Unknown Pwn wrote:I really don't care what people say about me. Ive pointed out the truth in the past and brought to light details that had already been brought to light.
Should anyone feel that my criticism is harsh on the receiving end(ego soft) then perhaps its cutting to the realm of reality?
For, were it not so, then it would be left alone, yet what you see is a persistent repetition of the same issues, complaints, and wants and desires by the community only to be summarily ignored, and yet another X expansion that guides its players down an abyssal rail towards massive time synch.
Ill restate my points:
Once you have reached end game, the universe is Dead. Were it dynamic, capable of scaled expansion and destruction based around resource availability, and natural wonders, the game would not be quite so dead.
And further still, were the game capable of multi-player, it would be less dead within a vastly dead Universe.
There are two major problems with a multi-player X Universe.
Time and Money, to develop its potential.
Secondary problems being codding that can not be easily hacked.
Cost of a master server.
Time and Money yet again to get the kinks out.
And last but not least
A complete and total revamp of the UI
PS. Right click is here to stay and for good reason.
I wont be adding any more thoughts to this thread. I completely agree with several people simply because they manage to point out the obvious, which is continuously being obfuscated by heads of the community, counter-propagandists that need to be reeducated and the ignorant.
The universe is only dead if you let it be dead. There are plenty of house rules or roleplaying you can do to keep the universe alive. There are also mods you can play, as long as you don't care about the modified tag.
There are some games that are just made to be single player first and foremost. X is one of them. Other such games, Morrowind (similiar to X in many ways, but RPG), Dragon Age, etc.
Then there is the resources.
Egosoft would have to divert a huge section of their resources to balancing the game for multiplayer, writing code for multiplayer, etc etc. This means that with limited resources single player would suffer. I'd rather they just focus on creating a very solid, mostly bug free, with good AI X-Rebirth game than worry about multiplayer. X3TC is still very rough around the edges, so I'd like them get single player right in the future before even beginning to think about multiplayer.
The way you need to look at it is: Would multiplayer add to the game? Yes. However, at what cost to single player?