[TC - Guide] An Idiots Guide to CLS
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Very well written job!
One thing that has bothered me about CLS.
"Manual input" and
"Manual input up to"
appear to both be treated as "Manual input up to"
I'd like my ELT to sit around and wait for units to fill up to the manual amount before taking off, but he leaves with less than the manual input in both cases.
Cheers!
One thing that has bothered me about CLS.
"Manual input" and
"Manual input up to"
appear to both be treated as "Manual input up to"
I'd like my ELT to sit around and wait for units to fill up to the manual amount before taking off, but he leaves with less than the manual input in both cases.
Cheers!
Manual input versus manual input up to.
Manual input means he will continually offload shipments of a maximum of the manual input amount, without regard to remaining space on the target ship. So if you tell it to unload 1000 units of energy, it will repeatedly unload 1000 units of energy to the target until it has no more energy to unload.
Manual input up to, means he will unload units until the target has 1000 units, and then stop. If the target drops below a certain percentage of that number, the filling will resume until the target is back at that number.
Taking less than the full amount is controlled under supply settings, which tells the ship the minimum amount that it is allowed to take from the source, so if it's set to 50% of it's load, it can launch with that amount, rather than waiting for the entire cargo hold to fill up. So if to tell it to load two thousand units of energy, but it only has 1000 available, it will load that thousand units, and then leave. If there is only 900 available, it will wait until it can reach the requisite 1000 units before leaving.
Manual input means he will continually offload shipments of a maximum of the manual input amount, without regard to remaining space on the target ship. So if you tell it to unload 1000 units of energy, it will repeatedly unload 1000 units of energy to the target until it has no more energy to unload.
Manual input up to, means he will unload units until the target has 1000 units, and then stop. If the target drops below a certain percentage of that number, the filling will resume until the target is back at that number.
Taking less than the full amount is controlled under supply settings, which tells the ship the minimum amount that it is allowed to take from the source, so if it's set to 50% of it's load, it can launch with that amount, rather than waiting for the entire cargo hold to fill up. So if to tell it to load two thousand units of energy, but it only has 1000 available, it will load that thousand units, and then leave. If there is only 900 available, it will wait until it can reach the requisite 1000 units before leaving.
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Oh, and because I missed the question about levels transferring, in addition to transferring from CLS to CAG equivalently, if you use any of the other Lucike Scripts, such as Economy and Supply Trader, or Prospector, those also share the same level structure.
None of them share the same structure as the default Mk3 traders however.
None of them share the same structure as the default Mk3 traders however.
A Pirate's Revenge Completed Now in PDF by _Zap_
APR Book 2: Best Served Cold Updated 8/5/2016
The Tale of Ea't s'Quid Completed
Dovie'andi se tovya sagain
APR Book 2: Best Served Cold Updated 8/5/2016
The Tale of Ea't s'Quid Completed
Dovie'andi se tovya sagain
- MarvinTheMartian
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At last, a guide for CLS Thank you.
May I add a couple of comments...
First. There's no point in training your CLS pilot. At all. send your ship to the trading station in Heron's Nebula and fire the pilot (trader settings) until you get a Cargo Messenger. You then have a pilot who can use a jump drive etc. in all of two minutes.
Second. Turn training off. That way they don't cost anything while they're training (in case you want a Logistician) when you want them to train up a level, turn training on and they will (almost) instantly level up because it keeps track of experience even when training is off, this saves hundreds of credits sorry, that's the Teladi in me
May I add a couple of comments...
First. There's no point in training your CLS pilot. At all. send your ship to the trading station in Heron's Nebula and fire the pilot (trader settings) until you get a Cargo Messenger. You then have a pilot who can use a jump drive etc. in all of two minutes.
Second. Turn training off. That way they don't cost anything while they're training (in case you want a Logistician) when you want them to train up a level, turn training on and they will (almost) instantly level up because it keeps track of experience even when training is off, this saves hundreds of credits sorry, that's the Teladi in me
Where's the kaboom? There was supposed to be an earth-shattering kaboom!
X3AP 3.1 Printable Universe Sector Map
X3AP 3.1 Printable Universe Sector Map
Thanks Nanook, I might just do thatNanook wrote:Nice guide. You should submit it to Graphil for inclusion in the Ultimate Guides sticky.
Yeah, I couldn't be bothered switching to a different save just to pick up the screenies so I loaded Po8. Didn't save it though, so the DiD isn't affectedLibelnon wrote:I spy the Goshawk IV... Is this from Peace(s) of Eight by any chance Kir?
I did consider putting that in the guide, but the point was to make a guide for those who just don't understand CLS. I didn't want to over complicate it with consta-hiring/firing, which is kind of an exploit in my opinion.MarvinThe Martian wrote:There's no point in training your CLS pilot. At all. send your ship to the trading station in Heron's Nebula and fire the pilot (trader settings) until you get a Cargo Messenger.
When I posted the guide to Roguey's website I was more or less instantly asked if I'd do one on CAG, so I'll explore that at some point over the weekend
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An Illustrated Idiots Guide to CLS
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An Illustrated Idiots Guide to CLS
- ConCorDian
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CAG would be nice, ive got CLS more or less licked to the stage that i can use it for everything i need to use it for. but i have litterally spent 5-10 mins on CAG and said bugger it, i didnt need to due to the way i use traders... but if you could write a CAG system similar to your CLS tutorial i would probably give it a go...
CAG is pretty simple (but I would say that, wouldn't I?)ConCorDian wrote:CAG would be nice, ive got CLS more or less licked to the stage that i can use it for everything i need to use it for. but i have litterally spent 5-10 mins on CAG and said bugger it, i didnt need to due to the way i use traders...
