Xenon capital ships stopped spawning in the wrong sector

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Alan Phipps
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Post by Alan Phipps » Tue, 7. Aug 18, 22:11

Yeah, sorry for that. 'Destroy' was a generic gameplay term that can be achieved in a lot of different ways with varying discomforts and/or benefits for the player. I *think* that even just getting personally into the trophy ship and jumping to a UFJD sector and back *might* have done the trick.

Still, if you are capturing Xenon capitals already, you hardly need the extra money by this stage!
A dog has a master; a cat has domestic staff.

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Imgran
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Post by Imgran » Wed, 8. Aug 18, 17:04

Technically, the Q is one of the fastest M7s, but I doubt it could sneak away.
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jlehtone
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Post by jlehtone » Wed, 8. Aug 18, 17:28

Imgran wrote:Technically, the Q is one of the fastest M7s, but I doubt it could sneak away.
When there are four beelining at you, they sure feel fast.


I have more than once entered a Terran sector and seen M1/M2 class ships at distance that have managed to hide out before I get to them through all the RRF that the Terrans greet me with. That is, if your focus is elsewhere, then things can happen.

Sadly, Q's rarely are in the "loiter off" mode, and mission guidance spoils the scanner range limitations.
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