Ship Capture Guide: X2 Version 2 (Updated for 1.4)

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Sirus5
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Post by Sirus5 » Wed, 28. Apr 04, 13:42

Some people say it's best to let the shields of your target fully recharge before blasting with Ion-Disruptors again, is this true?
I don't have a lot of experience in X2 (Captured the Perseus in X-T though). I have thus far captured about 10 Orinocos and around 10 Bayamons in X2 and am about 27 hours into the game. I haven't yet done mission 2.

However, I have tried both ways with ION Disruptors, and I don't think it matters which way you do it. I personally like to keep on their 6 and vary it, sometimes I hit them every few seconds and then sometimes I wait until they have around half shields.

Funny thing is, when I go in all angry and hot headed, twisting like mad and hitting them quick, they seem to bail much quicker - I am sure they can sense that I mean business! I have also tried growling like a mad dog when firing the first few shots and that seems to have 100% success rate (just joking, but you get the idea of how I go in sometimes).

Jha'dur
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Post by Jha'dur » Thu, 29. Apr 04, 19:34

I just thought of something, don't know if this has been looked at (probably has, but I haven't seen it).

If you use something small to get the hull down to 87%, fx an AIRE, instead of just a few shots of a GPAC, the ship will have taken a lot more shots before they reach 87%. Will they then bail faster once the hull is down to 87? I was thinking along the lines of a buildup of bail-probability or somesuch.

Am I totally off track? Yeah, probably, but I thought I should bring it up just in case.
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Jha'dur
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Post by Jha'dur » Tue, 11. May 04, 02:58

Another thing, don't know if it's been mentioned, but I've found that sometimes I can reack the Freight Beamer-menu before the bailing pilots scraps most (all) of the ships equipment. I'ts been a while since I first saw this, but today I manage to nab three (of 7) fighter-drones in the splitsecond before all the stuff disappeared.
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kinein
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Post by kinein » Sat, 15. May 04, 11:18

how often do they decide to bail. I've basically restarted the game entirely 4 times and so far have not passed brennan's triumph nor captured a ship. Right now trying to capture Pirate Bayamon's. Brought them past 87% but nothings been happening. Is it a percentage chance that they'll react? There's always 2 together. Should i kill the first one then try to capture the second one?

gorgor
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Post by gorgor » Sat, 15. May 04, 14:21

Great guide Al.

I have been playing for a while now and got my first M2, a Titan. I have been hooning around the universe looking for things to do with it, and I came up with this idea:

Capitol Capping for Capitol Gain.

- I flew up to a Pirate base and wiped out the Lasertowers from 4.5km away with the GPPCs.
- I hit the base a bit to unleash the horets nest of ships.
- I then removed all of the Titans gun and install Ion Ds in the Front, Left and Right turrets (the others wont accept them.)
- Next I dropped out in my Nova and use 2 Mass Drivers to reduce the hulls to less than 87%.
- Lastly I pooped back onto the Bridge of the Titan and turned the Turret on and let the 9 Ion Ds do their thing.

I got a Pirate ship, Orinoco, Bayamon and two Mandalays in about 30 mins. I could have got more, but it was late.

I did have to chace some ships down as they seamed to loose interest in me, perhaps because i was not hurting them. Next time it will try having each of the three turrets with 1 Alpha IRE and 2 Ion Ds.

The other hassle was that I ran into many ships even though I was going slowly.

Gersh
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Firesky1
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Post by Firesky1 » Sat, 15. May 04, 14:52

With my SSP's and my factory's running smooth and credits coming in, thought it be nice to invest in a loaded nova and get the blood flowing with some pirate ship capturing. Well I did just that, Started up my Nova, left my home base, and came to a screaching halt. it's a huge universe out there...and as a newbie I had little idea where to start or what to do once I encountered my first pirate ship.....I join the long line of others in this forum to THANK YOU for your time and effort on a great Guide Al.

ErosA433
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Post by ErosA433 » Sat, 15. May 04, 16:14

Iv just switched to using A-PSG's on a captured Orinoco.

in X-T i always wanted some Xenon ships and capturing ships on that game was almost impossible (well alot harder than on X2 i think personally)
anways - i found the best place for this is the sector Black Hole Sun. I cant count the number of Xenon N's and M's iv captured being as there is a constant flow of ships from the neighbouring Xenon sector tot he north. maybe its only in my game, but still... after selling them all i have an L M and N for my private collection :)

I did buy myself B-PSG's but im going to sell them, the energy drain stops you inflicting damage when you need to the most.

PSG's are great for capturing in my experience.

trix66
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Post by trix66 » Thu, 20. May 04, 18:52

cheers Al. I now own a nicely repaired bayamon

Al
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Post by Al » Thu, 20. May 04, 18:58

Glad it helped. :)
As always any suggestions or things you would like clarified, just say.

Al
X2 Capture Guru - X3:TC Noob :D
X2 Capture Guide

Jha'dur
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Post by Jha'dur » Thu, 20. May 04, 19:15

I'm still wondering about this.
Jha'dur wrote:Another thing, don't know if it's been mentioned, but I've found that sometimes I can reack the Freight Beamer-menu before the bailing pilots scraps most (all) of the ships equipment. I'ts been a while since I first saw this, but today I manage to nab three (of 7) fighter-drones in the splitsecond before all the stuff disappeared.
Have done this several more times, but maybe I just grab some drones that wouldn't have been destroyed anyway, and you can only manage to take the stuff at the top of the freight-menu. But it still intrigues me that I can see all the gear for half a second after the bail.
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Al
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Post by Al » Thu, 20. May 04, 19:23

Well I just wait and see what fate leaves me.

Al
X2 Capture Guru - X3:TC Noob :D
X2 Capture Guide

Jha'dur
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Post by Jha'dur » Thu, 20. May 04, 19:30

Sometimes fate neds a hand. And I was just wondering if there was some reward for being faster than the bailing pilot.
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Al
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Post by Al » Thu, 20. May 04, 19:31

:lol:

Not my style but I do like it :D

Al
X2 Capture Guru - X3:TC Noob :D
X2 Capture Guide

(/\)arped
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Post by (/\)arped » Thu, 20. May 04, 19:32

87%...

I'll have to remeber that.

I use a similar way to capping as your guide AI, and it works for me pretty damn well. (Honest I didn't read your guide first!) I capped a boron m3 with max weapons and shields the other day. If that's not lucky, tell me what is!

Al
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Post by Al » Thu, 20. May 04, 19:34

Yeah you get the odd gem in amongst the rest. Had a few Orinocos with weapons and shields and maybe a Xenon L.

87 is a very good number to remember but if you are mass capturing, say from a pirate base or Xenon transport mission, dont be too fussy about getting it bang on. Anything below will do.

Al
X2 Capture Guru - X3:TC Noob :D
X2 Capture Guide

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