Green pilot, does not know the JumpDrive's manual yet, but the route should be safe; not a Red Route. Good training. I did count 15 gates on the route. Does not matter whether starting North or South. 160 ECells for a jump.
The Boa heads North, to Seizewell. "Nice", I thought.
Next moment the ships heads West in Seizewell.

N, W, South the Boron, The Hole, The Wall, Argon Prime, Home of Light, Red Light, ...
Okay, The Xenon Hub is between Red Light and CBSW. It is also between Enduring Light and Nathan's Voyage. Indeed, from the Hub the CLS1 would have exited to Nathan's.
Time to wind the clock back a bit. The third Gate pair. If it relink it while the ship is still in Red Light, then the ship can route differently in the Hub. Hub suddenly between PTNI and the Void now gives a bit shorter path.
Had the ship continued to Nathan, I foresee Treasure, Omicron, Circle and Heretic. The Red Route. War, and I've made sure that Terrans shoot even if I'm in the sector.

The problem is that the (assumed) route has 19 Gates on it. Four more than the expected route. Is it the sector sizes that affects that much?

On the bright side, I got to do a very special Follow ship mission. Too bad the customer pays only a pittance.

Had the Hub relink failed, there would have been an Escort convoy mission too; through war. Not sure if I could have pulled that off, but there would have been serious effort.
Telling the ship to abort delivery was never an option. One cannot mess with the Union Pilots. That is in the Contract. I can let them die though.

Gerbils. Their spice dosage must be wrong. Again.
