[TC] Complete List of Ship Sources + Ship Collector's Helper Spreadsheet (spoilers)
Posted: Fri, 15. Apr 11, 20:18
repost from here
In the second post of this thread you can find a full list of ships (except some drones/lasertowers/whatever) sorted by class and race, which you can use to look up quickly what ships it is possible to get. And if possible, how exactly.
There is a total of 296 unique ship types able to be obtained in this game. You can reverse engineer and then produce 294 of them (The exceptions being Pirate Ship (TS class) and Xperimental Shuttle.
I decided to expand this post from just a list to contain more information regarding ship collecting overall. This was more or less common knowledge on this forums around 10 years ago, but I figured the newer players can have trouble searching through the forum to find bits of info they might need. To keep things tidy, I'll enclose different sections in spoiler tags, so an aspiring ship collector can quickly unfold and read the section he/she might be interested in.
Glossary:
In the second post of this thread you can find a full list of ships (except some drones/lasertowers/whatever) sorted by class and race, which you can use to look up quickly what ships it is possible to get. And if possible, how exactly.
There is a total of 296 unique ship types able to be obtained in this game. You can reverse engineer and then produce 294 of them (The exceptions being Pirate Ship (TS class) and Xperimental Shuttle.
I decided to expand this post from just a list to contain more information regarding ship collecting overall. This was more or less common knowledge on this forums around 10 years ago, but I figured the newer players can have trouble searching through the forum to find bits of info they might need. To keep things tidy, I'll enclose different sections in spoiler tags, so an aspiring ship collector can quickly unfold and read the section he/she might be interested in.
Gamestarts
Show
After clicking on a "NEW GAME" button in main menu, you are presented with several options to choose from. Some gamestarts are more difficult than others, in regards of the potency of the ship and amount of credits you are given at the beginning.
Several of the gamestarts go further than that - they contain a mini-plot which you can complete to get some extra rewards in form of potentially overtuned ships (overtuned ships have more engine tunings installed than allowed for that ship by default, making them fly faster than the intended maximum speed for that type).
From collector's perspective, the best gamestarts are:
Please note that several of the gamestarts are not unlocked from the beginning and you need to either play different gamestarts until you meet the criteria to unlock the other gamestarts or use a registry editor to unlock them instantly.
Several of the gamestarts go further than that - they contain a mini-plot which you can complete to get some extra rewards in form of potentially overtuned ships (overtuned ships have more engine tunings installed than allowed for that ship by default, making them fly faster than the intended maximum speed for that type).
From collector's perspective, the best gamestarts are:
- Unholy Traitor rewards you with a Medusa Prototype as a starting ship. If you select this gamestart you can skip Duke's Buccaneers reputation completely, which is complete pain in the ass and arguably the worst corporation reputation of them all.
- Tormented Teladi rewards you with a (potentially overtuned) Enhanced Kea. This will allow you to skip leveling NMMC reputation completely. However, you might feel inclined to not reverse engineer your one and only overtuned Enhanced Kea, in this case you might want to level NMMC reputation anyway.
- Poisoned Paranid rewards you with potentialy overtuned Hyperion Vanguard and Advanced Perseus. Choosing this gamestart doesn't save you from having to grind Duke's and NMMC corporation reputations to the very top, however overtuned Hyperion Vanguard is a very popular player ship, beloved by many. While it is possible to capture a "wild" Hyperion Vanguard and overtune it by using an exploit, I find no fun in that.
Legit maxed Hyperion Vanguard
Show
If you like the idea to fly in an legitimately overtuned Hyperion Vanguard from Poisoned Paranid gamestart, here's a little present from me. This save game is created in vanilla 1.0.1 (or 1.2.1, read below) game, non-modified, no bonus pack either. As vanilla as it gets. You can use this save to obtain every possible ship in the game - Besides gamestart mission, nothing else is done.
How to use:
How to use:
- Backup your existing saves by making a copy of "Egosoft" folder inside of "My Documents" folder.
