X3:R - How to deal with missile spam?
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Re: X3:R - How to deal with missile spam?
Light of Heart
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Re: X3:R - How to deal with missile spam?
Consult your ingame Encyclopedia. The description of Argon Mosquito Forge should list the "Sold at" SY's (if you have already seen such SY's).
The "not every SY sells every Kit" was already in X3R. Probably in X2 too.
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
Insanity included at no extra charge.
There is no Box. I am the sand.
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Re: X3:R - How to deal with missile spam?
There is no ingame encyclopedia in X3R... nor are there any M7Ms
Winner of 350 Mil class of X-Verse Fleet Fest Italiano
Boycotting Steam since 2003
Boycotting Steam since 2003
Re: X3:R - How to deal with missile spam?
Since M7Ms are best missile spammers, then player has less to worry about in X3:R.Cpt.Jericho wrote: ↑Wed, 3. Oct 18, 00:31There is no ingame encyclopedia in X3R... nor are there any M7Ms
Anyway this thread has all possible answers for different versions of X3 about dealing with missile spam.
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Re: X3:R - How to deal with missile spam?
In short for X3:R Use PSGs on your turrets.
Re: X3:R - How to deal with missile spam?
Thank you so much, Cycrow. Unfortunately I do not know how to install the EMP pack since my version of X3:R is 2.5. I would very much like to use your Missile Targetting Software mod again but don't know how.
I guess it's too bad, so sad for anything smaller than an M3 with turrets then? It's even worse when the ship you're piloting (in my case, a Mamba Vanguard) even has a rear turret modelled on but it's completely nonfunctional!DrSuperEvil wrote: ↑Fri, 21. Sep 18, 03:36I find any ship without a rear turret or two is a flying coffin.
I like zipping around the X-Universe in an M3, I find that it lets me do the largest variety of missions, especially combat ones. I also find jumping to a gate in the same sector to be a bit like cheating, even though you techinically haven't left the sector at all.AleksMain wrote: ↑Tue, 25. Sep 18, 22:25My pilot usually attack multiple enemies, often with better ships than his own.
I never used bonus pack for anti-missile defense or script (I use vanilla versions of games).
My methods are following:
1. If you have small ship, then it must be faster than missile.
2. If you fly something bigger, then it must have jump drive. When you need to avoid incoming missiles just jump to any gate of any sector.
3. You can fly through nearby gate to avoid incoming missiles.
4. If my pilot fly capital ships with large shields (and some Turrets with Missile defense command), then he often can ignore incoming missiles.
4. If my pilot fly something like M7M Cobra, then it can defend itself even against another M7M (it is rare event though, attack of enemy M7M)
5. And finally if he fly something like Xenon I, then he not need to worry about incoming missiles.
Silly me, piloting Split and Argon ships then. Ion Disruptors in my experience can stop missiles within a short distance but those aren't allowed on Split ships either.DrSuperEvil wrote: ↑Tue, 25. Sep 18, 15:20Phased Shockwave Generators are very effective at shielding against missiles.
Re: X3:R - How to deal with missile spam?
If you use the latest version of the plugin manager from the TC forum (works for reunion as well) then it will include EMP automatically
Re: X3:R - How to deal with missile spam?
I had M1, M6, TP, TS, M3, M4, and M5. All equipped with JumpDrive. Fighters usually in the M1.
Chimera, Mako, and Yaki M5 Raider. Cargobay and speed for missions. Not for combat.
I would mostly zip in M6 or M5. If there was a mission, I would summon required ship to the scene (unless I already was in it).
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
Insanity included at no extra charge.
There is no Box. I am the sand.
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Re: X3:R - How to deal with missile spam?
In X2 I did most with a Teladi Osprey M6. Killing Xenon M1 and M2 was like cheating.jlehtone wrote: ↑Thu, 4. Oct 18, 22:36I had M1, M6, TP, TS, M3, M4, and M5. All equipped with JumpDrive. Fighters usually in the M1.
Chimera, Mako, and Yaki M5 Raider. Cargobay and speed for missions. Not for combat.
I would mostly zip in M6 or M5. If there was a mission, I would summon required ship to the scene (unless I already was in it).
If I remember correctly, most missions in X3:R had to be done with specific ships. But then there was the Hyperion ...
If I can get a Hype in TC or AP, it's anyway the best solution due to the "captain's yacht" I can dock.
cu
Rainer