
I'e managed to build a little trading and small fighter force which consists off:-
1xDisco
2xMercury
1xVulture
1xMako
2xPirate Ships
1xOrionco
1xBayamon
This i'm quite proud off, so cheers for the help
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You spot on with that, it is very frustrating when the pilot bails and scraps a load of his/her equip - like JamieKnowles says in those TARDIS like space suit pocketspjknibbs wrote:Incorrect. The amount of equipment left in the ship has no relation to whether the pilot will bail or not. The reason most captures have no equipment left is because the equipment disappears AFTER the ship is captured--try hitting I then U when your target starts announcing he's going to surrender and watch all the equipment just vanish!redeye wrote: The Ions seem to destroy weapons and shields gradually as well as engine upgrades. The majority of ships dont seem to want to bail till you wipe out their last shield. Its not much to go on, but scanning a ship you're trying to cap and noticing he is loosing weapons and / or shields can make it a bit less frustrating.
To my knowledge it is not possible in any way, shape or form to ever destroy the last shield on board a ship. (The fact you COULD do this was a complained about feature in X-Tension, because sometimes you'd blow up a ship when it still apparently had loads of shielding left simply because you'd destroyed all its shields).redeye wrote: What i probably meant to say is that as the IonDs gradually destroy the equipment, the pilot seems to be guaranteed to bail when you wipe the last shield, so if you have got them down to one shield and no weapons then you know you are pretty close.
Well, I was already alternating AIRE with IDs (either 1 AIRE/ID or 2 ID) to create minimal hull damage.Al wrote: It happens to us all. If you are having stubborn ships try using a low power laser that chips away at the hull as this does bring quicker results most of the time.
Al
Aha. I see coming into the X-Universe at the late stage of X2 is letting me downpjknibbs wrote:To my knowledge it is not possible in any way, shape or form to ever destroy the last shield on board a ship. (The fact you COULD do this was a complained about feature in X-Tension, because sometimes you'd blow up a ship when it still apparently had loads of shielding left simply because you'd destroyed all its shields).redeye wrote: What i probably meant to say is that as the IonDs gradually destroy the equipment, the pilot seems to be guaranteed to bail when you wipe the last shield, so if you have got them down to one shield and no weapons then you know you are pretty close.
You DO have a rank for pirates (you can see it if you enable the script editor), but it starts the game at minus one million or thereabouts, so destroying pirate ships really makes very little difference--they hate you anyway!Al wrote: You're argument against pirates doens't really work. If you had a rank for pirates then it would probably drop for attacking affiliated ships.
a better way of doing it (I do this and it gets me 2mill a pop) is to attack a pirate base while being next to the exit point and instantly destory anything that isn't an M3. they get away from the system as to not get anythying with the Ion Ds accidentally, and then just capp all the orinocos (usually 5-8 of them). with a hull of around 80% and no add ons whatsoever to the ship it still gets you 300k+ per ship, meaning you get 2mill+ a pirate base. remember not to destroy them though so they can re-stock with ships quickly without having to wait for them to re-spawn and you can get real money! I've got 5mill early on in the game in a couple of days using this method and I'mm son to get my nemesis!jack morphew wrote:Been capping more dolphins (Too many-I need to start reconstrucrting my rating with them. It's Boron special friend 30%) and found that distance from destination means nothing at all. However, I only capture ships carrying freight 'cos you also get the added bonus of extra cargo to sell. Currently, only one dolphin has been below 50% hull, while the others are all in the 70s to 87%.
Using my technique, I've used Boron Dolhpins to set up an SPP in Great Reef and am about to build one in Paranid Prime. Otherwise, I've just sold them. (Surprisingly, selling Dolphins with 50% hull can get between 100k-200k worth of credits. Check their cargo space! That's why I've only been capping dolphins.)
Note to AI: I know that fighters don't use their Fighter Drones, but I don't often cap them-so forgot to mention...