Boarding a tough Kyoto

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

Moderator: Moderators for English X Forum

Post Reply
Bill Huntington
Posts: 2493
Joined: Mon, 2. Feb 09, 17:34
x3tc

Boarding a tough Kyoto

Post by Bill Huntington » Sat, 6. Jan 18, 21:36

I've boarded two Kyotos successfully. But the third one is a handful. I've stopped 10 or 15 km away from the target, taken out two escorting Yokohamas, and taken down the Kyoto's shields. But the target has turned towards me and taken out my Boarding Pods every time I've tried. The usual advice was based on the target facing you and not being able to fire at Pods directly in front. Not true in this case.

I tried without taking out the Yokos and they were shooting down some of the Hammers in the Missile Barrage. Initially the target was sideways and I got some Marines on it once. The hull was too damaged to finished the boarding because the Yokos had thrown off my calculations with their fire support.

This Kyoto is a skilled pilot. At first other escort ships are deployed. When I'm close they dock in the target so I can't take them out. Once the marines are in flight in their pods they come out again and defend the target. That's 3 Katanas and a Claymore.

Tactical advice, anyone?
Bill in S.F., enjoying the game

AleksMain
Posts: 907
Joined: Thu, 21. Sep 06, 11:05
x3tc

Re: Boarding a tough Kyoto

Post by AleksMain » Sat, 6. Jan 18, 21:48

Use drones to distract enemies.

Use Mosquito Missiles for antimissile defense on one of the turrets.

Use other turrets to kill small enemies with Flail Barrage Missiles.

RAVEN.myst
Posts: 2585
Joined: Mon, 20. Jun 11, 13:16
x3tc

Re: Boarding a tough Kyoto

Post by RAVEN.myst » Sun, 7. Jan 18, 00:09

Bill Huntington wrote: The usual advice was based on the target facing you and not being able to fire at Pods directly in front. Not true in this case.
This typically holds true for frigates and corvettes, as they have a forward gun banks, not turrets. But ships with turrets in the front (carriers, a couple of frigates, almost all destroyers) can certainly shoot incoming missiles from that direction.
-
Boron passenger: "You must hurry - my testicles are drying out!"
-
Born on Lave, raised on Freeport 7...
-
The Write Stuff

jlehtone
Posts: 21809
Joined: Sat, 23. Apr 05, 21:42
x4

Post by jlehtone » Sun, 7. Jan 18, 00:52

Indeed, but there is some variance on effectiveness. Bomber missile barrage at Osaka from flank suffers much more attrition than a "head on". Number of turrets that can fire at direction is the likely explanation.

I did board a Woden recently. Pods from front. Something did shot pods down. 12 got to the hull (and took the ship), 5 survived EVA, and 4 died either in the pod or soon after.

Yes, I had a Sirocco launching pods, while I was circling the target with Dragon, both drawing attention of the turrets and keeping the shields low. I was behind the ship at the time those pods were lost, so it was essentially my fault that the front turret had nothing better to do than aiming at incoming missiles.
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.

fireanddream
Posts: 384
Joined: Sun, 13. Dec 15, 07:15
xr

Post by fireanddream » Sun, 7. Jan 18, 04:47

I've seen turrets shooting at boarding pods occasionally (like, three or four times in 500ish hours) but most of the time they ignore them. If you stay OOS when the boarding operation completes all the escorts won't go hostile against your new ship. They'll stay red for a while but won't attack.

Another benefit of staying OOS when your marines breach the hull is the ship won't take hull damage.

The best strategy if they don't shoot you on sight, is ignore all the escorts, fly right next to the kyoto then fire at it a calculated number of hammer torpedoes. Then jump out as soon as your marines reach target ship and stay OOS the entire time.

Bill Huntington
Posts: 2493
Joined: Mon, 2. Feb 09, 17:34
x3tc

Thanks!

Post by Bill Huntington » Sun, 7. Jan 18, 05:35

Thanks all for your replies!

Fireanddream, I tried your suggestion and got the tough Kyoto on the second try. Not quite enough Hammers for the Barrage the first try. I finished with a bump and destroyed the target. I got all the shields and a little hull damage the second time, dropped the missile pods and did the unfocused jump in Asteroid Belt. Yes, the escort was all blue when I came back. My new Kyoto was 4 km away and nothing was red in the sector.

I used to use a two ship boarding technique in TC, with a Tyr and a Sirokos. The Tyr would bring the shields down and the Siro would fine tune a bump and launch marines from 10 m. Yes, 10 m, touching distance. They couldn't be shot down that way. I haven't used it in AP until now. The Cobra is harder to handle that the Sirokos. The 3 x 1 shields are less the target but we're only talking about a few percentage points of shields.

Thanks for the advice, all!
Bill in S.F., enjoying the game

delray
Posts: 4442
Joined: Thu, 23. Oct 08, 10:27
x3tc

Post by delray » Mon, 8. Jan 18, 02:18

There's a random 1% chance that pods will die on contact.
Where is it?

Bill Huntington
Posts: 2493
Joined: Mon, 2. Feb 09, 17:34
x3tc

thanks

Post by Bill Huntington » Mon, 8. Jan 18, 05:05

I wondered about that. Thanks, delray.
Bill in S.F., enjoying the game

lighters
Posts: 62
Joined: Wed, 11. Feb 15, 10:48
x4

Post by lighters » Tue, 9. Jan 18, 09:40

In my experience, in AP AI turrets do shoot down boarding pods if they have nothing better to do. Flaks do a pretty good job of that in fact, and even big guns can score a random hit once in a while. I dislike excessive reloads when boarding so I always shield my pods with a cover screen of Flails right before and after the pods. The marines are too valuable to send the pods naked. The cost of Flails and some extra hull damage are not worth the risk. If you're boarding a weak target, then you need Wasps instead of Flails.

Post Reply

Return to “X Trilogy Universe”