[X3TC] Neewbie in need of help

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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ajime
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Post by ajime » Fri, 29. Sep 17, 04:23

Star Fall wrote:Jlehtone thanks for that explanation,I was figuring to build one in Black Hole sun, since I make a little more credits there thanks to the Xenon Invasions.

Regarding the Complexes do you think it would be a good idea to build multiple when at the point in the HUB plot when you need to start building stations ?

Thanks again for all the help guys
Kinda costly to maintain BHS from enroaching Xenon's since it's a favourite xenon migration spot. I usually maintained 2 destroyers for each north and south gate since i have a wheat farm in there and even then there's a fair share of freighters being shot down especially when those m2 are are distracted in OOS via xenon n's and get blown up by Q's. Its fine if you're in system all day long though which i sometimes do since i have a personal EQD watching the south gate. Though i like the challange of taking advantage of the huge cahoona bakeries to power up my factories.

RAVEN.myst
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Post by RAVEN.myst » Fri, 29. Sep 17, 06:15

Star Fall wrote:Jlehtone thanks for that explanation,I was figuring to build one in Black Hole sun, since I make a little more credits there thanks to the Xenon Invasions.
Some of the following may be repeating others' comments, but if so, I guess that just underscores their significance.

Firstly, you do NOT want to have stations in a sector where you spend lots of time, and vice versa. Besides the fact that you don't want to spawn mission enemies around your valuables, there's also the fact that busy stations get quite congested with docking traffic if you are in the same sector, which means that arrivals and departures gets slowed, and it's even possible to cause docking accidents just by your presence in-sector. (The reason this only happens when you're in-sector is that when you're elsewhere, ship activities are arbstracted, so instead of simulating in detail the ship's movements and maneuvers, and detecting collisions, ships instantly dock at stations as soon as their icons overlap, and ships' icons overlapping with each other cause no collisions, whereas if you're in-sector, they have to avoid each other, which forces them to restart their approaches, potentially repeating this process again and again.)

Secondly, even when you are out-of-sector, your CAG and CLS ships will cower in the station or refuse to come in from another sector whenever Xenon (or any hostiles) are around in the sector where your station/complex is. This means that once again your shipments are delayed, and so is the overall performance of your station/plex. If the pilots didn't do this (and, in fact, standard non-CAG/CLS pilots don't), then you'd end up losing freighters with some regularity as they get intercepted on the way in to your station/plex (and, sometimes, even on the way out, if enemies are able to pounce before your freighter completes its outbound jump.)
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Timsup2nothin
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Post by Timsup2nothin » Fri, 29. Sep 17, 06:16

ajime wrote:Kinda costly to maintain BHS from enroaching Xenon's since it's a favourite xenon migration spot. I usually maintained 2 destroyers for each north and south gate since i have a wheat farm in there and even then there's a fair share of freighters being shot down especially when those m2 are are distracted in OOS via xenon n's and get blown up by Q's. Its fine if you're in system all day long though which i sometimes do since i have a personal EQD watching the south gate. Though i like the challange of taking advantage of the huge cahoona bakeries to power up my factories.
As a tip...what's good for the Xenon is good for you.

Protect the gates with a mixed fleet, so the Qs get busy blowing up your M5s until your destroyers get around to them.
Trapper Tim's Guide to CLS 2

On Her Majesty's Secret Service-Dead is Dead, and he is DEAD

Not a DiD, so I guess it's a DiDn't, the story of my first try at AP
Part One, in progress

HEY! AP!! That's new!!!

ajime
Posts: 337
Joined: Mon, 15. May 17, 09:00
x4

Post by ajime » Fri, 29. Sep 17, 08:43

Timsup2nothin wrote:
ajime wrote:Kinda costly to maintain BHS from enroaching Xenon's since it's a favourite xenon migration spot. I usually maintained 2 destroyers for each north and south gate since i have a wheat farm in there and even then there's a fair share of freighters being shot down especially when those m2 are are distracted in OOS via xenon n's and get blown up by Q's. Its fine if you're in system all day long though which i sometimes do since i have a personal EQD watching the south gate. Though i like the challange of taking advantage of the huge cahoona bakeries to power up my factories.
As a tip...what's good for the Xenon is good for you.

