[TC] HQ Plot Walkthrough (Bala Gi's Legacy)

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Mazz
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Post by Mazz » Mon, 28. Feb 11, 22:40

Spychotic wrote:
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Jump to the sector. It’s possible that you might be able to pick up a couple of Enhanced ships here that are otherwise unavailable, if you find one then save and cap it. If you don’t, reload until you do. Unless you don’t care, in which case, you’ll find a Military Outpost by the South gate; that can only be bad news. Fly in close, then report it back to Tomas Brano in Cloudbase Southwest when instructed.
Just to prevent wasted reloads, what kind of ships have people managed to get here? In my game I had:
  • Susanowa Prototype!
    (stats wise this is my favourite ship in the game, I just wish it didnt have the pregnant dolphin look)

    Enhanced Elite

    Enhanced Mercury
Are there any other shineys ppl have captured?

littlel
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Post by littlel » Thu, 28. Apr 11, 03:13

So I have a problem :D

I am on the ORCA which is yaki, I can capture it fine, but.....

there are 2 boron threshers in the system and they are pounding it constantly... Everytime I capture it and it transfers they destroy it from the weapons fire still in the air...

I have tried everything but can't seem to get rid of them....without destroying them.... :) Ok So as a test I destroyed them I have lost 4 places!!!!!

Is there another way to get rid of them ? The orca is indestructible till I take it over so I need to get rid of them... they chase it round the sector non stop!!

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Progress-M
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Post by Progress-M » Thu, 28. Apr 11, 03:40

Do you have any marines, by chance? I haven't done this plot yet so don't know if you can bring in additional ships...but capping would normally result in smaller rep loss

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Post by littlel » Thu, 28. Apr 11, 03:50

So I have been trying to find ways to reduce rep lost because 5 places was too much! :) So I have tried firing to bring the shields down on the threshers which works well then ram them to kill them... and I lost 1 place for 3 kills which is what i am gonna stick with now and cap it :) Will come back and confirm I have managed ! ? :)

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Progress-M
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Post by Progress-M » Thu, 28. Apr 11, 04:39

The other option to destroy a ship w/o rep loss would be to have an M7M fire a lethal barrage of missiles at your target, then have the M7M jump off-sector before the missiles hit.

The missiles become 'ownerless' and thus the hits don't register as something you did.

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Post by littlel » Thu, 28. Apr 11, 05:18

I tried that twice I couldn't get it to work!!! They kept auto going after the yaki orca as soon as it left sector! :roll:

So everytime I took it over it kept exploding with nothing hitting it... took 4 reloads before it didn't explode!

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Post by Progress-M » Thu, 28. Apr 11, 06:20

Well, to be honest if you start with a reasonably high rank, even if your rank drops a bit it won't matter as long as you can still get missions from them comfortably.

In TC, rank's very easy to get back so you could just take the rank loss and do a few 'very hard'-missions for the squids. Rumour is that assasination missions score more rank/mission but then I've never done a lot of those and I've found everyone loves the speedy taximan too, there's quick rep gains from very hard taxi etc. missions as well.

littlel
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Post by littlel » Thu, 28. Apr 11, 18:46

Yes so in the end I just rammed them, and lost 2 places... which nothing to cry about because was top rank ! :)

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MarvinTheMartian
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Post by MarvinTheMartian » Sun, 26. Jun 11, 12:01

Finally I can begin my missions to get the HQ :)

But ... How on earth are you meant to take out the minefield? there are so many, they're so small and you can't target them!

I've tried using the auto pilot to "fly to" and "move to position...", I even hired a couple of Ryus to join the effort too ;) but the auto pilot, for once, actually seems good at avoiding them!

I've tried ordering a fighter to attack a mine from OOS but it just idles for a while then goes on a rampage and attacks every Yaki it can find! I have a good rep with the Yaki, and want to keep it that way.

I've brought in an Agamemnon and taken out a grand total of 2 by flying into them but that's just so painfully slow.

Only thing I can think of it to fit the Aggy with PSGs up front and fire randomly into space.

Any other suggestions? Please.

Marv.

EDIT: Nope, no other way but the slow fly into them way.

There's a couple of enhanced/prototype ships floating around (Susanowa Prototype & Enhanced Mercury), don't seem too keen to bail, are they worth the effort?
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Spychotic
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Post by Spychotic » Sun, 26. Jun 11, 18:18

Did you try the PSG method? Ought to work...

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Post by TTD » Sun, 26. Jun 11, 18:49

Set turrets to destroy enemy.
then move through the minefield.

worked for me,but that was way back just after TC version 2.0 (bala gis legacy) was released.
Don't think things have changed much since.

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MarvinTheMartian
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Post by MarvinTheMartian » Mon, 27. Jun 11, 04:19

Thanks guys.

The only way to set the mines as enemy is to set Yaki as enemy which isn't a huge problem as they have no nearby ships but the yellow guidance arrows disappear so they're even harder to find and the minefield is quite spread out so it's not a matter of piling through.

PSGs did work but actually slower (because of ship speed) than in the Hyperion just flying into them. For the record, 1 PSG is enough, 22, turns out, is overkill :D

A little tip in case anyone is interested, I found found it easier to align either horizontally or vertically with the yellow arrows and then use the sector map to figure out the other axis: press "." then hover mouse over mine at top of sector list (the one the guidance is indicating) then press "Home" to zoom in on the mine and with switch axis (Insert) you can tell if you're headed the right way.

I was surprised how little damage a SQUASH mine does these days, I don't make a habit of flying into them, in X2 they were something to be feared, or do I have my rose tinted glasses on ;)

Another tip I'd like to offer as someone who is best buddies with the Yaki and doesn't like killing those who protect his stolen ships so well, so far I have not killed a single Yaki ship, if you don't want to spoil the mission then close your eyes ... Now.