- Open this url and download [TC 1.0.1] Poisoned Paranid 250.3 Hyperion Vanguard, no extra rudder.sav if you plan to play in patch previous to 1.2.1 to be able to get your own Federal Argon Shipyard, or otherwise grab [TC 1.2.1] poisoned paranid 250.3 Hyperion Vanguard, 2 extra rudder.sav, which contains extremely rare Hyperion Vanguard, with max speed and even overtuned rudder.
- Put it inside your "My documents\Egosoft\X3TC\save" folder. The folder should be already there if you played X3TC before and saved at least 1 game.
- The game uses names X01.sav to X13.sav for its thirtheen save slots - 01 to 10 are the regular ten save slots, while X11.sav to X13.sav are autosaves 1-3. If you have all 13 saves used, delete one of the files and rename your downloaded file to match the deleted file name. X11.sav (autosave 1, the oldest one) is probably the best option. Example.
- In saved games menu the one you added should read something like this - Shore of Infinity, Tupmanckolanks...
- Load and enjoy.
SRST or Select Random Ship Type (optional read)
Show
In some situations, the game uses hardcoded ship types for certain scenarios. For example, Mahi Ma from PHQ plot will always spawn in a Enhanced Dolphin, and it is the only ship type you will see him flying.
However, it will be too tedious (and unnecesary) to hardcode every single ship type for every possible situation. This is where SRST script is used. What SRST does is simple. Other script might call it asking, for example "give me a random Boron M3", SRST will look up in its internally used ship table and provide one of the ships at random. What is important to know here, is that SRST only provides some basic ship types, not all of the ships in game. This is why when, for instance, you accept a mission "Defend a station from pirates" you will get a bunch of Falcons, Falcon Vanguards, Busters but never Advanced Ecplises or Blastclaw Prototypes - the latter are not included in the SRST look up table.
SRST includes an option to include some "plus" type ships (like M7M, M3+ and so on) in look up, but by default this option is off. This is why most missions won't ever spawn certain ships, but you will still be able to see them in other types of missions that use the "plus" option explicitly. For example, you can buy blueprints for Pirate Kestrel since "buy blueprints" mission explicitly asks SRST to provide "plus" classes aswell once you reach certain rank, but this ship won't ever appear in "Defend Station" mission which only uses basic ship types. Example.
Other funny detail is, to prevent script failure when a selected race doesn't have own ships from that class, SRST will provide a "similar" ship from a different race. For instance, there are no Yaki M6 to use, so when asked for one, SRST will give you a Pirate Centaur instead. You will also get a bunch of Argon M5 provided for pirate missions, even though they have their own "Pirate" versions of that ships. Examples: Yaki Shipyard offering Pirate Centaur blueprints, Boron pirate offering Argon Discoverer blueprints.
The ships that don't get spawned through SRST can be obtained in following ways:
However, it will be too tedious (and unnecesary) to hardcode every single ship type for every possible situation. This is where SRST script is used. What SRST does is simple. Other script might call it asking, for example "give me a random Boron M3", SRST will look up in its internally used ship table and provide one of the ships at random. What is important to know here, is that SRST only provides some basic ship types, not all of the ships in game. This is why when, for instance, you accept a mission "Defend a station from pirates" you will get a bunch of Falcons, Falcon Vanguards, Busters but never Advanced Ecplises or Blastclaw Prototypes - the latter are not included in the SRST look up table.
SRST includes an option to include some "plus" type ships (like M7M, M3+ and so on) in look up, but by default this option is off. This is why most missions won't ever spawn certain ships, but you will still be able to see them in other types of missions that use the "plus" option explicitly. For example, you can buy blueprints for Pirate Kestrel since "buy blueprints" mission explicitly asks SRST to provide "plus" classes aswell once you reach certain rank, but this ship won't ever appear in "Defend Station" mission which only uses basic ship types. Example.
