The universe wide trade network

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

Moderator: Moderators for English X Forum

Timsup2nothin
Posts: 4690
Joined: Thu, 22. Jan 09, 17:49

Re: The universe wide trade network

Post by Timsup2nothin » Sun, 11. Nov 18, 05:06

As the "Tim" in "Tim style network" I reluctantly admit that I do things like that fairly regularly. No matter how many times through, sometimes the simple steps just slip away.
Trapper Tim's Guide to CLS 2

On Her Majesty's Secret Service-Dead is Dead, and he is DEAD

Not a DiD, so I guess it's a DiDn't, the story of my first try at AP
Part One, in progress

HEY! AP!! That's new!!!

ConorC
Posts: 127
Joined: Mon, 20. Aug 18, 11:07
x4

Re: The universe wide trade network

Post by ConorC » Sun, 11. Nov 18, 13:53

Lol, it’s nice to know I’m not the only numbty :roll:

ConorC
Posts: 127
Joined: Mon, 20. Aug 18, 11:07
x4

Re: The universe wide trade network

Post by ConorC » Wed, 14. Nov 18, 15:45

Quick question for long time users of CLS; have any of you ever had a mysterious indecent of a CLS losing some of it's waypoints? This is something that happened to me last night. Some of my ships died in pirate sectors and I couldn't figure out why they were there until I realized they weren't refueling at their fuel depot because the fuel depot was empty of energy cells. It turned out the ship supplying the depot was missing the waypoint telling it to unload the fuel at the depot. Now I know this isn't an error like my last one, because I have watched this ship do it's thing and the depot has been running fine for a couple of weeks. Any ideas as to what might have happened here?

Alan Phipps
Moderator (English)
Moderator (English)
Posts: 30368
Joined: Fri, 16. Apr 04, 19:21
x4

Re: The universe wide trade network

Post by Alan Phipps » Wed, 14. Nov 18, 16:18

About the only CLS command that you might hit accidentally that could mess things up in that way is likely to be the 'Generate Waypoints' command. If not that sort of thing then it sounds a lot like a corruption or bug.

I'm pretty sure that CLS will not automatically ditch a waypoint just because they see an enemy or get attacked there, but that might be another line of investigation.

Oh, jump into your supply ship and check if it sees that station as enemy (or the ship is enemy to the station) for any reason, such as through friendly fire or IS collision, etc. Obviously that cannot apply if it is a player station.
A dog has a master; a cat has domestic staff.

ConorC
Posts: 127
Joined: Mon, 20. Aug 18, 11:07
x4

Re: The universe wide trade network

Post by ConorC » Thu, 15. Nov 18, 11:09

Cheers Alan, I finally figured out what happened. How do i put this without making myself sound like an idiot? It was a User Error. :)

I had the energy supply ship dropping the ecells off at a ship docked at my station, and all the suppliers and sellers were taking the ecells from said ship. I needed the ship for another job so I took it and I re-did the waypoints of the sellers and suppliers so they picked up their ecells from the station, however I forgot to change the waypoint on the ship supplying the ecells.

So yeah, not a CLS issue. It was a mysterious, enigmatic, clandestine bug and nothing to do with my lack of intelligence. :roll:

Timsup2nothin
Posts: 4690
Joined: Thu, 22. Jan 09, 17:49

Re: The universe wide trade network

Post by Timsup2nothin » Thu, 15. Nov 18, 14:13

Revising a running network is not for the feint of heart.
Trapper Tim's Guide to CLS 2

On Her Majesty's Secret Service-Dead is Dead, and he is DEAD

Not a DiD, so I guess it's a DiDn't, the story of my first try at AP
Part One, in progress

HEY! AP!! That's new!!!

Alan Phipps
Moderator (English)
Moderator (English)
Posts: 30368
Joined: Fri, 16. Apr 04, 19:21
x4

Re: The universe wide trade network

Post by Alan Phipps » Thu, 15. Nov 18, 17:33

" I needed the ship for another job … " I 'd bet you now wish you'd just obtained another ship for that job. A good rule is always to have a spare 'gopher' jump-freighter ready and waiting for the odd jobs that suddenly crop up. :D
A dog has a master; a cat has domestic staff.

Timsup2nothin
Posts: 4690
Joined: Thu, 22. Jan 09, 17:49

Re: The universe wide trade network

Post by Timsup2nothin » Thu, 15. Nov 18, 19:26

Alan Phipps wrote:
Thu, 15. Nov 18, 17:33
" I needed the ship for another job … " I 'd bet you now wish you'd just obtained another ship for that job. A good rule is always to have a spare 'gopher' jump-freighter ready and waiting for the odd jobs that suddenly crop up. :D
I always keep a large supply of spare freighters flying around in the pirate sectors. :wink:

A perhaps more useful note...I also never repair or upgrade ships that I am using for the sort of e-cell fuel transfer duty being described. That prevents me from ever being tempted to repurpose such ships, since they're really just a broken down carcass anyway.
Trapper Tim's Guide to CLS 2

On Her Majesty's Secret Service-Dead is Dead, and he is DEAD

Not a DiD, so I guess it's a DiDn't, the story of my first try at AP
Part One, in progress

HEY! AP!! That's new!!!

jlehtone
Posts: 21801
Joined: Sat, 23. Apr 05, 21:42
x4

Re: The universe wide trade network

Post by jlehtone » Thu, 15. Nov 18, 20:19

Gopher aka MORT (Manually Operated Remote Trader).
Ooh! What an offer! MORT, fetch!
You wan't me haul what? MORT, a mission for you!
I need ammo now!
Incidentally, most my MORTs tend to die in Terran sectors while recovering those PSPs that the ATF has audacity to drop when I kill them a little. :oops:


On other news, I seem to have almost 4 mil trade rank points. That is 6 mil short of a goal. There is future looming at the end of the month, so there is some pressure. Lets compute.

I have stations with CAG. Stations pay 14cr for ECells. That yields 2cr per cell. 800cr should give one trade point. For 6 mil points, 5 bil cr should suffice, i.e. 2.5 bil ECells. 2.5 bil cells @ 14cr takes only 35bil cr. My stations do not have 35bil. NPC SPP do not have 2.5 bil Ecells and my CAG won't haul all that in a minute. Worst case. The buy the title plan needs more than "just do it!"

I do have one proper CLS2 trap. In Loomanck, gathering IBL and PBG from Pirates. Late addition and sluggish, for I don't supply the Pirates (apart for their thirst, which yields no bragging rights). Used to gopher there with MORT. In that sense the trap is "a step up".

Xenon Hub is the "universe wide" part of my trade. Odd tale there. The humans made peace. Next thing, an Escort Vali nailed ECell Buyer of my Hub in Venus. I have not offended the terrans since the peace. Hour later the replacement buyer gets killed in Venus, by Vali. I go there. Everyone is blue. Should have leveled the place, but chose to tell the third Buyer to avoid the lowlife. :paranid:
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.

Post Reply

Return to “X Trilogy Universe”