Ship Capture Guide: X2 Version 2 (Updated for 1.4)

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EssAitch
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Post by EssAitch » Mon, 6. Mar 06, 15:04

JulianG wrote:Are the M6's any good for capping, it doesn't seem that any of them can take the ION D's? I have 18 Mil saved up after my weekend pirate/Khaak hunting, enough for an M6... or should I rather save up for a M2? The Baron Ray looks like a good investmet as it can take ION D's on all turrets and only cost about 49 Mil... :)
IMNSHO you already have the best capturing platform in the game: the Nova. As well as the BHEPTs and Ions, I also have a couple of PACS that I can swap in for hull shaving.

For capturing, you need accuracy and control and you have to spend a lot of money on gunnery crews to get that kind of performance from an M6 or M2. I believe you can instruct the gunnery crew to maximise captures, but I'd never employ a gunnery crew to do a man's job ;)

18 million cr. will buy you a Paranid Hercules which no serious ship thief should be without. Save up a little longer first so you can aford some shields and guns for it.
I love the smell of plasma in the morning.

Jakesnake5
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Post by Jakesnake5 » Tue, 7. Mar 06, 06:13

The good thing about BPSG's (specially on the Perseus) is they do massive shield damage, but not so massive hull (unless your target is a piece of paper. :D )

But the hull damage is proportional to the SIZE of the hull. M5's go down fast, M4's mid, and M3's slow. Fighters don't do too badly. M6's and up size, take more for the hull volume. Which is silly, but when they blow up, you see multiple sections, so each section 'hit' takes damage).

Xenon's, though, are a totally DIFFERENT can of worms. Their tougher than they look.

JulianG
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Post by JulianG » Tue, 7. Mar 06, 07:02

The Split Dragon is a pretty ship :) I think I'll stick with my Nova for now...

EssAitch, what would I use a Paranid Hercules for? It's got plenty cargo space, trading perhaps?

jlehtone
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Post by jlehtone » Tue, 7. Mar 06, 09:28

JulianG wrote:EssAitch, what would I use a Paranid Hercules for? It's got plenty cargo space, trading perhaps?
Hercules is a TL. The cheapest TL of all. Shielded like a carrier. Like any TL, it can haul stations for you. Made my station building to bloom. You can use it to trade (manually); you fly it to a sector and send its TS ships to buy the cheap and to sell high. Change sector and repeat. Or you can go around mobile mining and have it carry the minerals to the market.

However, the good part of Herc for capturer is that it can carry 27 ships with it. Bring it to the sector where you capture. Tell the captured hulks to dock. When the Herc is full, you tell it to jump to shipyard and broadcast to the docked ships that they should go to the yard. Faster and safer than letting them fly at snail pace from the combat zone.

JulianG
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Post by JulianG » Tue, 7. Mar 06, 09:57

I like it, I like it a lot!

I thought it would come in rather handy :) So that's what that "broadcast" command is for? So you can use it to send all ships in, say your Hercules, too one place... like a ship yard. Cool...

How much money does mobile mining make a person anyway?? Is it more profitable than capping?

Can the Hercules use a jumpdrive?

My concern at the moment is more... Would the Hercules be a good investment right now as it will use all the money I have? Should I rather use my 18 Mil and built more SPP's? Or just save it for a M2? I really want to see what the M2's can do...

Al
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Post by Al » Tue, 7. Mar 06, 11:40

To be honest it depends on what you intend to make your money from. If you are planning on spending most of your time capturing then I'd recommend buying it immediately. Its a very good way of protecting your investments once they are captured. You can equip a jump drive and have your captured ships at the shipyard in next to no time.

If you dont have any factories set up then you can also use your TL for doing this. makes it far quicker than hiring NPC TLs and then ordering them around.

Remember that to make the most profits you need to use all methods. Sector traders are relatively cheap to set up and can make good profits.