Protect the gates with a mixed fleet, so the Qs get busy blowing up your M5s until your destroyers get around to them.
yeah. im just super lazy to buy ships. most of them i salvage off from pirates except when i really need a TM for hauling critical stuff. they rarely bail on me / die too quickly nowadays so im kinda low in fighter stock. :D

Timsup2nothin
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Post by Timsup2nothin » Fri, 29. Sep 17, 17:08

ajime wrote:
Timsup2nothin wrote:
ajime wrote:Kinda costly to maintain BHS from enroaching Xenon's since it's a favourite xenon migration spot. I usually maintained 2 destroyers for each north and south gate since i have a wheat farm in there and even then there's a fair share of freighters being shot down especially when those m2 are are distracted in OOS via xenon n's and get blown up by Q's. Its fine if you're in system all day long though which i sometimes do since i have a personal EQD watching the south gate. Though i like the challange of taking advantage of the huge cahoona bakeries to power up my factories.
As a tip...what's good for the Xenon is good for you.

Protect the gates with a mixed fleet, so the Qs get busy blowing up your M5s until your destroyers get around to them.
yeah. im just super lazy to buy ships. most of them i salvage off from pirates except when i really need a TM for hauling critical stuff. they rarely bail on me / die too quickly nowadays so im kinda low in fighter stock. :D
Ah. I've taken to playing a much different game. I get directly involved in the major conflicts.

For example, my last Paranid game I was on "shoot first, don't bother with questions" terms with the Argon. My trading empire around Paranid Prime included substantial mining operations in Emperor Mines, which would grind to a halt if so much as an Argon freighter wandered through the gate, since my CLS pilots would all go idle for a 'hostile en route.'

A defense force that will stop the irregular but persistent Argon fleet incursions is more demanding than confronting Xenon migrations. For all of their bad reputation, the Xenon are actually not that well equipped. So I got in the habit of investing in large mixed fleet defenses, out of necessity for that style of play.

I suggest to anyone who has found their game getting a little stale...declare a permanent war on a major empire. It can present a lot of new challenges.
Trapper Tim's Guide to CLS 2

On Her Majesty's Secret Service-Dead is Dead, and he is DEAD

Not a DiD, so I guess it's a DiDn't, the story of my first try at AP
Part One, in progress

HEY! AP!! That's new!!!

RAVEN.myst
Posts: 2585
Joined: Mon, 20. Jun 11, 13:16
x3tc

Post by RAVEN.myst » Fri, 29. Sep 17, 17:09

ajime wrote:
Timsup2nothin wrote:
ajime wrote:Kinda costly to maintain BHS from enroaching Xenon's since it's a favourite xenon migration spot. I usually maintained 2 destroyers for each north and south gate since i have a wheat farm in there and even then there's a fair share of freighters being shot down especially when those m2 are are distracted in OOS via xenon n's and get blown up by Q's. Its fine if you're in system all day long though which i sometimes do since i have a personal EQD watching the south gate. Though i like the challange of taking advantage of the huge cahoona bakeries to power up my factories.
As a tip...what's good for the Xenon is good for you.

Protect the gates with a mixed fleet, so the Qs get busy blowing up your M5s until your destroyers get around to them.
yeah. im just super lazy to buy ships. most of them i salvage off from pirates except when i really need a TM for hauling critical stuff. they rarely bail on me / die too quickly nowadays so im kinda low in fighter stock. :D
Incidentally, TMs are an excellent target for early training of marines, if that holds any interest for you. They are weakly armed and have only two decks, so you can train green marines and operate with minimal resources on your part (a fighter and a TP are enough.) (Apologies if this is all stuff you already know. :) )
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Timsup2nothin
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Post by Timsup2nothin » Fri, 29. Sep 17, 19:08

RAVEN.myst wrote: Incidentally, TMs are an excellent target for early training of marines, if that holds any interest for you. They are weakly armed and have only two decks, so you can train green marines and operate with minimal resources on your part (a fighter and a TP are enough.) (Apologies if this is all stuff you already know. :) )
I use a corvette for this, myself.