When you jump in to Menelaus' Paradise in the 1st part of the plot a PPC forge is spawned right at the gate you jump in at with the Yaki attacking it after which it blows up and the Yaki turn their attention on you. If you jump in via the East gate simply wander over to the weapons platform and the Yaki will follow you into a hail of CIG rounds, job done. You can also let the task force take out the station in Ocracoke's for you, I thought I'd have to do it so let them soak up the fighters and went off to negotiate with the Susanowa Prototype when there was a blinding flash of light and I got thanked for destroying the station.

That's as far as I've got so far.

You can open your eyes now :P
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MarvinTheMartian
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Post by MarvinTheMartian » Mon, 27. Jun 11, 04:42

Mazz wrote:Just to prevent wasted reloads, what kind of ships have people managed to get here? In my game I had:
Susanowa Prototype! (stats wise this is my favourite ship in the game, I just wish it didnt have the pregnant dolphin look)
Enhanced Elite
Enhanced Mercury

Are there any other shineys ppl have captured?
Found the Susanowa Prototype, Enhanced Mercury and Advanced Mamba. None have bailed yet despite having a Hyperion Vanguard bearing down on them with 8x PBE stripping them of shields in 2 seconds.

I think the problem might be that I'm too friendly with the Yaki, they seem rather tolerant of my efforts to relieve them of their vessel. I can stip the shields and eat away 15% of their hull and they're still blue, I have to hit them a couple more times before they turn hostile by which time there's little left of their ship. Perhaps I should get them angry before I do damage to the hull? Will a pilot bail without ever turning hostile?
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Spychotic
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Post by Spychotic » Mon, 27. Jun 11, 20:12

I'd be more inclined to change your capping technique. I always found that PBEs never worked. My own capping method involved the trusty HEPT, a volley of which is fired to strip away the shields, and a couple more short volleys to take down the hull 25% at a time (ish). If you blow up the ship, reload a save and try again.

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MarvinTheMartian
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Post by MarvinTheMartian » Tue, 28. Jun 11, 00:31

Thanks, I might go back a couple of saves and try again as there's only the Enhanced Mercury left in Ocracoke's.

Finally have the HQ now, so a couple of little ships don't seem so important any more. It feels like such a long run to get the HQ when you include "The Hub", I really don't know if I could do it again.

Thanks again Spike for the walkthroughs, I've tried to get along without them but have looked them up to see if there was anything I missed after I complete a mission, like the PALCs in OFF.

I did have to knock out a couple of Yaki fighters to protect the scientists but I can repair that. more good news was that by the time I'd calculated the number of hammers to strip the Orca's shields the task force had done it for me so off went 20 of my finest marines with a light flail escort to deliver me a not so shiny Orca :)
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Hubert99
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Post by Hubert99 » Wed, 29. Jun 11, 01:43

MarvinTheMartian wrote:
Mazz wrote:Just to prevent wasted reloads, what kind of ships have people managed to get here? In my game I had:
Susanowa Prototype! (stats wise this is my favourite ship in the game, I just wish it didnt have the pregnant dolphin look)
Enhanced Elite
Enhanced Mercury

Are there any other shineys ppl have captured?
Found the Susanowa Prototype, Enhanced Mercury and Advanced Mamba. None have bailed yet despite having a Hyperion Vanguard bearing down on them with 8x PBE stripping them of shields in 2 seconds.

I think the problem might be that I'm too friendly with the Yaki, they seem rather tolerant of my efforts to relieve them of their vessel. I can stip the shields and eat away 15% of their hull and they're still blue, I have to hit them a couple more times before they turn hostile by which time there's little left of their ship. Perhaps I should get them angry before I do damage to the hull? Will a pilot bail without ever turning hostile?
I am friend with Yaki. For me there were two Enhamced Elites, unarmed but shielded, and an Advanced Mamba, armed with 2 PBEs. I capped one of each, afetr a few reloads they bailed. Yaki sector patrols went merrily their way, even if I was shooting at these targets in their proximity. They must have said: look how those cocky advanced and enhanced guys suck it up !
I think plot generated yaki are another kind of yaki.

The minefield ? I just followed mission guidance in a Shrike and set them off one by one. After the space between the gate and the outpost was clear, the mission proceeded. I think ten or so mines are still outthere.
Thereshallbewings

AgentJuno
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Post by AgentJuno » Thu, 14. Jul 11, 18:04

Has anybody had the issue where they fly into the sector with the Orca (in my instance it was in Light Water), and the Orca did not turn red? I'm running 3.1 vanilla. I was flying a Kraken with 18 marines on board.

Any ideas?

Thanks in advance.

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TTD
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Post by TTD » Thu, 14. Jul 11, 20:36

In my game there were two Orcas.

Check the ID code assigned,just in case you go after the wrong one,like I did at first. :oops:

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Post by Tru » Mon, 8. Aug 11, 07:51

For the destruction of the minefield, I found that PALCs mounted on my Tiger were immensely helpful, especially after spending 20 minutes making circles in my Boreas following PPC fire.

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Spychotic
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Post by Spychotic » Mon, 8. Aug 11, 19:36

TTD wrote:In my game there were two Orcas.

Check the ID code assigned,just in case you go after the wrong one,like I did at first. :oops:
Epic fail!!! :lol:

I've updated the Guide to explicitly protect against this embarrassing turn of events...

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Struggling with a plotline? Spike's Walkthroughs are your answer!

Whether you're building your first factory or a trading empire, this station management guide was made just for you.

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