Cursed Ghost wrote: ↑Mon, 22. Jul 19, 14:34
now i know on
https://klarix.de/xbtf/en/XFrSet2.html the amount of Teladianium and BoGas used per cycle is listed as
Teladianium ~0,1
BoGas ~0,5
which i assume means
Teladianium between 0 and 1
BoGas between 0 and 5
although I'm wondering how klarix determined that hence my question about where i might find the station stats.
No. The comma in ~0,1 is decimal separator. In other words:
"about 0.1 units per <?>".
The Teladianium and BoGas are called "secondary resources" in later games might act as mere
sinks that destroy wares (like Docks), while NPC SPPs are
sources that create wares. Wares flow from sources to sinks. Production cycle of a Factory neither creates nor destroys; it simply converts ware to different form.
ECells probably have RelVal==4 that means 4 seconds per ECell. 15 ECells per minute. 900 ECells per hour.
I'd guess that Flowers have RelVal==2.
A minimal cycle would then convert 1 ECell into 2 Flowers in 1*4sec = 4 seconds.
That is awfully quick/short cycle. Player Mines on X2..X3AP have minimum cycle time of 60 seconds. Factories probably too.
However, the universe of Xbtf was smaller, so perhaps it did cope with shorter cycles. Not not as short 4 seconds, but perhaps 12 second cycles were considered manageable. You need the
least common multiple of RelVals of product and all primary resources. Multiply the LCM with X that makes cycle "long enough". Multiple "per cycle" ware amounts with X.
LCM(ECells, Flowers) is apparently 4. With X==3 cycle becomes 12 seconds and amounts: 3 ECells, 6 Flowers.
Lets test bIRE Forge:
Code: Select all
Product Beta IRE 4.0
Resource Energy Cells 20.0
Ore 5.0
Nostrop Oil 40.0
I'd guess the RelVars are: EC 4, Nostrop 2, bIRE 20, and Ore 16. Their LCM is 80. That is long, so X=1.
Cycle time: 1 minute 20 seconds.
Amounts: EC 80/4=20, Nostrop 80/2=40, bIRE 80/20=4, and Ore 80/16=5.
The Factory stock sizes relate to the RelVals, but might have some minimum too. Factory must have space for at least one cycle.
The production is not "perfectly non-stop". Evaluating status of all stations and ships takes time. Therefore, there can be tiny pauses between cycles. Even though Flower Farm might have a 12 second cycle, it might not complete 5 cycles every 60 seconds.
A standard example of that is from X3R: Wheat Farm and Distillery. Formally, Farm makes N cycles while Distillery does 1 and Wheat is produced exactly as much as it is consumed. In practice the Farm can lag a bit and the Complex runs short on Wheat.
Such pauses are not in any data file. Luckily, one is quite unlikely to observe them in Xbtf.