X3: Albion Prelude 1.1 has landed, and it's brought X3: Terran Conflict 3.2 with it!

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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perkint
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Post by perkint » Wed, 18. Jan 12, 02:33

CBJ wrote:
perkint wrote:Actually, I'm quite curious about this one:
Change Log wrote:Improved missile friendly fire behaviour
If the player shoots down a missile and the resulting explosion destroys something, that kill is credited to the player. This may not sound like it has much to do with friendly fire, but that's the consequence!
:o :o :o
Fan-bluddy-tastic :D

Lovin' that change!!!!! Thanks for clarifying!

Tim
Struggling to find something from the forums - Google it!!! :D

Kvalyr
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Post by Kvalyr » Wed, 18. Jan 12, 02:38

I'm just going through my mods at the moment (that is, my own ones that I made for myself) to make any necessary changes against the 1.1 files; but I don't see any new .cat/dat files in the addon folder.
02.cat was last modified on my file system at the time of the patch download, however; and a bunch of files were added to it (comparing against the 02.cat from AP 1.0).

Does Steam make changes to the existing cat/dats during the AP update, or do the new versions of the modified files go somewhere else?
Is it safe to assume that 02.cat contains the most recent versions of the T files and so on?

I'm assuming that, for instance, TShips has been changed due to the balance changes to the ships mentioned, etc.

CBJ
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Post by CBJ » Wed, 18. Jan 12, 02:40

In this case we opted to modify 02.cat/dat rather than adding a new one, so yes, Steam will have updated that file to contain all the new stuff. And yes, TShips and a number of other files from the types folder have been changed.

MS_Cowboy
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Post by MS_Cowboy » Wed, 18. Jan 12, 02:42

6 working M6 docking bays on the Kyoto! All my prayers have been answered!

ObadiahtheSlim
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Re: X3: Albion Prelude 1.1 has landed, and it's brought X3: Terran Conflict 3.2 with it!

Post by ObadiahtheSlim » Wed, 18. Jan 12, 02:44

CBJ wrote: - Fixed claiming of abandoned ships
Does this mean the
Spoiler
Show
Kha'ak randomly spawned ships
are now claimable?

Kvalyr
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Post by Kvalyr » Wed, 18. Jan 12, 02:44

CBJ wrote:In this case we opted to modify 02.cat/dat rather than adding a new one, so yes, Steam will have updated that file to contain all the new stuff. And yes, TShips and a number of other files from the types folder have been changed.
Thanks for clarifying! Already updating my changes for 1.1 :D

CBJ
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Re: X3: Albion Prelude 1.1 has landed, and it's brought X3: Terran Conflict 3.2 with it!

Post by CBJ » Wed, 18. Jan 12, 02:52

ObadiahtheSlim wrote:Does this mean the
Spoiler
Show
Kha'ak randomly spawned ships
are now claimable?
Try it and see. ;)
Last edited by CBJ on Wed, 18. Jan 12, 02:52, edited 1 time in total.

kurush
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Post by kurush » Wed, 18. Jan 12, 02:52

Poor panther and boreas. They survived for 3 years in their glory but AP 1.1 brought them down. Awesome job otherwise! :) I wonder if marine / boarding fixes include disappearing ships from war zone?

cheakytoast
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Post by cheakytoast » Wed, 18. Jan 12, 03:01

Just bought a second griffon yesterday for around 13M, i left it in a shipyard until i could outfit it. Checked on it today and saw it was worth over 30M :D

Thanks for the free monay! $$$ :lol:


Also will the boron pike's cargo be fixed in the next patch?

quairlzr
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Post by quairlzr » Wed, 18. Jan 12, 03:11

Fantastic patch, thanks a lot for this. :)

CBJ
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Post by CBJ » Wed, 18. Jan 12, 03:12

cheakytoast wrote:Also will the boron pike's cargo be fixed in the next patch?
No, because it's already fixed in this one!
Patch notes wrote:- Fixed Pike so that it can now carry shields it can fit

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MagicSquid
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Post by MagicSquid » Wed, 18. Jan 12, 03:15

Wow, I'm loving the patch!! :D :D :D


It seems to have completely fixed the mission-bug that was causing the system slowdown. It's running silky smooth for me now. 8)

A5PECT
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Post by A5PECT » Wed, 18. Jan 12, 03:17

CBJ wrote:- Increased laser recharge rate for M6s.
- Buffed Cerberus (various).
...

If the player shoots down a missile and the resulting explosion destroys something, that kill is credited to the player.
[ external image ]
Last edited by A5PECT on Wed, 18. Jan 12, 04:30, edited 4 times in total.
Admitting you have a problem is the first step in figuring out how to make it worse.

ar4n99rn
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Post by ar4n99rn » Wed, 18. Jan 12, 03:22

Patch seems to be fine for me except for one small detail before the patch I had found two abandoned ships an Enhanced dolphin in Hilda Joy and a Demeter prototype in Wastelands. These ships could not be claimed at the time but I did note there location. After the patch both ships are gone. Can anyone verify that the abandoned ships they had found but could not claim before the patch are still there after the patch?

Sir Warwick
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Post by Sir Warwick » Wed, 18. Jan 12, 03:25

CBJ wrote:- Nerfed Boreas (shields).
Boreas really needing nerfing?

How to destroy the OTAS brand image - yet another averagely shielded average commonwealth destroyer that becomes breakfast for a bored tyr with its 6GJ of shields and a shed load of PSPs because some corporarate droid at OTAS woke up one day and though they could shave a few pennies from manufacturing costs by removing one of its most essential assets.

That makes sense - I guess the CEO must be decended from the idiots I used to work for ;)

If someone wanted to nerf it - why not crank the price up a bit so there is still at least one decent destroyer rather than none at all.

(Though who uses destroyers these days anyway when you can just nukes anything that moves from 30Km away? ;))

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Axeface
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Post by Axeface » Wed, 18. Jan 12, 03:28

Beautiful beautiful FPS... oh how I missed thee!
Thank you!

Running silky smooth... Even on 10x SETA. X games have never ran well for me at 10x seta, what did you do!! hehe
Last edited by Axeface on Wed, 18. Jan 12, 03:31, edited 1 time in total.

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Arkblade
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Post by Arkblade » Wed, 18. Jan 12, 03:30

- Valhalla's jumpdrive will no longer jump to gates (because it's too big!)
hmm... Interesting...
Is this how it works?
can I adapt this to Big/Huge Ship MOD?

salking
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Post by salking » Wed, 18. Jan 12, 03:32

Quick question.

Isn't the megalodon supposed to have some docking ability as well?
The Kyoto can have 6 ships now at least.
Now to get one as a flagship and then start on the plot :)

I guess the phq will appear in a later patch.

bulletstop
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Post by bulletstop » Wed, 18. Jan 12, 03:42

Wooot Ego, thanks again for all your hard work.



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Re: X3: Albion Prelude 1.1 has landed, and it's brought X3: Terran Conflict 3.2 with it!

Post by icer » Wed, 18. Jan 12, 03:46

CBJ wrote:
ObadiahtheSlim wrote:Does this mean the
Spoiler
Show
Kha'ak randomly spawned ships
are now claimable?
Try it and see. ;)
wernt they already claimable?
Spoiler
Show
i captured a fighter, came with a beta kyon emitter. you just gotta shoot it with the repair laser to turn it to emeny like the ARAN back in TC
Edit:
what does "Wider range of quotes used when starting a plot game" that mean? as far as i know theres only 1 plot and its pretty short at that

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