X3: Albion Prelude 1.1 has landed, and it's brought X3: Terran Conflict 3.2 with it!
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Hmm i'm getting some intermittent weirdness in TC.
1 - Sometimes on the build station missions. The navigation beacon doesn't show up on the map unless you target it, then open the map
2 - Occasionally the event horizon is a solid object on jump gates.
No mods, verified cache files, freshly installed it today.
1 - Sometimes on the build station missions. The navigation beacon doesn't show up on the map unless you target it, then open the map
2 - Occasionally the event horizon is a solid object on jump gates.
No mods, verified cache files, freshly installed it today.
Speaking of TC OOS changes... please do something about the Xenon Q. The bane of our existence for a very long time has been infinitely spammed average frigates 1-hit killing anything shielded less than a Tyr...
Good patch though, better performance. Also noticed more CPU cores being used, seems to scale with affinity for single core optimization (both core 3&4 have ~50% usage each, only core 4 has full usage).
Good patch though, better performance. Also noticed more CPU cores being used, seems to scale with affinity for single core optimization (both core 3&4 have ~50% usage each, only core 4 has full usage).
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Re: X3: Albion Prelude 1.1 has landed, and it's brought X3: Terran Conflict 3.2 with it!
Any chance we can get these details?CBJ wrote: - Fixed various minor issues with marines, fleets and RRF
The performance changes are awesome. You are great.
It would be nice if races were less annoyed by shooting jumpgates. As terran warzone ships like to hang out around jumpgates, I frequently draw sector aggro when my turrets immediately open fire on them and hit the gate instead.
The SEWN from the bonus pack doesn't seem to save the state of the "warn on capturable ships" option, and resets to Yes every time you load a game.
Some sectors with shipyards don't have equipment docks, which prevents you from upgrading the engines or cargo of newly-bought ships. I suggest adding those upgrade options to military outposts and various HQs. That will fix sectors like Legend's Home and Grand Exchange.
It would be nice if races were less annoyed by shooting jumpgates. As terran warzone ships like to hang out around jumpgates, I frequently draw sector aggro when my turrets immediately open fire on them and hit the gate instead.
The SEWN from the bonus pack doesn't seem to save the state of the "warn on capturable ships" option, and resets to Yes every time you load a game.
Some sectors with shipyards don't have equipment docks, which prevents you from upgrading the engines or cargo of newly-bought ships. I suggest adding those upgrade options to military outposts and various HQs. That will fix sectors like Legend's Home and Grand Exchange.
- jack775544
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The minig laser wasn't doing any damage in OOS thus completely breaking OOS mining since rocks couldn't be broken down.Carlos789 wrote:Does that mean that OOS mining is going back to how it was in TC (infinite spawn of rock debri), or its another kind of fix?
And about the Boreas
That pretty much says it all.Betty wrote:With some sacrifices of shielding and armament for speed
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
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After seeing the patch notes for v1.1 of AP, there is a patch that fix AP's sector blacklist.
I went back to my saves, and my universal trader still went into astriod belt to sell goods. I tried to restart Universal trader and remove asteriod belt on sector manager and add the sector back in the blocked list. My Universal trader still went in the sector trying to sell vita kai.
I went back to my saves, and my universal trader still went into astriod belt to sell goods. I tried to restart Universal trader and remove asteriod belt on sector manager and add the sector back in the blocked list. My Universal trader still went in the sector trying to sell vita kai.
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Well - guns dont really matter when your enemy that is about to blow you up is way way out of weapons range and has no plans on coming any closerKloHunt3r wrote:Oh, don't get your panties in a bunch. It went from 10GJ to 8; it's as shielded as a Titan but still has more laser energy, speed, maneuverability, and guns.
It it were up to me I'd have taken it down to 7, maybe even 6GJ and cut down its gun count.
...Though, I may have been somewhat considerate and bumped up its top speed and turn rate a tad.
2GJ? thats what - 7 less hammers?
With that said - how often did you see a boreas in a war sector as last ship still alive after a large and more or less evenly matched battle? (Never?) Now how many time did you see a Tyr doing the last man standing thing? (Usually?)
never. argon always kicked the terrans arse in my game. M7M and M8s torn em apart every time i watchedSir Warwick wrote:Well - guns dont really matter when your enemy that is about to blow you up is way way out of weapons range and has no plans on coming any closerKloHunt3r wrote:Oh, don't get your panties in a bunch. It went from 10GJ to 8; it's as shielded as a Titan but still has more laser energy, speed, maneuverability, and guns.
It it were up to me I'd have taken it down to 7, maybe even 6GJ and cut down its gun count.
...Though, I may have been somewhat considerate and bumped up its top speed and turn rate a tad.
2GJ? thats what - 7 less hammers?
With that said - how often did you see a boreas in a war sector as last ship still alive after a large and more or less evenly matched battle? (Never?) Now how many time did you see a Tyr doing the last man standing thing? (Usually?)
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Thanks a ton, I was wondering what that meant. Hopefully they won't steal all my kills anymore.eldyranx3 wrote:Race Response Fleets.DarkKlown77 wrote:I'm lame, what's RRF stand for?
Thanks Egosoft! Now if we can only get buyable Ghoul and M/AM Warhead fabs
Any word on the "Deliver a Xenon L to Beryll Station" mission yet? again I'm lame and can't get the L's to bail, and I've tried every tip I've ever seen on capping ships, even the video tutorial tips.
So, you suggesting removing the only mission of some interest from otherwise rather lame and short plot? Ouch May be they should change it to "Bring me a Q, pls!" Requires much more effort but at least you can complete it without relying on RNG.DarkKlown77 wrote: Any word on the "Deliver a Xenon L to Beryll Station" mission yet? again I'm lame and can't get the L's to bail, and I've tried every tip I've ever seen on capping ships, even the video tutorial tips.
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mr.WHO wrote:Still no HQ? Does it mean that there will be more pathes later?
CBJ wrote:The second update to X3AP, version 2.0, will come a few weeks later and will introduce some new content.
Admitting you have a problem is the first step in figuring out how to make it worse.
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thank you for the patch
I was starting to get bored waiting for it, now I can do more than trade entertainment chips, game is now smooth, just some occasional stutter when seta but i can live with that! Thank you!
p.s. If I lose my job because I couldnt go to sleep playing the game, thus couldnt wake up, it will be all your fault!
p.s. If I lose my job because I couldnt go to sleep playing the game, thus couldnt wake up, it will be all your fault!