HTH

Al
X2 Capture Guru - X3:TC Noob :D
X2 Capture Guide

JulianG
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Post by JulianG » Tue, 7. Mar 06, 11:57

I think I migth just get me a Hercules then :)

What do I need to set up a sector trader? Is that the Trade Software MK3 that cost like 500 000 credits? And define "good profit" :wink:

I recon I will cap some more ship until I have about 20 Mill and then buy the Hercules. I can dock my Nova and my Khaak M3 in it and alternate between them when capturing enemies. That would leave me with space for another 25 catured ships and with 13000 cargo space, I can load enough energy cell to jump around between sectors like mad and still have space for weapons and equipment that I take of captured ships... OK, make that space for 24 captured ships. I will more than likely need a TS (like the Baron Dolphin) on the Hercules to supply the TL with goods if needed...

Thanks for the advise AL. jlehtone and EssAitch. Hecules it is.

EssAitch
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Post by EssAitch » Tue, 7. Mar 06, 12:43

JulianG wrote:So that's what that "broadcast" command is for? So you can use it to send all ships in, say your Hercules, too one place... like a ship yard. Cool...
Careful with that bit ;) If you broadcast to all docked ships that will include your own ships (and you don't want to sell that KM3 before you've finished playing with it). I think you can specify which class, like "Broadcast to all docked TS/TP", but when it gets more complicated you'll need to command them individually. Still pretty easy if you target the shipyard first and use "Dock at my target" on each one (key sequence 'c', '1', '1')
I love the smell of plasma in the morning.

JulianG
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Post by JulianG » Tue, 7. Mar 06, 12:49

I have not even started playing with that KM3 :) It's fine though... More than likely easier just sent all 27 ship to a ship yard and then just call back my Nova and KM3 before they get there...

jlehtone
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Post by jlehtone » Tue, 7. Mar 06, 13:01

EssAitch wrote:Careful with that bit ;) If you broadcast to all docked ships that will include your own ships (and you don't want to sell that KM3 before you've finished playing with it).
That is true, but they will only dock at yard. You still have to sell them one by one, and that is where you must be careful. Then simply tell one of the non-sold to broadcast to all to dock back to Hercules. A bit inconvenient. Like having a Shark with its own Dolphins, and a dozen or two of fresh Caimans that should get the Advanced Trading Software.
EssAitch wrote:Still pretty easy if you target the shipyard first and use "Dock at my target" on each one (key sequence 'c', '1', '1')
Easy if you are there. I do not fly a TL, nor like to hang in the same sector either. Imagine a scenario, where you fly in Khaak sector, capturing ships, and the Hercules hauls them to safety. You would not like to break off capturing just to oversee some docking.


The requirements for the sector trader are mentioned in the ReadMe of the BonusPack.

mystikmind2005
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Post by mystikmind2005 » Wed, 19. Jul 06, 14:44

Great guide, although i still don't fully understand the benefit of using ion disruptors? It all comes down to using your time efficiently, in other words is it better to spend time to hang around dogging the same pirates with ion disruptors trying to persuade them to surrender or is it more efficient to simply kill stuff taking whatever captures you can, getting the reward money and jumping to the next group of pirates. then there is always going to be a period of time before intercepting the next group of pirates which you can use to carry out economic maintenance or whatever. but if you stick around and use disruptors, that will occupy all your attention and you will be unable to carry out economic maintenance during that time.

andman
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Post by andman » Thu, 20. Jul 06, 12:24

Do you have to take the shielding down or can you just use mass drivers?
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Jakesnake5
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Post by Jakesnake5 » Thu, 20. Jul 06, 15:15

Can't cap if they have full shields, and MD's don't touch shields.

The IOD's are usefull sometimes, not always. I've never had much luck with them in X2. But supposedly, you do 13% damage to the target, then hit them with the IOD's, and they bail.

I had better luck with the 'Nid M3 with 3 PSG's.

Course, I sometimes used a cap'd Kha'ak fighter with 3 bKyons. With them humming on their ships, they'd eject so fast they'd hit the windscreen on the way out.
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SH3rules
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Post by SH3rules » Thu, 12. Oct 06, 02:50

I’ve been capturing with PSGs, but I hardly get any equipment. Do PSGs destroy equipment like IDs do?

pjknibbs
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Post by pjknibbs » Thu, 12. Oct 06, 08:43

No, but you rarely get equipment with a capture whatever you do. The real reason for this is that it would be far too easy to make money if every ship you captured came with shields, guns etc. If you want an in-game reason, you can assume that the ship's pilot sabotages most of the equipment before bailing out.

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