How does one keep asteroids from respawning?

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Reven
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How does one keep asteroids from respawning?

Post by Reven » Fri, 8. Dec 17, 00:49

I keep destroying junk asteroids in a few of my sectors, and new junk asteroids keep respawning. Is there a way to prevent this?
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Timsup2nothin
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Post by Timsup2nothin » Fri, 8. Dec 17, 00:54

Put a mine on them and then self destruct.

However, there is no such thing as a "junk" asteroid. If nothing else you can stick a mine on them and use them as a storage facility/transport hub.
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Post by Reven » Mon, 11. Dec 17, 00:39

Thanks for the hint. Unfortunately this leaves behind an unsightly remnant. Is scripting the only solution? Is there no permanent way to get rid of an asteroid without leaving behind trash?
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Sirrobert
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Post by Sirrobert » Mon, 11. Dec 17, 00:56

Tow them far out to the edge of the sector before self destruct?
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Post by Timsup2nothin » Mon, 11. Dec 17, 01:31

Sirrobert wrote:Tow them far out to the edge of the sector before self destruct?
Yup.
Trapper Tim's Guide to CLS 2

On Her Majesty's Secret Service-Dead is Dead, and he is DEAD

Not a DiD, so I guess it's a DiDn't, the story of my first try at AP
Part One, in progress

HEY! AP!! That's new!!!

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Post by Bill Huntington » Mon, 11. Dec 17, 01:55

When you self-destruct a mine, the gray outline stays for about a game day. Then it fades away. It is a navigation hazard for that day. Any ship making contact with it is damaged or destroyed.
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Reven
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Post by Reven » Tue, 12. Dec 17, 04:31

It's not permanent? Fantastic. Problem solved.
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Post by Reven » Fri, 22. Dec 17, 05:10

I had thought problem solved, but no matter what I do asteroids keep reappearing in the player sector (Morning Star in my game). I have gone through two rounds of buildind mines on all the crappy ones and self destructing them, only to have them reappear. I used scripts to destruct them. I've used missiles. I'm at my wits end.
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Timsup2nothin
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Post by Timsup2nothin » Fri, 22. Dec 17, 06:32

Maybe just build the mines and tow them out to the boonies and leave them?
Trapper Tim's Guide to CLS 2

On Her Majesty's Secret Service-Dead is Dead, and he is DEAD

Not a DiD, so I guess it's a DiDn't, the story of my first try at AP
Part One, in progress

HEY! AP!! That's new!!!

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Post by RAVEN.myst » Fri, 22. Dec 17, 06:53

Heh - I just had the exact same thought as Tim, but he had already thought of it - not a perfect solution, but at least you can clear the area that you want to. Unfortunately, it means more clutter on your property list (can be mitigated by plexing those mines together, though)
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Post by Sirrobert » Fri, 22. Dec 17, 13:22

Timsup2nothin wrote:Maybe just build the mines and tow them out to the boonies and leave them?
Or tie them into a complex and turn the whole thing into a useful mine.
9 out of 10 voices in my head say I'm crazy. The 10th is singing the music from Tetris

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