This probably depends on your play style and how you use your ships. I tried doing the "Wing Leaders + followers" method like you have but I found more downsides on this method. If the Wing Leader dies (and they are almost always the first one to die) suddenly you have a chunk of your army that you cant control easily. Then, you have a some fighters not participating in the initial attack because they are running a Protect command. And, docking / retreating is an issue because the followers cant dock unless the Wing Leader docks first. They then spend their time zooming around your ship potentially colliding with it. Retreating by jumping away is also slow because follower ships cant jump until the leader jumps. Lastly, setting up takes a long time.Triaxx2 wrote: ↑Tue, 2. Oct 18, 18:24I find that wings and carriers don't work so well. But then I also don't use the normal wing command method. I have one 'Wing Leader' which is in a wing group. Then the rest of the 'wing' is ordered to protect that leader or attack their target. Makes controlling them much, much easier.
jlehtone highlights another weakness of this method. you are literally one wrong command from ruining your entire set up.
Wing Leader + Follower might work better than Wings if you have a fewer ships to control.
To Timsup2nothin
Have you tried using Personal Wingmen Hotkeys? I use "Wingmen: Attack Target" hotkey to order my ships to attack specific targets then use "Wingmen: Protect me" hotkey to call them back so they wont stray away chasing enemies. This is similar on how i use my Wings, use "Attack" to attack ships and "Protect me" to call them back. Wingmen Hotkeys give me some level of control that could be found when using Wings while being able to easily order the ships individually if needed. The downside is you can only control one group with this method