X3: Albion Prelude 1.1 has landed, and it's brought X3: Terran Conflict 3.2 with it!

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

Moderator: Moderators for English X Forum

User avatar
Axeface
Posts: 2944
Joined: Fri, 18. Nov 05, 00:41
x4

Post by Axeface » Wed, 18. Jan 12, 03:28

Beautiful beautiful FPS... oh how I missed thee!
Thank you!

Running silky smooth... Even on 10x SETA. X games have never ran well for me at 10x seta, what did you do!! hehe
Last edited by Axeface on Wed, 18. Jan 12, 03:31, edited 1 time in total.

User avatar
Arkblade
Posts: 88
Joined: Sun, 23. Jul 06, 04:13
x4

Post by Arkblade » Wed, 18. Jan 12, 03:30

- Valhalla's jumpdrive will no longer jump to gates (because it's too big!)
hmm... Interesting...
Is this how it works?
can I adapt this to Big/Huge Ship MOD?

salking
Posts: 145
Joined: Sat, 27. Mar 10, 21:51
x4

Post by salking » Wed, 18. Jan 12, 03:32

Quick question.

Isn't the megalodon supposed to have some docking ability as well?
The Kyoto can have 6 ships now at least.
Now to get one as a flagship and then start on the plot :)

I guess the phq will appear in a later patch.

bulletstop
Posts: 225
Joined: Fri, 26. Dec 03, 22:42
x3tc

Post by bulletstop » Wed, 18. Jan 12, 03:42

Wooot Ego, thanks again for all your hard work.



Bullet
My Rig
Home built I7 intel 4790k chip in a GIGABYTE GA-Z97X-UD5H LGA 1150 Intel Z97 HDMI SATA 6Gb/s USB 3.0 ATX Intel Motherboard. A Gigabyte 1070 GTX OC Vid card. 3 TB on 2 7200 WD Hard Drives and a 1 tb ssd. CORSAIR Vengeance Pro 16GB (2 x 8GB) 240-Pin DDR3 SDRAM DDR3 2400 (PC3 19200) Desktop Memory Model CMY16GX3M2A2400C11 Thurstmaster Warthog hotas and trackir 5

icer
Posts: 99
Joined: Wed, 28. Jul 10, 17:48
x3tc

Re: X3: Albion Prelude 1.1 has landed, and it's brought X3: Terran Conflict 3.2 with it!

Post by icer » Wed, 18. Jan 12, 03:46

CBJ wrote:
ObadiahtheSlim wrote:Does this mean the
Spoiler
Show
Kha'ak randomly spawned ships
are now claimable?
Try it and see. ;)
wernt they already claimable?
Spoiler
Show
i captured a fighter, came with a beta kyon emitter. you just gotta shoot it with the repair laser to turn it to emeny like the ARAN back in TC
Edit:
what does "Wider range of quotes used when starting a plot game" that mean? as far as i know theres only 1 plot and its pretty short at that

CharlieChop
Posts: 470
Joined: Fri, 15. Oct 10, 18:03
x4

Post by CharlieChop » Wed, 18. Jan 12, 04:06

I think he means the quotes when you start a new game.... I had done like 10 different starts and the game always showed the same quote... After the patch i started a new game and there it was... A bramd new quote.

User avatar
Axeface
Posts: 2944
Joined: Fri, 18. Nov 05, 00:41
x4

Post by Axeface » Wed, 18. Jan 12, 04:07

All four of my processors being used?

Dakota-
Posts: 128
Joined: Sun, 25. Dec 11, 06:14
x4

Re: X3: Albion Prelude 1.1 has landed, and it's brought X3: Terran Conflict 3.2 with it!

Post by Dakota- » Wed, 18. Jan 12, 04:07

CBJ wrote:- Fixed sector blacklists for Mk3 traders
What does this mean? In other words, can you explain what you thought was broken and what you fixed?

Carlos789
Posts: 26
Joined: Fri, 19. Mar 10, 04:19
x3tc

Post by Carlos789 » Wed, 18. Jan 12, 04:08

- Fixed OOS mining not working

Does that mean that OOS mining is going back to how it was in TC (infinite spawn of rock debri), or its another kind of fix?

Peace!
Fair exchange is no robbery

kurush
Posts: 4320
Joined: Sun, 6. Nov 05, 23:53
x3tc

Post by kurush » Wed, 18. Jan 12, 04:09

Sir Warwick wrote:
CBJ wrote:- Nerfed Boreas (shields).
Boreas really needing nerfing?
I guess ES decided to comply with 2 year old requests to nerf it. Surprisingly, it was in no way the biggest ship in AP after all those super-destroyers were introduced. Certain things are better done in timely matter when they still make sense :) Panther nerf makes much more sense.

A5PECT
Posts: 6154
Joined: Sun, 3. Sep 06, 02:31
x4

Post by A5PECT » Wed, 18. Jan 12, 04:10

Sir Warwick wrote:
CBJ wrote:- Nerfed Boreas (shields).
Boreas really needing nerfing?

