Marines and Boarding Pods

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smitj
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Marines and Boarding Pods

Post by smitj » Tue, 7. Jul 20, 09:31

I have a Minotaur with 2 boarding pods and 20 Marines. How do I get the marines into the boarding pods?

jlehtone
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Re: Marines and Boarding Pods

Post by jlehtone » Tue, 7. Jul 20, 14:29

The ship's command console should have two commands:
* "Board Ship" in "Piracy"-menu
* "Launch All Marines" in the "Additional commands" (where also the "Missile Barrage" command is)

Both commands will launch the marines in pods towards the target.
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Alan Phipps
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Re: Marines and Boarding Pods

Post by Alan Phipps » Tue, 7. Jul 20, 14:42

However, you won't get 20 marines in just two pods. Typically 5 (if player launched) or 4 (if AI launched) marines per pod is the payload.

Hint: For boarding a ship that can hold 20 personnel, you can use 21 marines on the operation for maximum one-wave boarding efficiency. If all survive, you will later have to collect one marine from nearby space.
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Honved
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Re: Marines and Boarding Pods

Post by Honved » Tue, 7. Jul 20, 18:44

When you select "Piracy" and choose a target, the menu should give you a list of marines, which lets you disable any that you don't want involved. Then you click to begin the boarding operation. "Launch all Marines" bypasses the selection process, and allows you to send as many as the target ship will hold, plus 1, but each group needs to have a marine capable of breaching the hull, or else it cannot contribute to clearing the target vessel. On an M7M, that will be via boarding pods; on a TP or M6, it will dump them into space, to space-walk to the target. Frequently, you'll lose a marine during the operation, so the extra marine can be useful, and if not, the extra marine will space-walk slowly toward the ship it launched from, or can be collected like any ejected pilot or passenger.

jlehtone
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Re: Marines and Boarding Pods

Post by jlehtone » Tue, 7. Jul 20, 20:56

Alan Phipps wrote:
Tue, 7. Jul 20, 14:42
Hint: ... you can use 21 marines ...
And there are two ways to do that:
1. Use a boarding ship that can carry more than 20 marines. OTAS Sirokos is the only ship that has both pods and room for extra marines
2. Launch marines from multiple ships

Particularly Xenon targets require extra marines. So many tend to die during the op that the op fails, if you don't send reinforcements in timely.
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AleksMain
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Re: Marines and Boarding Pods

Post by AleksMain » Wed, 8. Jul 20, 16:56

smitj wrote:
Tue, 7. Jul 20, 09:31
I have a Minotaur with 2 boarding pods and 20 Marines. How do I get the marines into the boarding pods?

First, you need 4 pods for 20 Marines.

Second, you need target ship with marine capacity not less than 20 (if you want to fire all 4 of your boarding pods at once).

Maybe you need more detailed, step-by-step instruction:
FAQ wrote:

First of all it is necessary to know which ships can be boarded. See this FAQ article.

...

2) Boarding by using boarding pods

The following equipment is required:

An M7M class ship (exceptions: Otas Aquilo and ATF Skirnir), or an Otas Sirokos. (Additionally, in X3AP the (M6 class ship) Acinonyx Prototype.)

Cargo Life Support System.

Weapons to shoot down the shields.

Marines – trained as well as possible (available to be hired and trained at most military stations).


The boarding process:

Shoot the shields of your target down to under approx. 5%.

Select and launch your boarding pod like a regular missile. Note that the target has to be marked as hostile (red). It is not possible to start the boarding process by using the command console of the ship.

The boarding pod will be loaded with up to 5 marines (depending how many marines you have on board). Immediately after contact with the hostile ship the boarding process will start.

Until the marines breach the hull it is necessary to keep down the shields (below 5%).

Once the hull is breached the marines will try to take over the ship (further details please refer to the game manual).

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