Other funny detail is, to prevent script failure when a selected race doesn't have own ships from that class, SRST will provide a "similar" ship from a different race. For instance, there are no Yaki M6 to use, so when asked for one, SRST will give you a Pirate Centaur instead. You will also get a bunch of Argon M5 provided for pirate missions, even though they have their own "Pirate" versions of that ships. Examples: Yaki Shipyard offering Pirate Centaur blueprints, Boron pirate offering Argon Discoverer blueprints.
check this for full list
Show
Code: Select all
+-------+---------+----------------------------+----------------------------------------+---------+
| Class | Race | Name | SRST | Special |
+-------+---------+----------------------------+----------------------------------------+---------+
| M1 | Argon | Colossus | Yes | |
| M1 | Boron | Shark | Yes | |
| M1 | Kha'ak | Carrier | Yes | |
| M1 | Paranid | Zeus | Yes | |
| M1 | Pirate | Galleon | Since 2.7 | |
| M1 | Split | Raptor | Yes | |
| M1 | Teladi | Condor | Yes | |
| M1 | Terran | Tokyo | Yes | |
| M1 | Xenon | J | Yes | |
| M1 | Yaki | Hoshi | Since 1.3 | |
| M2 | Argon | Titan | Yes | |
| M2 | Boron | Ray | Yes | |
| M2 | Kha'ak | Destroyer | Yes | |
| M2 | Paranid | Odysseus | Yes | |
| M2 | Pirate | Brigantine | Since 2.7 | |
| M2 | Split | Python | Yes | |
| M2 | Teladi | Phoenix | Yes | |
| M2 | Terran | Osaka | Yes | |
| M2 | Xenon | K | Yes | |
| M2 | Yaki | Akuma | Since 1.3 | |
| M7 | Argon | Cerberus | Yes | |
| M7 | Argon | Minotaur | Yes | m |
| M7 | Boron | Kraken | Yes | m |
| M7 | Boron | Thresher | Yes | |
| M7 | Paranid | Ares | Yes | m |
| M7 | Paranid | Deimos | Yes | |
| M7 | Pirate | Carrack | Yes | |
| M7 | Split | Cobra | Yes | m |
| M7 | Split | Tiger | Yes | |
| M7 | Teladi | Gannet | Yes | m |
| M7 | Teladi | Shrike | Yes | |
| M7 | Terran | Yokohama | Yes | |
| M7 | Xenon | Q | Yes | |
| M6 | Argon | Centaur | Yes | |
| M6 | Argon | Heavy Centaur | Yes | m |
| M6 | Boron | Hydra | Yes | |
| M6 | Boron | Heavy Hydra | Yes | m |
| M6 | Kha'ak | Corvette | Yes | |
| M6 | Paranid | Nemesis | Yes | |
| M6 | Paranid | Heavy Nemesis | Yes | m |
| M6 | Pirate | Centaur | Yes, also used by Yaki | |
| M6 | Pirate | Osprey | Yes | |
| M6 | Split | Dragon | Yes | |
| M6 | Split | Heavy Dragon | Yes | m |
| M6 | Teladi | Osprey | Yes | |
| M6 | Teladi | Heavy Osprey | Yes | m |
| M6 | Terran | Katana | Yes | |
| M6 | Xenon | P | Yes | |
| M6 | Xenon | PX | Yes | m |
| M8 | Argon | Gladiator | Yes | |
| M8 | Boron | Marlin Hauler | Unused since 1.3, removed in 2.7. | |
| M8 | Paranid | Hades | Yes | |
| M8 | Split | Viper | Yes | |
| M8 | Teladi | Peregrine | Yes | |
| M8 | Terran | Claymore | Yes | |
| M3 | Argon | Eclipse | Yes | p |
| M3 | Argon | Nova | Yes | |
| M3 | Argon | Nova Raider | Yes | |
| M3 | Argon | Nova Sentinel | Yes | |
| M3 | Argon | Nova Vanguard | Yes | |
| M3 | Boron | Barracuda | Yes | |
| M3 | Boron | Barracuda Raider | Yes | |
| M3 | Boron | Barracuda Sentinel | Yes | |
| M3 | Boron | Barracuda Vanguard | Yes | |
| M3 | Boron | Skate | Yes | p |
| M3 | Goner | Ranger | Yes | |