How to destroy the OTAS brand image - yet another averagely shielded average commonwealth destroyer that becomes breakfast for a bored tyr with its 6GJ of shields and a shed load of PSPs because some corporarate droid at OTAS woke up one day and though they could shave a few pennies from manufacturing costs by removing one of its most essential assets.
Oh, don't get your panties in a bunch. It went from 10GJ to 8; it's as shielded as a Titan but still has more laser energy, speed, maneuverability, and guns.

It it were up to me I'd have taken it down to 7, maybe even 6GJ and cut down its gun count. :p

...Though, I may have been somewhat considerate and bumped up its top speed and turn rate a tad.
Last edited by A5PECT on Wed, 18. Jan 12, 04:16, edited 1 time in total.
Admitting you have a problem is the first step in figuring out how to make it worse.

Seleucius
Posts: 403
Joined: Tue, 21. Apr 09, 04:56
x3tc

Re: X3: Albion Prelude 1.1 has landed, and it's brought X3: Terran Conflict 3.2 with it!

Post by Seleucius » Wed, 18. Jan 12, 04:16

CBJ wrote:Those of you who have been playing X3: Albion Prelude for some time, and have been waiting for a fix for the performance issues experienced after extensive play, need wait no longer.
And for this, I thank you.

User avatar
Aragosnat
Posts: 1209
Joined: Thu, 11. Feb 10, 02:10
x4

Post by Aragosnat » Wed, 18. Jan 12, 04:16

Carlos789 wrote:- Fixed OOS mining not working

Does that mean that OOS mining is going back to how it was in TC (infinite spawn of rock debri), or its another kind of fix?

Peace!
Well. From what I remember reading was. That OOS mining was not even working period. Now it looks like it is with the finte rock debri.
Chain Maille Armor
Profitzz
May this spacefly bother you.
[ external image ]
TC: 32+ Squidie (Steam DiD) deaths and counting since around June 18, 2012.

palm911
Posts: 1139
Joined: Sun, 29. Jul 07, 22:52
x4

Post by palm911 » Wed, 18. Jan 12, 04:17

BOREAS was already called a light destroyer. not a heavy destroyer.

changes are really GOOD!

good job egosoft!
X gamer , one at a time.

strude
Posts: 1471
Joined: Wed, 3. Aug 05, 08:15
x4

Post by strude » Wed, 18. Jan 12, 04:22

No changes to TC OOS code then?
Gaming PC: Gigabyte H270M-D3H | i7 7700 | 16Gb DDR4 | Gigabyte GTX1060 6Gb OC | Asus Xonar DGX | Window 10 Home 64bit | Samsung 256Gb SSD

User avatar
Sinxar
Posts: 1224
Joined: Tue, 22. Mar 11, 05:44
x4

Post by Sinxar » Wed, 18. Jan 12, 04:29

Hmm i'm getting some intermittent weirdness in TC.

1 - Sometimes on the build station missions. The navigation beacon doesn't show up on the map unless you target it, then open the map

2 - Occasionally the event horizon is a solid object on jump gates.

No mods, verified cache files, freshly installed it today.

Raider480
Posts: 190
Joined: Fri, 30. Jul 10, 05:32
x4

Post by Raider480 » Wed, 18. Jan 12, 04:35

Speaking of TC OOS changes... please do something about the Xenon Q. The bane of our existence for a very long time has been infinitely spammed average frigates 1-hit killing anything shielded less than a Tyr...

Good patch though, better performance. Also noticed more CPU cores being used, seems to scale with affinity for single core optimization (both core 3&4 have ~50% usage each, only core 4 has full usage).

jadesword89
Posts: 12
Joined: Fri, 6. Jan 12, 04:30
x4

Re: X3: Albion Prelude 1.1 has landed, and it's brought X3: Terran Conflict 3.2 with it!

Post by jadesword89 » Wed, 18. Jan 12, 05:09

CBJ wrote: - Fixed various minor issues with marines, fleets and RRF
Any chance we can get these details?

bonesbro
Posts: 25
Joined: Sat, 15. Oct 05, 04:37
x3

Post by bonesbro » Wed, 18. Jan 12, 05:44

The performance changes are awesome. You are great.

It would be nice if races were less annoyed by shooting jumpgates. As terran warzone ships like to hang out around jumpgates, I frequently draw sector aggro when my turrets immediately open fire on them and hit the gate instead.

The SEWN from the bonus pack doesn't seem to save the state of the "warn on capturable ships" option, and resets to Yes every time you load a game.

Some sectors with shipyards don't have equipment docks, which prevents you from upgrading the engines or cargo of newly-bought ships. I suggest adding those upgrade options to military outposts and various HQs. That will fix sectors like Legend's Home and Grand Exchange.

User avatar
jack775544
Posts: 1277
Joined: Tue, 13. Dec 11, 08:27
x4

Post by jack775544 » Wed, 18. Jan 12, 06:03

Carlos789 wrote:Does that mean that OOS mining is going back to how it was in TC (infinite spawn of rock debri), or its another kind of fix?
The minig laser wasn't doing any damage in OOS thus completely breaking OOS mining since rocks couldn't be broken down.
And about the Boreas
Betty wrote:With some sacrifices of shielding and armament for speed
That pretty much says it all. :)
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.

Post Reply

Return to “X Trilogy Universe”