[X2] Why true widescreen not possible?

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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KrYcHokE
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[X2] Why true widescreen not possible?

Post by KrYcHokE » Wed, 18. Mar 20, 13:51

If this possible:
https://www.egosoft.com/x2/info/patch11info/1o3_2.jpg
https://steamuserimages-a.akamaihd.net/ ... 009BFE4CE/

Wide stretch to multiple monitors
Why single widescreen not possible without deformation?
https://steamuserimages-a.akamaihd.net/ ... 33B38BBCA/

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X2-Illuminatus
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Re: [X2] Why true widescreen not possible?

Post by X2-Illuminatus » Thu, 19. Mar 20, 19:58

When X2 was developed / released, widescreen monitors and resolutions weren't that common. The 4:3 aspect ratio was still state-of-the art. Your first screenshot was likely made by playing with two monitors, each one receiving an image signal with a resolution of 640x480 pixel (4:3).
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fig
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Re: [X2] Why true widescreen not possible?

Post by fig » Fri, 20. Mar 20, 00:32

As X2-Illuminatus said, it's a very old game, so you can't really expect it to do everything. I've been playing X2 on a widescreen monitor for some time now. Now that you mention it, my ship cockpit does look a bit wide!

Much more importantly, I'm just really pleased that it still runs perfectly fine on Windows 10. In addition, X2 never crashes and there are only a small handful of in-game bugs. Those little annoying bugs are more than offset by the really big one:
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