There are just so many cats to be skinned! Thank goodness there are so many ways to do most of them.
Trapper Tim's Guide to CLS 2

On Her Majesty's Secret Service-Dead is Dead, and he is DEAD

Not a DiD, so I guess it's a DiDn't, the story of my first try at AP
Part One, in progress

HEY! AP!! That's new!!!

RAVEN.myst
Posts: 2585
Joined: Mon, 20. Jun 11, 13:16
x3tc

Post by RAVEN.myst » Fri, 29. Sep 17, 20:37

Timsup2nothin wrote:
RAVEN.myst wrote: Incidentally, TMs are an excellent target for early training of marines, if that holds any interest for you. They are weakly armed and have only two decks, so you can train green marines and operate with minimal resources on your part (a fighter and a TP are enough.) (Apologies if this is all stuff you already know. :) )
I use a corvette for this, myself.

There are just so many cats to be skinned! Thank goodness there are so many ways to do most of them.
Yes, corvette is the next step up (fighter + TP is cheaper, so can be done sooner - is trickier, though, of course - then again, I like tricky ^^) That being said, I'm usually too busy germinating an economy in the early game, so most often I also only get started once I'm up to corvette as personal ship (which can take me a looooong time, since I favour TM+fighters as my mobile party-mobile...)
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Boron passenger: "You must hurry - my testicles are drying out!"
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Timsup2nothin
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Post by Timsup2nothin » Fri, 29. Sep 17, 22:27

RAVEN.myst wrote:
Timsup2nothin wrote:
RAVEN.myst wrote: Incidentally, TMs are an excellent target for early training of marines, if that holds any interest for you. They are weakly armed and have only two decks, so you can train green marines and operate with minimal resources on your part (a fighter and a TP are enough.) (Apologies if this is all stuff you already know. :) )
I use a corvette for this, myself.

There are just so many cats to be skinned! Thank goodness there are so many ways to do most of them.
Yes, corvette is the next step up (fighter + TP is cheaper, so can be done sooner - is trickier, though, of course - then again, I like tricky ^^) That being said, I'm usually too busy germinating an economy in the early game, so most often I also only get started once I'm up to corvette as personal ship (which can take me a looooong time, since I favour TM+fighters as my mobile party-mobile...)
Huh.

I seem to be more challenged by the corvette. In AP the TP can spew out so many marines that a full complement seems almost certain to hit the target at more or less the same time.

Plus gathering up the extras afterwards is a pain in my backside.
Trapper Tim's Guide to CLS 2

On Her Majesty's Secret Service-Dead is Dead, and he is DEAD

Not a DiD, so I guess it's a DiDn't, the story of my first try at AP
Part One, in progress

HEY! AP!! That's new!!!

RAVEN.myst
Posts: 2585
Joined: Mon, 20. Jun 11, 13:16
x3tc

Post by RAVEN.myst » Fri, 29. Sep 17, 22:38

Timsup2nothin wrote:
RAVEN.myst wrote:
Timsup2nothin wrote:
RAVEN.myst wrote: Incidentally, TMs are an excellent target for early training of marines, if that holds any interest for you. They are weakly armed and have only two decks, so you can train green marines and operate with minimal resources on your part (a fighter and a TP are enough.) (Apologies if this is all stuff you already know. :) )
I use a corvette for this, myself.

There are just so many cats to be skinned! Thank goodness there are so many ways to do most of them.
Yes, corvette is the next step up (fighter + TP is cheaper, so can be done sooner - is trickier, though, of course - then again, I like tricky ^^) That being said, I'm usually too busy germinating an economy in the early game, so most often I also only get started once I'm up to corvette as personal ship (which can take me a looooong time, since I favour TM+fighters as my mobile party-mobile...)
Huh.

I seem to be more challenged by the corvette. In AP the TP can spew out so many marines that a full complement seems almost certain to hit the target at more or less the same time.

Plus gathering up the extras afterwards is a pain in my backside.
Oh yes, from a purely "boarder-spam" perspective the TP's greater capacity certainly makes that easier (I often call such a TP my "school bus", as its job is to deliver students to their classes) - I meant in terms of the combat aspect: shield attrition and suppression, while dodging fire (and perhaps having to deal with escorts first, too.) I should mention that on the few occasions I go this route, I tend to start with a M4 fighter, which DOES tend to make it a bit hair-raising...:D However, it's often also backed up by the TM I am operating from, applying a little more pressure (and giving me something else to have to micromanage, lol!)