Assign your CAG to a station you own (ie homebase it)
If this station is self-supporting the new CAG will not do anything; assign it elsewhere
Select 'run CAG' or whatever from the command screen; given its rank limitations it should do what you want (ie supply & sell its homebase products)
It won't use a jumpdrive until trained to L5 (IIRC), after that it should use one automatically. It /won't/ buy itself a jumpdrive automatically at (or above) a certain level, unlike Mk3 traders (who will buy one at or about L11) - you have to do that bit. If supplied with the appropriate s/w it /will/ go & buy drones etc automatically (unless already carrying them)
More details best pursued in a separate thread, I think..
[I understand your frustration: CLS2 was easy, but I'm still yet to master CLS1.. it makes no sense to me]
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Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.
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Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.
I know how to spell teladiuminumiumium, I just don't know when to stop!
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19a-c are about CAG/CLS maybe add the link to this guide as visual aid? In any case its a pretty useful guide for both info and reference.
MFG
Ketraar
19a-c are about CAG/CLS maybe add the link to this guide as visual aid? In any case its a pretty useful guide for both info and reference.
MFG
Ketraar
I'm intending to write both a CLS1 guide and one for CAG, but I need to do some research and play with the various settings involved first. I'm kinda busy with RL and writing my DiD lately though, so it'll be case of when I have time.
Madder than a bastard on Fathers Day
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An Illustrated Idiots Guide to CLS
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An Illustrated Idiots Guide to CLS
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CLS is great for HQ ship construction.
CAG sounds great but often time it idles and only selling one product at a time when it does move.
I also have question. If filght time is needed for experience of CLS/CAG, then wouldn't slow ship be better as a trainer since it'll spend more time in flight? Also wouldn't it be better if it only fly to one station a few sectors away instead of 4 stations?
CAG sounds great but often time it idles and only selling one product at a time when it does move.
I also have question. If filght time is needed for experience of CLS/CAG, then wouldn't slow ship be better as a trainer since it'll spend more time in flight? Also wouldn't it be better if it only fly to one station a few sectors away instead of 4 stations?
Yep, and that's something that Nanook and Morkonan both mentioned on the first page of the thread. I've never done it that way as I already know my method works, but you're all quite right, slower ships with longer flights will train your pilots faster.prastagus2 wrote:If filght time is needed for experience of CLS/CAG, then wouldn't slow ship be better as a trainer since it'll spend more time in flight? Also wouldn't it be better if it only fly to one station a few sectors away instead of 4 stations?
Let's say you built a factory in Cloud Base South East. You could set your four waypoints as the Trading Stations in Antigone Memorial, Three Worlds, Cloud Base South West and your own station (or the FATS) in CBSE, and send a Mercury or something even slower. A couple of rotations of that route should be enough to get your pilot's level up, maybe even enough to reach Logistician.
Madder than a bastard on Fathers Day
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An Illustrated Idiots Guide to CLS
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An Illustrated Idiots Guide to CLS
- Scion Drakhar
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Thanks Kirlack. I've been using CLS for some time now and this guide showed me several ways to get more out of it. Well done.
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Re: [TC - Guide] An Idiots Guide to CLS
No offense, but you fail in your purpose from the get-go.Kirlack wrote:An 'Idiots' Illustrated Guide to CLS Training and Usage [TC]
So you want to set up some CLS pilots, but you're not quite sure how they work? Have no fear! This guide should cover everything you need to know.
1) CLS is jargon, therefore you must define CLS first thing.
2) Next you need to state what version of X3, and what mods (if any) and versions of them are needed.
If you read beyond the first few lines, you see that CLS means Commodity Logistics Software. And if you read the thread title, you see 'TC'.
Oh, and if you need to know any more of the game's acronym's, check out the FAQ link in my signature.
Finally, being harsh towards someone who's contributed their free time to produce a useful guide like this isn't going to endear you to most of the forum members here.
Oh, and if you need to know any more of the game's acronym's, check out the FAQ link in my signature.
Finally, being harsh towards someone who's contributed their free time to produce a useful guide like this isn't going to endear you to most of the forum members here.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.
X4 is a journey, not a destination. Have fun on your travels.
X4 is a journey, not a destination. Have fun on your travels.
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CLS equalling Commodity Logistics Software, though likely in the context, isn't a given, and for someone new to the game, i.e.: someone who really needs an "idiots guide", spelling things like this out is, if not mandatory, at least a good suggestion (which is why in the "idiots guide" book series this is done extensively).Nanook wrote:If you read beyond the first few lines, you see that CLS means Commodity Logistics Software. And if you read the thread title, you see 'TC'.
Oh, and if you need to know any more of the game's acronym's, check out the FAQ link in my signature.
Finally, being harsh towards someone who's contributed their free time to produce a useful guide like this isn't going to endear you to most of the forum members here.
As for "being harsh", you are entitled to your opinion. I took my time to provide constructive criticism to improve a good guide, and you were no more or less "harsh" towards me.
Thanks Nanook
The guide was originally written for a friend who needed some help with CLS, it was actually him that suggested I post it for everyone So I just copy/pasted the bulk of it and touched it up here and there. I'll admit, there are things that could be clearer, but I assume everyone has at least some experience with both the game and the CLS software in order to come looking here
Madder than a bastard on Fathers Day
My DiD Stories: Peace(s) of Eight (Inactive) - Way of the Gun [KIA] - Status: Online (Active)
An Illustrated Idiots Guide to CLS
My DiD Stories: Peace(s) of Eight (Inactive) - Way of the Gun [KIA] - Status: Online (Active)
An Illustrated Idiots Guide to CLS
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