Plasma Beam Cannons
Posted: Thu, 26. Nov 20, 03:30
So I was looking at the stats for the Plasma Beam Cannon and it got me to wondering why this can’t be bought and equipped and what is the reason?
if we look at the stats
Concussion Impulse Generator
Range - 3465
Shield damage - 7845
hull damage - 2615
Bullet Speed - 420
class - M
vol - 25
Plasma Beam Cannon
Range - 5854
Shield damage - 7182
hull damage - 2700
Bullet Speed - 10644
class - XL
vol - 120
We can see that the Plasma Beam Cannon has stats roughly equivalent to that of the Concussion Impulse Generator, now obviously Plasma Beam Cannons have much more range and the bullet speed is much faster because its a beam weapon but in terms of damage output both should do roughly the same damage per minute so given that this is clearly a corvette level weapon and should therefore be equipable on corvettes and bigger, why then can this not be bought and equipped on any ship that can use Concussion Impulse Generators ?
obviously the stand alone Plasma Beam would need its range reduced to around 4km and its ware class reduced to M and its volume reduced to around 35 to 40 to bring it in line with Concussion Impulse Generator but with these changes I cant see any valid reason for not implementing these at stand alone weapons which players can buy and equip on there ships
development time or the lack there of doesn't seem like a valid reason because if this was something Ego simply didn't have time to finish then they could have patched in incomplete features in one of the patches
performance concerns don't seem like a valid reason because even on my relatively mediocre computer I can have around 50 laser towers firing at once before I start to get serious performance issues and that's with the game settings on max
Balance issues also don't seem like valid reason because Plasma Burst Generators are way more Overpowered than Plasma Beams could ever be, there is no way in hell I should be able to take down capital ships in a Mamba but I've done just that, in my mamba I have taken out Xenon J's with just 4 Plasma Burst Generators as well as the Paranid carrier ship that guards dukes haven and in my hyperion I've taken out the Valhalla with Plasma Burst Generators and I could probably take the Valhalla with my mamba to if it had more weapons energy so that completely blows away the balance argument.
so with the 3 main reason that are usually cited when someone asks a question like discounted I'm curious what is the reasoning behind starting to implement beam weapons and then failing to finish ?
also how would you go about adding Plasma Beam cannons to the the List of purchasable ware at laser tower factories so that these can be bought
if we look at the stats
Concussion Impulse Generator
Range - 3465
Shield damage - 7845
hull damage - 2615
Bullet Speed - 420
class - M
vol - 25
Plasma Beam Cannon
Range - 5854
Shield damage - 7182
hull damage - 2700
Bullet Speed - 10644
class - XL
vol - 120
We can see that the Plasma Beam Cannon has stats roughly equivalent to that of the Concussion Impulse Generator, now obviously Plasma Beam Cannons have much more range and the bullet speed is much faster because its a beam weapon but in terms of damage output both should do roughly the same damage per minute so given that this is clearly a corvette level weapon and should therefore be equipable on corvettes and bigger, why then can this not be bought and equipped on any ship that can use Concussion Impulse Generators ?
obviously the stand alone Plasma Beam would need its range reduced to around 4km and its ware class reduced to M and its volume reduced to around 35 to 40 to bring it in line with Concussion Impulse Generator but with these changes I cant see any valid reason for not implementing these at stand alone weapons which players can buy and equip on there ships
development time or the lack there of doesn't seem like a valid reason because if this was something Ego simply didn't have time to finish then they could have patched in incomplete features in one of the patches
performance concerns don't seem like a valid reason because even on my relatively mediocre computer I can have around 50 laser towers firing at once before I start to get serious performance issues and that's with the game settings on max
Balance issues also don't seem like valid reason because Plasma Burst Generators are way more Overpowered than Plasma Beams could ever be, there is no way in hell I should be able to take down capital ships in a Mamba but I've done just that, in my mamba I have taken out Xenon J's with just 4 Plasma Burst Generators as well as the Paranid carrier ship that guards dukes haven and in my hyperion I've taken out the Valhalla with Plasma Burst Generators and I could probably take the Valhalla with my mamba to if it had more weapons energy so that completely blows away the balance argument.
so with the 3 main reason that are usually cited when someone asks a question like discounted I'm curious what is the reasoning behind starting to implement beam weapons and then failing to finish ?
also how would you go about adding Plasma Beam cannons to the the List of purchasable ware at laser tower factories so that these can be bought