As for marine retrieval: those that have actively participated in the boarding attempt and then for whatever reason find themselves jobless, will usually (I've had some weird behaviours) return on their own - all it takes is to cut engines and wait for them. However, since I don't tend to over-spam marines [*], I'm not sure whether the excess of those will behave the same way once they realise that their intended new ride has no more empty seats.


[*] (I use as many as will "fit" - but methinks next time I play a playthrough with parrot and eyepatch, I'll adopt this brute-force approach, just for the sake of variety! Thanks for reminding me of something I knew but inexplicably never made use of! :D Hmmm, in fact, I now have the hankering to do one of these soon... so many games and play-style concepts, so little time...)
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Timsup2nothin
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Post by Timsup2nothin » Fri, 29. Sep 17, 22:51

:lol:

So, I was about to say something about how I am way too busy to be sitting around idle waiting for a bunch of lame marines to meander back from losing the race to their target.

Then I had a sudden flash of just how often I'm floating in space setting up CLS routes, setting up combat fleets of interlocked 'attack target of..." and "defend..." orders, or just staring at the starscape.

Maybe I'll try the hoard of marines on a TP method again myself.
Trapper Tim's Guide to CLS 2

On Her Majesty's Secret Service-Dead is Dead, and he is DEAD

Not a DiD, so I guess it's a DiDn't, the story of my first try at AP
Part One, in progress

HEY! AP!! That's new!!!

RAVEN.myst
Posts: 2585
Joined: Mon, 20. Jun 11, 13:16
x3tc

Post by RAVEN.myst » Fri, 29. Sep 17, 23:03

Timsup2nothin wrote:So, I was about to say something about how I am way too busy to be sitting around idle waiting for a bunch of lame marines to meander back from losing the race to their target.

Then I had a sudden flash of just how often I'm floating in space setting up CLS routes, setting up combat fleets of interlocked 'attack target of..." and "defend..." orders, or just staring at the starscape.
Hehehe, indeed - I suspect that you and I are similar in that we don't spend the majority of our time in dogfights (they are fun diversions, granted), but rather setting up our hierarchies of minio-... ummm... underl-... ermm... subordinates?
Timsup2nothin wrote:Maybe I'll try the hoard of marines on a TP method again myself.
With all these athletic men and women and members of various species soon to be doing the breaststroke in vacuum, perhaps we should collaborate on getting space-swimming officially accepted as a Galactic Olympic sport...
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Timsup2nothin
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Post by Timsup2nothin » Sat, 30. Sep 17, 01:21

RAVEN.myst wrote: With all these athletic men and women and members of various species soon to be doing the breaststroke in vacuum, perhaps we should collaborate on getting space-swimming officially accepted as a Galactic Olympic sport...
Even after all these years when my lame marine trainees have blasted a hull to smithereens too quickly and that one leader says "abort, abort, start swimming marines!" I still laugh.

I want to shoot them rather than pick them up, but I laugh.
Trapper Tim's Guide to CLS 2

On Her Majesty's Secret Service-Dead is Dead, and he is DEAD

Not a DiD, so I guess it's a DiDn't, the story of my first try at AP
Part One, in progress

HEY! AP!! That's new!!!

RAVEN.myst
Posts: 2585
Joined: Mon, 20. Jun 11, 13:16
x3tc

Post by RAVEN.myst » Sat, 30. Sep 17, 02:06

Timsup2nothin wrote:I want to shoot them rather than pick them up, but I laugh.
Well, why not do both? You even have options, while emptying a clip (or spaceship equivalent thereof) into them: you can throw your head back and let out a deep evil laugh (MUHAHAHAHHAHAHA!) while blasting away (works best with AoE weapons), or hunch intently over the flight controls grinning maniacally and cackling insanely, or... well, like I said, you have options.... :P

Hey, why are you looking at me that way? :D
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Timsup2nothin
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Post by Timsup2nothin » Sat, 30. Sep 17, 04:24

RAVEN.myst wrote: Hey, why are you looking at me that way? :D
MWAHAHAHAHAHA!!!!
Trapper Tim's Guide to CLS 2

