to die.

Darbs
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Post by Darbs » Mon, 10. Mar 03, 20:09

Smile :) wrote:will the 2 klm ships even fit through the gates...
I was wondering that myself, and i was thinking that either they are locked to whichever sector you buy them in(which would be a shame) or they have some sort of jump drive. But there again maybe they just made the jump gates bigger :lol:
' I feel no pain dear Mother now, But oh i am so dry! O take me to a brewery, And leave me there to die.'

Steel
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Post by Steel » Mon, 10. Mar 03, 20:17

Yup, gates are bigger :-)

They do fit, I've flown them through to test (horrible visions of testing XT V2 when the TL's didn't fit very well haunts me ;-) )

Someone also asked about turning circle? You can turn on the spot, like a TL, if you have no forward momentum.

Anyway, who cares when you have a ship that's a mile long with multiple turrets...... :D

Steel

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Tandem
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Freelance Pilots

Post by Tandem » Mon, 10. Mar 03, 21:15

Two questions about the freelance pilots mentioned in the FAQ. Will they have their own 'hate' lists seperate from the race 'hate' lists? Will they have their own factories that they build and defend over time?

Otherwise great!

Tandem

awdougherty
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this game sounds awesome

Post by awdougherty » Mon, 10. Mar 03, 22:32

This game sounds like the hardcore sim a lot of us have been hoping for. Don't know if you are allowed to answer this, but how big of a ship can you land in a station?

RustiSwordz
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Re: this game sounds awesome

Post by RustiSwordz » Mon, 10. Mar 03, 22:34

awdougherty wrote:This game sounds like the hardcore sim a lot of us have been hoping for. Don't know if you are allowed to answer this, but how big of a ship can you land in a station?
I get the impression that there may be, only on certain stations mind, different sized docking ports.
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Scarecrow
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Post by Scarecrow » Tue, 11. Mar 03, 01:35

Bump

grbaker
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Post by grbaker » Tue, 11. Mar 03, 02:26

and I thought Freelance looked good... forget it ... this rules....

Scarecrow
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Post by Scarecrow » Tue, 11. Mar 03, 11:49

bump

Al
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Post by Al » Tue, 11. Mar 03, 17:12

Cant have so much good info dropping down the bottom. Bump :D

Al
X2 Capture Guru - X3:TC Noob :D
X2 Capture Guide

harag9
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Post by harag9 » Tue, 11. Mar 03, 17:18

HAY MODS can you please make this a sticky???


I keep coming here and reading "bump" messages.... :P

Al

Steel
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Post by Steel » Tue, 11. Mar 03, 17:22

OK, I'll leave it up here until the FAQ goes on the main site. Shouldn't be long....

Steel

Xenon_Slayer
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Post by Xenon_Slayer » Wed, 12. Mar 03, 13:16

Over a hundered sectors :o
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Al
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Post by Al » Wed, 12. Mar 03, 13:20

Just had a quick look at an Xt map (on CJs site) and there are 91 sectors in Xt (if my counting is correct!) so its not as many more than Xt had. Unless of course its well over a hundred!

Al
X2 Capture Guru - X3:TC Noob :D
X2 Capture Guide

Lorien
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Post by Lorien » Wed, 12. Mar 03, 13:26

Al wrote:Just had a quick look at an Xt map (on CJs site) and there are 91 sectors in Xt (if my counting is correct!) so its not as many more than Xt had. Unless of course its well over a hundred!

Al
There may well be a number over 120 or so, but we have to remember that this game is being reported in interviews, etc. as the sequel to XBTF and not XT. The one thing we're going to have fun finding out is where everything has moved to in X2 compared to XT as I'm sure not everything is where we remembered it to be.
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Tarik
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questions

Post by Tarik » Tue, 9. Mar 04, 09:17

hi all, advansed pilots pls take some time to unser those questions.
1 can i fix damaged equipment, guns, etc in x2 like i could in x-tention? if yes then pls explain how to do it.
2 can i hire pilots to fly my ships like in x-tention?
3 is there anything possible to do with slaves exept selling and killing?
4 is it possible to move or sell ur factory?
5 if ur fighters that protect ur transports acsidently hit another transport will it effect ur notority with this government? same question for ur battleships that guard ur sectors
6 what r the rules for lottery tickets? i bought a lot of them but resived no msg about loosing or winning... :evil: :?

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