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Re: X3AP - Pirates and rep with them (kinda solved)

Posted: Wed, 10. Jul 19, 12:03
by Klord
Red-Spot wrote:
Mon, 8. Jul 19, 14:28
Gonna derail my own topic :)

Any way I might be able to trigger the 'instructor' from early game to reappear? Never did the mini-plot as a humble merchant with the 'no weapons' and stuff, kinda want to complete it in my current game now I did source some weapons (and 3 billion invested in weapon-forges) :)

I know I can just restart and do the 'achievement' in an other game, would like to cover it in my current if at all possible though.
Is he not available in your spawn sector?

Re: X3AP - Pirates and rep with them (kinda solved)

Posted: Wed, 10. Jul 19, 19:21
by jlehtone
What 'instructor'? Which 'mini-plot'?

Re: X3AP - Pirates and rep with them (kinda solved)

Posted: Thu, 11. Jul 19, 00:07
by Red-Spot
My game is now, I think, around 10-ish days old. He was there at gamestart, but with the 'no weapons' start and the instructor having you shoot a crate I just moved on and started exploring. When I realized I had totally forgotten about the instructor he was no longer around in Herron's Nebula (Humble Merchant start). Looked in M124 (or what the sector is called) hoping he might perhaps show up there , but does not seem to be around.

Jlehtone, when you start a game there is an instructor telling you how to target, fire a missile, shoot a crate, some rudimentary stuff no experienced player would need. He is missing :s

Re: X3AP - Pirates and rep with them (kinda solved)

Posted: Thu, 11. Jul 19, 00:49
by jlehtone
About 40 days from (Nostalgic Argon) start I still have Argon Flight School Buster in Argon Prime, with lightbulb.

Re: X3AP - Pirates and rep with them (kinda solved)

Posted: Tue, 16. Jul 19, 16:17
by Red-Spot
Been looking for him, even scanned stations to make sure he would not be docked. Nada ... :s

Re: X3AP - Pirates and rep with them (kinda solved)

Posted: Fri, 19. Jul 19, 23:54
by Timsup2nothin
Red-Spot wrote:
Tue, 16. Jul 19, 16:17
Been looking for him, even scanned stations to make sure he would not be docked. Nada ... :s
Someone, as a curiosity, start a game and shoot the instructor. If I remember correctly he is set to unkillable. If that's true then he must be somewhere. I don't think he will dock, but in ten days he may have drifted pretty far from the "downtown" part of the sector. Did you check above and below the center plane?

Re: X3AP - Pirates and rep with them (kinda solved)

Posted: Sat, 20. Jul 19, 14:01
by Red-Spot
Does unkillable mean he does not get removed at some point?
I remember some unkillables in Ocracoke's Storm that vanished after being attacked by Yaki non-stop for several gamedays.

Will from time to time be looking for him. As I do like to get the simple achievement, I will probably restart for it, when I do I WILL shoot the instructor .. I have my reasons ... :)

Re: X3AP - Pirates and rep with them (kinda solved)

Posted: Sat, 20. Jul 19, 15:21
by Alan Phipps
You do realise that can just restart with a new game, quickly get the training achievement registered there and then go back to your original long-term game saves?

Re: X3AP - Pirates and rep with them (kinda solved)

Posted: Sat, 20. Jul 19, 16:52
by Red-Spot
Red-Spot wrote:
Mon, 8. Jul 19, 14:28
I know I can just restart and do the 'achievement' in an other game, would like to cover it in my current if at all possible though.
:)

Edit: 101 (I made many posts now :))