On Her Majesty's Secret Service-Dead is Dead, and he is DEAD

Not a DiD, so I guess it's a DiDn't, the story of my first try at AP
Part One, in progress

HEY! AP!! That's new!!!

ajime
Posts: 337
Joined: Mon, 15. May 17, 09:00
x4

Post by ajime » Sun, 1. Oct 17, 03:13

RAVEN.myst wrote:
ajime wrote:
Timsup2nothin wrote:
ajime wrote:Kinda costly to maintain BHS from enroaching Xenon's since it's a favourite xenon migration spot. I usually maintained 2 destroyers for each north and south gate since i have a wheat farm in there and even then there's a fair share of freighters being shot down especially when those m2 are are distracted in OOS via xenon n's and get blown up by Q's. Its fine if you're in system all day long though which i sometimes do since i have a personal EQD watching the south gate. Though i like the challange of taking advantage of the huge cahoona bakeries to power up my factories.
As a tip...what's good for the Xenon is good for you.

Protect the gates with a mixed fleet, so the Qs get busy blowing up your M5s until your destroyers get around to them.
yeah. im just super lazy to buy ships. most of them i salvage off from pirates except when i really need a TM for hauling critical stuff. they rarely bail on me / die too quickly nowadays so im kinda low in fighter stock. :D
Incidentally, TMs are an excellent target for early training of marines, if that holds any interest for you. They are weakly armed and have only two decks, so you can train green marines and operate with minimal resources on your part (a fighter and a TP are enough.) (Apologies if this is all stuff you already know. :) )
yeah. Been farming chokaro everytime i need to add new freighters to.carry rocks from near ocracoke to avarice

Star Fall
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Post by Star Fall » Fri, 6. Oct 17, 13:08

Hahaha my apologies for taking so long to reply, was busy atm with some stuff and with warframe lol, I usually take breakes from X3TC and certain other games as to not get tired and annoyed of it.

Tbh these pirate attack are getting fun, I like it when a group of them attacks one of my traders then my busters,Nova's or Eclipses(which are escorts) annihilate them in seconds. I have a Titan,Boreas and Python now in Black hole sun to defend that sector from the xenon invasions which is fun,My 3 frigates are patrolling the sectors through which my traders fly through.I never knew that once you start getting a hold on the trading part of the game would be such fun.

How do you paste someone else's words and then respond to it like you guys do,the reason is I like to be specific and not leave people confused about what I'm talking about.

Greetings from the Ruin
Shoot for the Moon.Even if you miss, you'll land among the stars....where you will be forced to drift aimlessly farther into the vast, empty abyss of space until a lack of food, water and oxygen causes you to succumb to death's cold embrace. Sweet Dreams, Kid

Triaxx2
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Post by Triaxx2 » Fri, 6. Oct 17, 13:35

Quote button on the top right of a post.

Star Fall: Or you can do it like this with the username at the start, since multi-quotes on this forum are a bit frustrating.

Also the only thing more than stopping piracy, is actually being a pirate.
A Pirate's Revenge Completed Now in PDF by _Zap_
APR Book 2: Best Served Cold Updated 8/5/2016

The Tale of Ea't s'Quid Completed

Dovie'andi se tovya sagain

RAVEN.myst
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Post by RAVEN.myst » Fri, 6. Oct 17, 14:45

Triaxx2 wrote:Also the only thing more than stopping piracy, is actually being a pirate.
Yarrrrrr, matey! :pirat:
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Star Fall
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Post by Star Fall » Fri, 13. Oct 17, 15:17

I'm planning on getting me the following ATF ships through BOARDING:

Aegir
Tyr
Vali

I'm targeting the Vali first because I hear that Corvettes are way easier than the larger ships,I can't remember if I said this before but the only problem for me is to get one of those Vali's to split from the group,I have seen they travel in 5 or 6, do any of you have idea's ?

I will have a cobra and full star marines ready to follow your instructions,here we go Pirating fellow brothers and sisters

:D :twisted: :skull: :pirat: :xenon:
Shoot for the Moon.Even if you miss, you'll land among the stars....where you will be forced to drift aimlessly farther into the vast, empty abyss of space until a lack of food, water and oxygen causes you to succumb to death's cold embrace. Sweet Dreams, Kid

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