Friendly pirate base lasertowers have turned hostile ???

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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dadmod
Posts: 71
Joined: Thu, 27. May 10, 04:44
x3ap

Friendly pirate base lasertowers have turned hostile ???

Post by dadmod » Tue, 2. Jun 20, 04:26

Greetings...
Poisoned paranid game in X3-AP. Have friendly relationship with pirate bases but suddenly their lasertowers have turned hostile while bases remain friendly. My fleet is all friendly with pirates. Technique of sending a fleet ship into sector turns red paranid lasertowers blue but does not effect pirate lasertowers. I vaguely recall this happening while playing X3-AP several years ago but I don't remember what the fix was.
Anyone have an idea or procedure to remedy this glitch.
Thanks in advance...
dadmod

Alan Phipps
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Re: Friendly pirate base lasertowers have turned hostile ???

Post by Alan Phipps » Tue, 2. Jun 20, 11:14

Yes, you can change Pirate Bases between red and blue or back according to your pirate rep, but once made red, their LTs always stay red.

There is a no rep loss trick using missiles where you launch them at the red LT and jump away the ship that fired them (but not with the player onboard) before they hit.
A dog has a master; a cat has domestic staff.

dadmod
Posts: 71
Joined: Thu, 27. May 10, 04:44
x3ap

Re: Friendly pirate base lasertowers have turned hostile ???

Post by dadmod » Tue, 2. Jun 20, 16:48

I'll try that. Thanks

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