| M3 | Kha'ak | Fighter | Yes | |
| M3 | Paranid | Medusa | Yes | p |
| M3 | Paranid | Perseus | Yes | |
| M3 | Paranid | Perseus Raider | Yes | |
| M3 | Paranid | Perseus Sentinel | Yes | |
| M3 | Paranid | Perseus Vanguard | Yes | |
| M3 | Pirate | Blastclaw | Yes | p |
| M3 | Pirate | Eclipse | Yes | p |
| M3 | Pirate | Falcon | Yes | |
| M3 | Pirate | Falcon Vanguard | Yes | |
| M3 | Pirate | Kea | Yes | p |
| M3 | Pirate | Nova | Yes | |
| M3 | Pirate | Nova Raider | Yes | |
| M3 | Split | Chimera | Yes | p |
| M3 | Split | Mamba | Yes | |
| M3 | Split | Mamba Raider | Yes | |
| M3 | Split | Mamba Sentinel | Yes | |
| M3 | Split | Mamba Vanguard | Yes | |
| M3 | Teladi | Falcon | Yes | |
| M3 | Teladi | Falcon Hauler | Yes | |
| M3 | Teladi | Falcon Sentinel | Yes | |
| M3 | Teladi | Falcon Vanguard | Yes | |
| M3 | Teladi | Kea | Yes | p |
| M3 | Terran | Cutlass | Yes | p |
| M3 | Terran | Scimitar | Yes | |
| M3 | Xenon | L | Yes | |
| M3 | Xenon | LX | Yes | p |
| M3 | Yaki | Susanowa | Yes | |
| M3 | Yaki | Susanowa Hauler | Yes | |
| M3 | Yaki | Susanowa Raider | Yes | |
| M3 | Yaki | Tenjin | Yes | p |
| M4 | Argon | Buster | Yes | |
| M4 | Argon | Buster Raider | Yes | |
| M4 | Argon | Buster Sentinel | Yes | |
| M4 | Argon | Buster Vanguard | Yes | |
| M4 | Argon | Elite | Yes | p |
| M4 | Boron | Mako | Yes | |
| M4 | Boron | Mako Raider | Yes | |
| M4 | Boron | Mako Sentinel | Yes | |
| M4 | Boron | Mako Vanguard | Yes | |
| M4 | Boron | Pike | Yes | p |
| M4 | Kha'ak | Interceptor | Yes | |
| M4 | Paranid | Pericles | Yes | |
| M4 | Paranid | Pericles Vanguard | Yes | |
| M4 | Paranid | Pericles Raider | Yes | |
| M4 | Paranid | Pericles Sentinel | Yes | |
| M4 | Paranid | Theseus | Yes | p |
| M4 | Pirate | Buster | Yes | |
| M4 | Pirate | Buster Hauler | Yes | |
| M4 | Pirate | Buzzard | Yes | |
| M4 | Pirate | Buzzard Vanguard | Yes | |
| M4 | Pirate | Elite | Yes | p |
| M4 | Pirate | Scorpion | Yes | |
| M4 | Split | Asp | Yes | p |
| M4 | Split | Scorpion | Yes | |
| M4 | Split | Scorpion Raider | Yes | |
| M4 | Split | Scorpion Sentinel | Yes | |
| M4 | Split | Scorpion Vanguard | Yes | |
| M4 | Teladi | Buzzard | Yes | |
| M4 | Teladi | Buzzard Hauler | Yes | |
| M4 | Teladi | Buzzard Sentinel | Yes | |
| M4 | Teladi | Buzzard Vanguard | Yes | |
| M4 | Teladi | Kite | Yes | p |
| M4 | Terran | Sabre | Yes | |
| M4 | Xenon | M | Yes | |
| M4 | Yaki | Raijin | Yes | |
| M4 | Yaki | Raijin Raider | Yes | |
| M4 | Yaki | Raijin Sentinel | Yes | |
| M4 | Yaki | Tonbo | Yes | p |
| M5 | Argon | Discoverer | Yes, also used by Pirates | |
| M5 | Argon | Discoverer Hauler | Yes, also used by Pirates | |
| M5 | Argon | Discoverer Raider | Yes, also used by Pirates | |
| M5 | Argon | Discoverer Vanguard | Yes, also used by Pirates | |
| M5 | Boron | Octopus | Yes | |
| M5 | Boron | Octopus Raider | Yes | |
| M5 | Boron | Octopus Sentinel | Yes | |
| M5 | Boron | Octopus Vanguard | Yes | |
| M5 | Kha'ak | Scout | Yes | |
| M5 | Paranid | Pegasus | Yes | |
| M5 | Paranid | Pegasus Raider | Yes | |
| M5 | Paranid | Pegasus Sentinel | Yes | |
| M5 | Paranid | Pegasus Vanguard | Yes | |
