Well, after 8 years it finally happened

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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BDK
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Well, after 8 years it finally happened

Post by BDK » Sat, 24. Mar 18, 03:52

I only need 2k microchips to finish the hub plot.
https://s20.postimg.cc/k124o5i65/oooooooooooo.jpg

yay! Now I can start playing AP.

Edit: Image link went poof, fixed now :)
Last edited by BDK on Sun, 22. Apr 18, 23:50, edited 1 time in total.

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Post by DrSuperEvil » Sat, 24. Mar 18, 11:08

Yeah in TC the HUB pretty much required you to turn Barren Shores and Terran Unknown Sector 1 into Microchip producing complexes.

Good luck with AP. The RR ships add a new level of challenge.

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Post by Alan Phipps » Sat, 24. Mar 18, 11:52

Mahi Ma sub-light transmission to BDK: "Right, that just about fixes up my office suite. Now I need to send you the far more extensive resource list needed to repair the Hub itself ..." :D

Oh, and moving from Tech Sp to the X Trilogy Universe (gameplay) forum.
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Post by BDK » Sat, 24. Mar 18, 13:03

Thanks, didn't know where to put it. It's been a while since I've visited :p

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Re: Well, after 8 years it finally happened

Post by RainerPrem » Sat, 24. Mar 18, 16:37

BDK wrote:I only need 2k microchips to finish the hub plot.
https://s20.postimg.org/k124o5i65/oooooooooooo.jpg

yay! Now I can start playing AP.
I just want to mention that the HQ plot starts some hours after finishing the Hub plot

cu
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Re: Well, after 8 years it finally happened

Post by BDK » Sat, 24. Mar 18, 21:41

RainerPrem wrote:
BDK wrote:I only need 2k microchips to finish the hub plot.
https://s20.postimg.org/k124o5i65/oooooooooooo.jpg

yay! Now I can start playing AP.
I just want to mention that the HQ plot starts some hours after finishing the Hub plot

cu
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Oh yeah that's right! Hopefully it doesn't involve collecting huge amounts of resources like the hub plot :D

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Post by Xenon_Slayer » Sun, 25. Mar 18, 01:56

Wait...this is actually possible to complete? (trollface)

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Post by Triaxx2 » Sun, 25. Mar 18, 03:00

Yeah, but he's playing on late patch, vanilla easy mode. So you know, it's doable after a few years.

I kid, but older patches had even crazier requirements. And someone had a mod to restore those or even make it tougher.
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Post by vr01 » Sun, 25. Mar 18, 13:14

Back in my day it was 250,000 microchips :o . Challenge accepted and completed :D

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Post by BDK » Sun, 25. Mar 18, 22:47

Triaxx2 wrote:vanilla easy mode
Easy mode? :lol:

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Post by Triaxx2 » Mon, 26. Mar 18, 05:55

As above, it used to be 250k and now it's down to a 'mere' 75k. But I know all about the struggle. Also I'm using them to repair ships with the CODEA mod. So yeah.
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Post by BDK » Fri, 30. Mar 18, 04:40

Triaxx2 wrote:As above, it used to be 250k and now it's down to a 'mere' 75k. But I know all about the struggle. Also I'm using them to repair ships with the CODEA mod. So yeah.
Honestly, I would probably have built more microchip factories if it was still 250k because that is a lot. More than 3 times the amount I struggled with. Struggle as in stay in one sector and be bored out of my mind.

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Post by PowerPC603 » Thu, 5. Apr 18, 00:29

I still recall how Mahi Ma asked you to "get a couple of things".

With that request, you would think it would be quick to get those couple of things, but in fact, you'll be busy for several months at least.
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Post by Hank001 » Mon, 9. Apr 18, 23:53

I don't know but I wouldn't mind seeing a mod where you could strangle Bala Gi with his own entrails and fix the darn Hub with
chewing gum and a paper clip. :D

(Oh I need one more little thing.....AAAKKKkkk!)
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Post by NewtSoup » Thu, 19. Apr 18, 01:42

I did it old style too!

My Chip complexes were huge!

I also remember having dozens of teladianium foundries too. Pretty sure I caused power blackouts in most of the sectors. That might have been terran conflict.

Got all this to come again in my new AP game.
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Post by Hank001 » Thu, 19. Apr 18, 03:05

Oh the whole subplot was new to me. When I left on a 11 year hietus I was on TC's first release and my Reunion was Enlight. I've finished the plotlines now with the newest versions as a Terran in TC. It helped more having more Universal Traders running around than I could really keep track of. Actually I bought my way out of the hub and collecting that much material took me piloting the XL crap hauler around and dropping it off when full (took 6 realtime days and almost drained me dry.) My biggest shock came when dumb old Hank didn't clean out all the mod stuff and my stats showed
***modified*** :evil: So I started again as the Argon. Keeping an eye on those stats to make sure it's pure vanilla.

So in a way 8 years was okay. Taking me 11-12. Which I suppose is nothing to brag on. :D
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Post by RainerPrem » Thu, 19. Apr 18, 22:18

Hi,

due to the enormous amount of chips in TC they were obviously designed to be indefinitely requested by the economy after the Hub-plot completed. It seems that this design made it into AP as well.

So you can still build large Chip compexes to make credit$$$ For me it's the least cheat-ish of the make-big-money schemes in the game.

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Post by Hank001 » Thu, 19. Apr 18, 22:35

Good , but when I went though recently tge chip market was way low. I think it varies from game to game. I lucked out at the very start of Final Fury and two Xenon L's turned blue. That was a free 8mill! At the shipyard in the 149 sector I rolled that into Mercury Haulers, set up sector traders, by the time I was into FF and the Terran missions they all had enough XP to go Universal. Hand enough credits to put Sector Traders back in their places.
Credits were rolling in and I hardly had to build a factory.
This shouldn't be a spoiler and is common sense, but fit your UT's with jump drives so they can jump away from danger on their own.
Just keep rolling credits into more sector traders. Oh and put adv sats in those sectors too.
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Post by Sinxar » Thu, 19. Apr 18, 22:43

Yeah I noticed that in TC also. The first time through all those chip plants were just raking in the cash but in another playthrough they couldn't get rid of their products fast enough causing production to stall.

I tried a large chip plant in AP (not nearly as large as the TC ones though) and they were OK but sales were overall pretty slow. To be fair though it could have been the way the gates were connected since I was using 2 of them to create the peaceful island with the player sector. I can tell you how to do it if you like, its pretty neat.

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Post by DrSuperEvil » Fri, 20. Apr 18, 00:38

In AP I find it better to use the silicon for drone or crystal production. The drones are good for boarding and the crystals can make energy cells for converting ore into finished goods worth more (like missiles).

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