| M5 | Pirate | Harrier | Yes | |
| M5 | Pirate | Harrier Hauler | Yes | |
| M5 | Pirate | Harrier Raider | Yes | |
| M5 | Pirate | Harrier Vanguard | Yes | |
| M5 | Pirate | Kestrel | Yes | p |
| M5 | Split | Jaguar | Yes | |
| M5 | Split | Jaguar Hauler | Yes | |
| M5 | Split | Jaguar Raider | Yes | |
| M5 | Split | Jaguar Vanguard | Yes | |
| M5 | Teladi | Harrier | Yes | |
| M5 | Teladi | Harrier Hauler | Yes | |
| M5 | Teladi | Harrier Sentinel | Yes | |
| M5 | Teladi | Harrier Vanguard | Yes | |
| M5 | Teladi | Kestrel | Yes | p |
| M5 | Terran | Rapier | Yes | |
| M5 | Xenon | N | Yes | |
| M5 | Yaki | Fujin | Yes | |
| M5 | Yaki | Fujin Raider | Yes | |
| M5 | Yaki | Fujin Sentinel | Yes | |
| TL | Argon | Mammoth | Yes | |
| TL | Boron | Orca | Yes | |
| TL | Paranid | Hercules | Yes | |
| TL | Split | Elephant | Yes | |
| TL | Teladi | Albatross | Yes | |
| TL | Yaki | Ryu | Since 1.3 | |
| TM | Argon | Magnetar | Yes | |
| TM | Boron | Pleco | Yes | |
| TM | Paranid | Helios | Yes | |
| TM | Pirate | Caravel | Yes | |
| TM | Split | Boa | Yes | |
| TM | Teladi | Pelican | Yes | |
| TM | Yaki | Chokaro | Yes | |
| TS | Argon | Mercury | Yes | |
| TS | Argon | Mercury Hauler | Yes | |
| TS | Argon | Mercury Super Freighter | Yes | |
| TS | Argon | Mercury Tanker | Yes | |
| TS | Boron | Dolphin | Yes | |
| TS | Boron | Dolphin Hauler | Yes | |
| TS | Boron | Dolphin Super Freighter | Yes | |
| TS | Boron | Dolphin Tanker | Yes | |
| TS | Paranid | Demeter | Yes | |
| TS | Paranid | Demeter Hauler | Yes | |
| TS | Paranid | Demeter Miner | Yes | |
| TS | Paranid | Demeter Super Freighter | Yes | |
| TS | Paranid | Demeter Super Freighter XL | Yes | |
| TS | Paranid | Demeter Tanker | Yes | |
| TS | Pirate | Pirate Ship | Removed in 2.0. In Jobs.txt until 2.6. | |
| TS | Split | Caiman | Yes | |
| TS | Split | Caiman Hauler | Yes | |
| TS | Split | Caiman Miner | Yes | |
| TS | Split | Caiman Super Freighter | Yes | |
| TS | Split | Caiman Super Freighter XL | Yes | |
| TS | Split | Caiman Tanker | Yes | |
| TS | Split | Caiman Tanker XL | Yes | |
| TS | Teladi | Vulture | Yes | |
| TS | Teladi | Vulture Hauler | Yes | |
| TS | Teladi | Vulture Miner | Yes | |
| TS | Teladi | Vulture Super Freighter | Yes | |
| TS | Teladi | Vulture Tanker | Yes | |
| TS | Terran | Baldric | Since 2.7 | |
| TS | Terran | Baldric Miner | Since 2.7 | |
| TP | Argon | Express | Yes | |
| TP | Argon | Express Hauler | Yes | |
| TP | Boron | Manta | Yes | |
| TP | Boron | Manta Hauler | Yes | |
| TP | Paranid | Hermes | Yes | |
| TP | Paranid | Hermes Hauler | Yes | |
| TP | Split | Iguana | Yes | |
| TP | Split | Iguana Vanguard | Yes | |
| TP | Teladi | Toucan | Yes | |
| TP | Teladi | Toucan Hauler | Yes | |
| TP | Terran | Scabbard | Since 2.7 | |
+-------+---------+----------------------------+----------------------------------------+---------+
- Ship is hardcoded in one of the scenarios. This covers also Corporation Rewards. Many of such ships will have limited occurences throughout your game and most of them will be marked as *unique* or *limited* in the list below. Enhanced Dolphin mentioned above is one of such cases.
- Ships spawned by Jobs.txt file. I'll describe the functionality of this file below. All of the different "Mineral Transporters", "High-Tech Traders" etc. are hardcoded in this file, and it includes many types not covered by SRST. Some of them will be marked as *rare*, for being pain in the ass to find.
OBS or Opponent Balancing System (optional read)
Show
OBS is another script widely used by the missions which involve combat, such as Sector Patrol and Defend Station, to put an example. OBS role is to create one or more enemy groups to fight you, adjusted to your "level". The functionality is based on a points system. The game checks pilot's fight rank and mission difficulty (even plot missions have implicit difficulty setting to them), and rates player's strength according to these two values. The higher your fight rank and mission difficulty are, the more points you get. During the next step, the game creates an enemy fleet consisting of as many ships as needed to match your "strength", measured before.
Since there are several variables involved, aswell as some random element to your point assignment, providing the full formula here would probably confuse you too much. Instead, I'll provide the list of the enemies you will face, sorted by "strength" (in OBS terms, anyway) - the stronger you are and the more difficult the mission - higher the chances of getting tougher enemies down the list.
OBS works in combination with SRST, described above. The "plus" classes option is not used during the SRST call (read above), that is why you will only get some staple ships in your opponent group - don't expect any PX or LX to appear in your Xenon Invasion missions, for example.
OBS script has been substantially modified in 2.7. Before, OBS used to take into account the amount of fleet you had in the sector (doubling down on ships in 15km vicinity to you), as well as the strength of the ship you were personally flying. This lead to some hilarious results when accepting fight missions in sectors full of player owned capital ships. Also, M7 and M8 were not included among the allowed classes until this patch.
Since there are several variables involved, aswell as some random element to your point assignment, providing the full formula here would probably confuse you too much. Instead, I'll provide the list of the enemies you will face, sorted by "strength" (in OBS terms, anyway) - the stronger you are and the more difficult the mission - higher the chances of getting tougher enemies down the list.
- M5 - 1 point
- M4 - 7 points
- M3 - 20 points
- M8 - 40 points
- M6 - 100 points
- M7 - 220 points
- M2 - 760 points
- M1 - 950 points
OBS works in combination with SRST, described above. The "plus" classes option is not used during the SRST call (read above), that is why you will only get some staple ships in your opponent group - don't expect any PX or LX to appear in your Xenon Invasion missions, for example.
OBS script has been substantially modified in 2.7. Before, OBS used to take into account the amount of fleet you had in the sector (doubling down on ships in 15km vicinity to you), as well as the strength of the ship you were personally flying. This lead to some hilarious results when accepting fight missions in sectors full of player owned capital ships. Also, M7 and M8 were not included among the allowed classes until this patch.
Jobs.txt (Work in progress)
Show
work in progress
Retired ships (Work in progress)
Show
work in progress
Corporations (Work in progress)
Show
work in progress
- *artifact*: these ships were only obtainable in earlier patches, but were removed at some point.
- *unique* or *limited*: you will have only one or very few opportunities to get that ship, so don't waste it!
- *rare*: they are either of very limited supply (OTAS Notus Hauler), camouflage themselves by adopting different name (Teladi Falcon Prototype) or otherwise are especially tricky to obtain (Goner Aran). Nevertheless, if you miss an oportunity to grab one, there will be another one at some point.